Layonara
Hordes
Advertise on Layonara
Layonara (nwn/sou/hotu-1.69)
Version 3.02.3
Threads: 33,386 • Posts: 233,475 • Gallery Images: 9,875 • Members: 8,177 • Online: 34 (Guests: 25)
Home Forums Gallery Classifieds Stores Donate
Go Back Layonara > The Layonara Community > General Discussion
Layonara Fantasy Wear Shop Amazon
Calendar Search Today's Posts New Players Layonara Links Mark Forums Read Register

General Discussion If you have anything off topic to say or you are unsure where to post, this is the place to do so.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.

After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.

There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.

We're confident that you will find what you are looking for, and likely, substantially more.

Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
Reply
 
Thread Tools Display Modes
Old 06-09-06, 03:11 AM #1
Faldred
Character Approver
Characters

Join Date: Feb 2006
Location: US-Eastern
Posts: 1,005
Thanks: 20
Thanked 67 Times in 51 Posts
Default Dumb mechanics question

Okay... the topic today is the "Parry" skill. Probably the most ignored NWN combat skill (although Taunt may come close), but not only do I think it could be tremendously useful, but it fits in very well with the character description I have for Trig (a hopless romantic longing to fight epic duels).

I just want to make sure I understand the mechanics of the skill, I'm pretty sure I know the answers, but I wanted to ask just to make sure. So this leads me to my questions:

1) Parry is treated as an opposed check to the attack roll, right? That is, if modified parry + d20 is >= modified attack + d20, then the attack is parried (up to parrying character's # attacks per round)? I guess the real question here is whether or not I get to add d20 to my parry, or does my parry skill stand alone?

2) Does # attacks per round include an off-hand weapon? I.e., a level 1 character dual-wielding should be able to parry up to 2 attacks per round, right?

3) Are there any other restrictions on when parry is not used, such as when flanked? Obviously, being caught flat-footed or dazed, paralyzed, etc., would negate parry, but are the other situations to consider?

I'm really hoping Parry works like it should, because at level 2, Trig already has a Parry skill of 11 (5 base points in Parry, 4 from Improved Parry feat, 2 from DEX bonus), and I am planning on taking Skill Focus: Parry at level 3, and buying items to enhance the Parry skill...
Faldred is offline Reply With Quote
Old 06-09-06, 03:16 AM #2
LordCove
Gamemaster
Characters

LordCove's Avatar

Join Date: Mar 2006
Location: Durham .. England
Posts: 1,869
Thanks: 247
Thanked 199 Times in 132 Posts
Default Re: Dumb mechanics question

Good questions. I dont know, so I will wait for someone else to answer.
Dumb standard questions.....

Parry is automatic or to be selected? Ive totally ignored Parry, as in the middle of battle I dont want to spend half my time trying to defend attacks when I should be making them. But I have noticed...eg, when being shot at by arrows.......that Sallaron parries some blows. Is this the use of Parry? Or standard defensive tactics...ie AC or Dodge?
__________________
"Nothing says I love you more than a Hellball" - Tegan

" Instant Coffee is the Anti-Christ!" - DMOE
LordCove is offline Reply With Quote
Old 06-09-06, 03:41 AM #3
Olme
Beholder

Join Date: Jul 2005
Location: Red Sox Nation
Posts: 397
Thanks: 0
Thanked 1 Time in 1 Post
Default Re: Dumb mechanics question

An earlier thread on this:
http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=15987&posts=8&highlight=parry&highlig htmode=1
__________________
"Heroes often fail"
Olme is offline Reply With Quote

Old 06-09-06, 03:44 AM #4
Faldred
Character Approver
Characters

Join Date: Feb 2006
Location: US-Eastern
Posts: 1,005
Thanks: 20
Thanked 67 Times in 51 Posts
Default Re: Dumb mechanics question

Yeah, make that question 4 -- I've seen *parried* show up in the combat log for Zug...

Parry is supposed to be a selected skill, like Power Attack.

As for "trying to defend attacks when I should be making them", remember the riposite feature of Parry... if your Parry check succeeds by 10 or more, you get a free counter-attack at full AB. With a high enough Parry skill, you'll never be hit (unless overwhelmed by too many enemies) and should be able to counter-attack frequently. Also, think of party play -- the Parrying character engages the enemy defensively, warding off attacks while the party rogue is landing sneak attacks and the archers are just firing away from safety.
Faldred is offline Reply With Quote
Old 06-09-06, 04:49 AM #5
Frendh
Adamantium Golem

Frendh's Avatar

Join Date: Nov 2004
Location: gmt +1
Posts: 303
Thanks: 0
Thanked 0 Times in 0 Posts
Default Re: Dumb mechanics question

I think *parried* is when a ranged weapon hits your weapon/shield. How this is determined
I have no idea of.
__________________
"My Kung-Fu is the Coolest Kung-Fu."

"Very funny Scotty. Now beam up my clothes!" - tpb Seth of TCS

*generally tries to be clever but acts like a moron*
Frendh is offline Reply With Quote
Old 06-09-06, 10:42 AM #6
DeadHead Fred
Orc of the Black Hand

Join Date: Sep 2005
Posts: 69
Thanks: 0
Thanked 4 Times in 4 Posts
Default Re: Dumb mechanics question

At first glance, a character engaged defensively doesn't make much sense; that character can keep the enemy engaged so the rogue can get sneak attacks just by attacking and drawing the counterattack. The enemy would go down faster with both of them hacking at it. Sure, he might take more damage, but unless his parry skill is rather high anyway some attacks would get through, and there would be more of them since the enemy is taking longer to go down with just the rogue hacking away.

I think this could be useful, however, if you were fighting an enemy with acid sheath, or something similar. Everyone else plugs away with missile weapons. Basically, you want someone fighting the enemy who can keep him occupied, but not get hit and not hit the enemy. If he's attacking the enemy, he'll take the damage from the acid each time he hits. If he just stands there, the enemy will go after whoever's actually damaging him. But if he's parrying, the enemy will continue to focus on him, but the defender doesn't take the damage from acid from his own attacks (except for riposte).

Disclaimer: I haven't actually tried this, but it sounds reasonable to me...

DHF
DeadHead Fred is offline Reply With Quote

Old 06-09-06, 11:14 AM #7
Weeblie
Gamemaster
Characters

Weeblie's Avatar

Join Date: Dec 2005
Location: Sweden
Posts: 2,401
Thanks: 51
Thanked 201 Times in 155 Posts
Default Re: Dumb mechanics question

Parry is very, very useful if:

1. You fight a very small number of enemies (one or two).
2. You have high dex.
3. You have picked Skill Focus (Parry) and Improved Parry.
4. You have items that gives bonus to parry.

Parrying everything except enemies rolling 20-ish is quite nice, in my opinion.

Most people tend to prefer expertise as it's better for 95% of the encounters (it's very rare that you only fight a single monster, after all!). Parry is extremly useful in duels (1 vs 1) though.
__________________
"Nothing is impossible because impossible itself says I M Possible..."
Weeblie is offline Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 08:29 AM.


© 2007 Layonara Studios, LLC All rights reserved. Layonara is a registered trademark and copyright of Daniel R. Scott.
Privacy Policy - Terms and Conditions Of Use

Search Engine Friendly URLs by vBSEO 3.0.0