| Development Journals and Discussion Forum for character development discussion, journals etc. | | Welcome to the Layonara forums!
Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.
Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.
After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.
There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.
We're confident that you will find what you are looking for, and likely, substantially more.
Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
|  |
06-07-04, 08:40 AM
|
#1 | | Recruit Join Date: Mar 2004 Location: Lawrence, KS USA
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
| How to Stay Alive, by Terril Winbane *newly penned pages pinned to the wall of the inn*
I overheard Arenis and a stout dwarf talking about tactics last night, and, considering that lately one could walk from Hlint to Llast on gravestones...let's start with some guidelines to survival.
1)BE PREPARED!
Always have your strongest protections ready to use at a moments notice, regardless if you are in the Goblin Wastlands, or Corath's Tomb.
2)KNOW YOUR ENVIRONMENT!
Learn where creatures like to gather. Learn where enemies prefer to ambush. These are patterns that you can use to your advantage.
3)PARTY UP!
Find other people who complement your abilities. Work as a team. Get to know each other's strengths and weaknesses. Together, you are much stronger than apart.
4)KNOW YOUR PLACE!
Know what is expected of you in the group. Are you Frontline? Are you Artillery? Healer? Scout? Know what is expected of you. Let your allies know what you _can_ do, so the party can excel.
5)PROTECT YOUR ARTILLERY!
They lay down a lot of hurt on the bad guys, and healing on you. Protect them!Take hits if you have to, but keep them alive!
6)BUFF YOUR FRONTLINE!
They are the only thing between you and a world of pain. Make sure they are protected and can hit harder. If you have a choice between a flesh and blood ally...and a summoned..thing, remember this...the party member will be there long after your summon is gone.
Thank you all for reading this. When next I have time, I shall endeavor to go into specifics about party tactics.
Good day to you all
---T.
__________________
I think not baby puppy, it is you who is in trouble...From Russia with love.
| | |
06-07-04, 09:05 AM
|
#2 | | World Creator Join Date: Jan 2004 Location: Oakhurst, Ca.
Posts: 11,820
Thanks: 758
Thanked 949 Times in 304 Posts
| RE: How to Stay Alive, by Terril Winbane Yep, agree on everything here! | | |
06-07-04, 11:29 AM
|
#4 | | Lich Join Date: Jan 2004
Posts: 1,302
Thanks: 20
Thanked 177 Times in 101 Posts
| RE: How to Stay Alive, by Terril Winbane I would also like to add -
IF YOU WANT TO SURVIVE LONGER - Ask the Mages and Cleric to prepare spells for you. Even if your character doesn't know a lot about Magic, just say "I want to be stronger" or "Please make me quicker". Its really simple, and saves us Mages and Clerics time and reresting. But remember, not every Mage is willing to buff every party member to the gills. I can only cast fifty eight spells. To fully buff someone takes six. And because of certain spell levels having more spells that are "required" buffs these days, that means I can only buff about five people. And even then, I will have so few spells to cast of my own you will simply gain a crummy archer. So know your Mages and Clerics. Treat them well, and they will treat you well too. | | |
06-07-04, 02:51 PM
|
#5 | | Goblin Welp Join Date: Jan 2004 Location: Idaho
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
| RE: How to Stay Alive, by Terril Winbane //holy .. llu can shoot a bow?!?!?
__________________
[img=http://famongoose.hypermart.net/layonara/dos.gif]
| | |
06-07-04, 05:05 PM
|
#6 | | Mind Flayer Join Date: Jan 2004
Posts: 1,105
Thanks: 0
Thanked 0 Times in 0 Posts
| RE: How to Stay Alive, by Terril Winbane Dont be afraid to run. There is no shame in surviving.
__________________
"Nothing is predestined: The obstacles of your past can become the gateways that lead to new beginnings."
Ralph Blum
| | |
06-07-04, 06:08 PM
|
#7 | | Giant Join Date: Jan 2004 Location: Canada
Posts: 141
Thanks: 0
Thanked 0 Times in 0 Posts
| RE: How to Stay Alive, by Terril Winbane Buy a decent potion, and some dust of dissapearance, keep them quickslotted. Potions dont take long to use or require a heal check, dusts of dissapearance have saved my life plenty of times... I have not died for 2 levels or so. | | |
06-07-04, 07:07 PM
|
#8 | | Lich Join Date: Jan 2004 Location: Iowa
Posts: 1,919
Thanks: 26
Thanked 11 Times in 7 Posts
| RE: How to Stay Alive, by Terril Winbane Keep in minde you cant hide from everything either.
Like Malar Panthers and such.... Dont care if your "hide in shadows" is 42 or how many Dusts of Dissaprarence you use they are still going to try and use you as a scratching post.
So that falls into "Know your Enemy"
G-452
__________________
"I reject your reality, and substitute my own!" Adam Savage
Wendys Frosty - The Soquid you eat with a Fpoon !!
| | |
06-07-04, 08:09 PM
|
#9 | | Administrator Join Date: Feb 2004 Location: Chicago
Posts: 2,194
Thanks: 30
Thanked 58 Times in 12 Posts
| RE: How to Stay Alive, by Terril Winbane DR DR DR DR DR
Some monsters can hit a fly with a pick two miles away. They are just impossible to not be hit from. Reduction of Damage in combat can save soooooo many lives it isn't even funny.
Know thyself.
__________________
Stabbed Bloodstone in the back. | | |
06-07-04, 08:41 PM
|
#10 | | Beholder Join Date: Jan 2004 Location: Finland
Posts: 564
Thanks: 0
Thanked 1 Time in 1 Post
| RE: How to Stay Alive, by Terril Winbane Heh, DR is lovely. Ever seen Rognar taking a manticore spike bath? He's immune to the damage. :P
And I only have one thing to say about staying alive:
"The best way to stay alive is to not die." ..... Oookay... Works for me well enough. | | |
06-08-04, 03:21 AM
|
#11 | | Giant Join Date: Jan 2004 Location: Canada
Posts: 141
Thanks: 0
Thanked 0 Times in 0 Posts
| RE: How to Stay Alive, by Terril Winbane Yeah, DR is very nice... Oh, and if you don't have reflex or aren't able to cast some form of elemental protection try to find some items that give protection... Acid arrows, fireballs, and lightning spells get spammed alot... they are really killer if you arent prepared. | | |
06-08-04, 05:31 AM
|
#12 | | Lich Join Date: Jan 2004
Posts: 1,302
Thanks: 20
Thanked 177 Times in 101 Posts
| RE: How to Stay Alive, by Terril Winbane Oh yeah. My new rule is - Never travel alone unless you have 4 Greater Sanctuaries prepared. | | |
06-09-04, 05:31 AM
|
#14 | | Lich Join Date: Jan 2004
Posts: 1,302
Thanks: 20
Thanked 177 Times in 101 Posts
| RE: How to Stay Alive, by Terril Winbane If you go off alone, thats a risk you have to take Ronin. However, I mean if a Cleric of Wizard is in the party. People expect buffs, but don't tell you what they want. When they die, they take it out on you. Seen it happen to a lot of people, and it has happened to me before. | | | | Thread Tools | | | | Display Modes | Linear Mode |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -7. The time now is 09:43 PM. |