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General Discussion If you have anything off topic to say or you are unsure where to post, this is the place to do so.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.

After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.

There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.

We're confident that you will find what you are looking for, and likely, substantially more.

Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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Old 06-15-06, 02:17 PM #1
Xandor Loriland
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Default Potions in no-magic areas

I have noticed that in no-magic areas cure potions work to for healing which makes sense due to their alchemical basis and not needing to be in touch with the weave to work. What I was wondering is why other potions like bull's strength or for that matter any potion would not work in a no magic area. It seems that alchemical based items should still function since they are just mixtures of herbs and dust and such and are not really magical based. Does it have something to do with the way the game differentiates? Just asking.
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Old 06-15-06, 03:54 PM #2
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Default Re: Potions in no-magic areas

the reason is because of the way that bioware implemented the potions to begin with, you see when you drink a potion the bioware system essentually casts that spell on you at a given spell level (3 in the case of bulls strength or example)

in actualality if you used the non targetable heal potions they wouldn't work either, the reason the targetable heal potions work, is because to work around the bioware system the team changed the way the potions worked, each on has a special ability instead of casting a spell, so they work while the bioware default potions will not work
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Old 06-15-06, 05:00 PM #3
Xandor Loriland
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Default Re: Potions in no-magic areas

That makes sense. I thought it must be something like that. Is there a similar reason to why sometimes the monsters can cast spells in the no magic area?
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Old 06-15-06, 06:49 PM #4
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Default Re: Potions in no-magic areas

thats again because of the way that bioware AI uses spells the DM team has had to make many monster spells actually abilities

either that, or just like the full PVP doesn't affect monsters neither does the null magic zone
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Old 06-15-06, 08:22 PM #5
Chongo
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Default RE: Potions in no-magic areas

Huh. I'm could be wrong but all potions work off spell effects. Usually what bypasses dead magic is anything not written into the script, i.e. all spells not tagged in that code. This is often the case with modified spells with different labels, and seeing as how Layonara has modified so many aspects, it would not be surprising that maybe an overlooked potion spell that is customized is not tagged... perhaps even on purpose since healing potions would not really be threatening to the balance aspect as they aren't exactly a breeze to come by.

As for monsters casting spells, that's just how wild/ dead magic works. It only recognizes a PC. I've always rationalized this as the dominant power in the area has probably allowed it's minions to channel magic from it's own source.

That said... I'm not scripter. You'd have to ask one of the ten pound brains around here.
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Old 06-15-06, 08:45 PM #6
Xandor Loriland
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Default Re: Potions in no-magic areas

Thanks all of you for the explanations. It always amazes me how much detail it takes to put together such a great world and how much thought has gone into it.
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