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General Discussion If you have anything off topic to say or you are unsure where to post, this is the place to do so.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.

After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.

There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.

We're confident that you will find what you are looking for, and likely, substantially more.

Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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Old 12-01-06, 01:26 PM #1
pejsaboy
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Default nwnplayer.ini question

I just enabled chat logging in my nwnplayer.ini [yes I know, I'm horrible for not doing it sooner], and I was curious what a couple of the other options are for. Thanks in advance if you know what they are for and can explain it to me!
Memory Level=1
Memory Access=2
TextBubbleMode=1
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Old 12-01-06, 01:29 PM #2
Talan Va'lash
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Default Re: nwnplayer.ini question

text bubble mode is the way speech appears over characters heads when they talk. You can acctually set this IG under Game options. It's whether it displays the portrait or just the text or none over char's heads.

I'm not sure what the memory things are
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Old 12-01-06, 01:44 PM #3
pejsaboy
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Default Re: nwnplayer.ini question

well, one outta three ain't bad *grins*
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Old 12-01-06, 02:09 PM #4
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Default Re: nwnplayer.ini question

Memory access if for the blood thingie. 0 = deactivated, 1= activated, 2= special.
As far as I know if Memory level = 2 there should be more blood, never tried it though.
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Old 12-01-06, 02:14 PM #5
pejsaboy
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Default Re: nwnplayer.ini question

Oooh, i'll give memeory level=2 a shot and see if there is more. if something changes, i'll post it up here.
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Old 12-01-06, 05:01 PM #6
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Default Re: nwnplayer.ini question

Quote:
Lord of the Forest - 12/1/2006 6:09 PM Memory access if for the blood thingie. 0 = deactivated, 1= activated, 2= special. As far as I know if Memory level = 2 there should be more blood, never tried it though.
It this is correct then you can also set that in game also. I think it is called violence level. On, off, or special.
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Old 12-01-06, 07:05 PM #7
Talan Va'lash
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Default Re: nwnplayer.ini question

Why would you call that Memory level?
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Old 12-02-06, 12:22 AM #8
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Default Re: nwnplayer.ini question

Quote:
Talan Va'lash - 12/2/2006 6:05 AM

Why would you call that Memory level?
Don't ask me, ask bioware. And what Etinfall said, you can set it up in your config as well.
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Old 12-02-06, 12:40 AM #9
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Default Re: nwnplayer.ini question

It's a "hidden" feature and they simply tried to "hide" it.

And, well... You are actually not supposed to change that value.
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Old 12-02-06, 03:44 PM #10
pejsaboy
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Default Re: nwnplayer.ini question

Does it hurt anything to change it though? I changed it to 2 and didn't notice any extra blood. I had it set in game to the 'special' violence level for max carnage and all that, so I don't think that's what the 2 is for cuz it was originally a 1 at special. *shrugs*
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Old 12-03-06, 12:56 AM #11
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Default Re: nwnplayer.ini question

Hehe... It does change things... But! If I remember correctly, you had to change another variable too (well, Bioware aren't -completely- stupid!).

And, it doesn't work for some version, I think. Like, the ones released in Germany or something...
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Old 12-03-06, 01:08 AM #12
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Default Re: nwnplayer.ini question

The special violence level works for me, kinda scary to see a bird explode and blood, guts and bones go everywhere.
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Old 12-03-06, 01:22 AM #13
Talan Va'lash
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Default Re: nwnplayer.ini question

as far as I know there's no reason to mess with it because you can set the blood level in game under options.

I think it was the german version that they had to make it so you couldn't turn on high blood due to some law or something, though the .ini variable may get around that.
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Old 12-03-06, 06:36 AM #14
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Default Re: nwnplayer.ini question

got it, guess I'll change it back since I don't notice a difference. Oh, and yes the special option is just great. Especially for the larger creatures
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