Layonara
Hordes
Advertise on Layonara
Layonara (nwn/sou/hotu-1.69)
Version 3.02.3
Threads: 33,386 • Posts: 233,474 • Gallery Images: 9,875 • Members: 8,177 • Online: 43 (Guests: 30)
Home Forums Gallery Classifieds Stores Donate
Go Back Layonara > The Layonara Community > General Discussion
Layonara Fantasy Wear Shop Amazon
Calendar Search Today's Posts New Players Layonara Links Mark Forums Read Register

General Discussion If you have anything off topic to say or you are unsure where to post, this is the place to do so.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.

After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.

There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.

We're confident that you will find what you are looking for, and likely, substantially more.

Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
Reply
 
Thread Tools Display Modes
Old 12-26-05, 08:14 AM #1
Vyris
Mind Flayer

Join Date: Feb 2004
Location: Missoula, Montana
Posts: 1,189
Thanks: 0
Thanked 1 Time in 1 Post
Default Necromancy, clerics and their dieties.

I'm becoming more and more befuddled by the whole necromancy thing.

In the spell description often you see necromancy in the 'school' field, which I am of the opinion that the school only applies to arcane spellcasters, as a clerics powers are derived directly from their diety. There are spells like create undead and such that I can imagine a good aligned diety wouldn't grant at all, and ones like slay living, that I think a diety like Vorax would be opposed to since it removes the martial aspect from cobat.

But, then there are spells like Bane, which reduces combat effectiveness, destruction, etc. Theres a lot of spells that don't seem to me to be placed correctly in schools. For instance, wouldn't it make more sense, that since slay living is necromancy that raise dead would be as well? Instead it is a conjuration. And the summoned creatures for Vorax are dwarven heroes, which I may be wrong but I have been told that they are dead heroes from Vorax's glorious halls, isn't summoning a dead warrior somewhat necromantic?

Anyhow, I'm just looking to see what other people think, maybe get Pankoki or Ed or Leanthar to chime in as well. I'm of the opinion that necromancy in and of itself isn't evil, but that it should fall within reason for the character to use it. Like my example above, Vorax probably would not grant his followers a spell that reduced an enemy to a near death state, or killed them outright through magical means, because it would be counter to his ethos, but I don't see why Vorax would frown apon using Bane or similar prayers that reduce the combat effectiveness of your foes.

Thoughts please.

Vyris
__________________
Ignorance is curable, stupidity is forever.
If nescessity is the mother of invention, lazyness is the father.
The problem with doing nothing, is knowing when you are done. - Ben Franklin
I keep holding out hope for humanity, but someone always slaps it out of my hand - Me to Dorganath
Sadly, society has progressed to the point where stupidity is no longer fatal - Gulnyr to Me
People often let opportunity pass them by because it is wearing overalls and smells of work - Thomas Jefferson
Vyris is offline Reply With Quote
Old 12-26-05, 08:49 AM #2
Wintersheart
Mind Flayer

Join Date: Mar 2005
Posts: 869
Thanks: 0
Thanked 1 Time in 1 Post
Default RE: Necromancy, clerics and their dieties.

Great I am not the only one, I had been thinking of posting a question along the same lines.

Personally I am of the opinion that spells involving the manipulation of positive or negative energy should be necromantic and this includes healing spells. I do not understand why healing spells are conjuration - the only only impression it leaves me is a cleric holding a mail-order catalogue of bodyparts.

Would be nice to hear the offial layo word on this

__________________
The whole world wide, every day,
Fly Huginn and Muninn;
I worry lest Huginn should fall in flight,
Yet more I fear for Muninn.
Wintersheart is offline Reply With Quote
Old 12-26-05, 08:58 AM #3
Dorganath
Administrator
Characters

Join Date: Oct 2004
Location: Chicago-ish
Posts: 8,759
Thanks: 69
Thanked 1,999 Times in 948 Posts
Default RE: Necromancy, clerics and their dieties.

I don't know if this helps or not, but Necromancy is magic that deals with manipulating life, which can include protecting life as well as destroying it.
Summons that call undead or fallen heros or whatever are not necromantic but rather conjuration, as they call across the planes for the creature that is brought forth.Â
Now, a Good-aligned cleric would probably not cast Animate Dead because using a fallen corpse as a mindless automaton is pretty not Good. On the other hand, Death Ward is necromantic and is frequently used by Good-aligned clerics to protect one's party.
You're correct that Necromancy is not inherently Evil, but often those who specialize in it are. And since we have such a rich deity system here, we can see conflicts such as you describe from followers of one deity to the next.
Dorganath is offline Reply With Quote

Old 12-26-05, 09:01 AM #4
Leanthar
World Creator

Leanthar's Avatar

Join Date: Jan 2004
Location: Oakhurst, Ca.
Posts: 11,820
Thanks: 751
Thanked 944 Times in 301 Posts
Default RE: Necromancy, clerics and their dieties.

Well stated Dorganath.
__________________
Leanthar

New Players: Click on the "New Players" Link
Read the FAQ Here: http://www.layonara.com/faq.php?faq=...q_layonara_faq
Donate to Keep This Server Alive: http://www.layonara.com/donate.php
Leanthar is offline Reply With Quote
Old 12-26-05, 09:09 AM #5
Lucius
Adamantium Golem

Join Date: Dec 2005
Posts: 202
Thanks: 0
Thanked 3 Times in 3 Posts
Default RE: Necromancy, clerics and their dieties.

In my humble opinion as a traveling monk (), Necromancy deals with death and negative energy. All spells of that school deal with either of those (Fear spells being the more badly placed ones).

Healing spells use positive energy, and they dont create it from nowhere, so theyre Conjuration spells. This is how the PnP D&D explains those schools, and it sounds good to me.

I agree that some deities wouldnt allow a few spells. In the PnP description of those, they usually point out an alignment (for example, Holy Word is good-aligned). Casting a spell of a certain alignment, specially when your a cleric, is an act of that alignment. So if a cleric of Toran animates a corpse, the evil act would break the dogmas of the deity and bye bye divine spells.

I cant think of a way to implement this on NWN other than GMs witnessing the act. I hope this helped, even though I'm not very sure on it myself (no skill points for Knowledge: Divine :P)

Edit: I have to type faster :P
Lucius is offline Reply With Quote
Old 12-26-05, 09:22 AM #6
Wintersheart
Mind Flayer

Join Date: Mar 2005
Posts: 869
Thanks: 0
Thanked 1 Time in 1 Post
Default RE: Necromancy, clerics and their dieties.

Quote:
Dorganath - 12/26/2005 7:58 PM

I don't know if this helps or not, but Necromancy is magic that deals with manipulating life, which can include protecting life as well as destroying it
This would be my understanding as well but then shouldn't cure light/moderate/serious/critical wounds and heal be necromancy rather than conjuration which NWN lists them as?
__________________
The whole world wide, every day,
Fly Huginn and Muninn;
I worry lest Huginn should fall in flight,
Yet more I fear for Muninn.
Wintersheart is offline Reply With Quote

Old 12-26-05, 10:56 AM #7
lonnarin
Lich
Characters

lonnarin's Avatar

Join Date: Oct 2004
Location: On the moon with the rest of the space kitties
Posts: 2,489
Thanks: 991
Thanked 788 Times in 336 Posts
Default RE: Necromancy, clerics and their dieties.

yeah, in D&D history outside of NWN, healing spells have almost always been Necromancy based. Also, certain necromancy spells when cast would likely make an Aeridenite do a little happy dance when cast... ie: Undeath to Death, which does mass damage/instantaneous destruction to deadites.

It's all how you use the spells that depict whether they're good or evil. Raising a zombie from a peacefully resting corpse? Bad. Pointing a negative energy ray at Milara's groin and opening fire?

Righteous.
lonnarin is offline Reply With Quote
Old 12-27-05, 12:51 AM #8
steverimmer
Mind Flayer

Join Date: Feb 2004
Location: Pontefract, West Yorkshire, UK
Posts: 1,053
Thanks: 27
Thanked 3 Times in 3 Posts
Default RE: Necromancy, clerics and their dieties.

I think that one of the main problems is that necromancy outside of Layonara and the D&D world is nothing at all to do with 'manipulating life' but is about manipulating death and the dead. It is also closely related to divination as well in RL occult history. It's meaning seems to have been changed in the D&D world which causes a lot of misconceptions unfortunately. Personally I've always thought that they never should have used the word 'necromancy' in the game, in the context that it is used simply because of this.
Anyway here are a couple of links which tell you a bit about the non D&D 'lore' of it for anyone who is interested.
http://www.newadvent.org/cathen/10735a.htm
http://en.wikipedia.org/wiki/Necromancy
__________________
Steve

Whenever I feel blue, I start breathing again.
steverimmer is offline Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 07:36 AM.


© 2007 Layonara Studios, LLC All rights reserved. Layonara is a registered trademark and copyright of Daniel R. Scott.
Privacy Policy - Terms and Conditions Of Use

Search Engine Friendly URLs by vBSEO 3.0.0