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General Discussion If you have anything off topic to say or you are unsure where to post, this is the place to do so.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.

After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.

There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.

We're confident that you will find what you are looking for, and likely, substantially more.

Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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Old 12-13-06, 10:21 AM #1
Sab Kaylag
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Default chickens

Hello i was just wondering if there were anyrules about brining a chicken or two to Hlint from Haven?
I know it's possible and easy and would help me but those chickens probably belong to someone so i wouldn't want to do that if that were the case. then again we do take eggs from the chickens.

So pretty much just wondering the rule on it
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Old 12-13-06, 10:29 AM #2
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Default Re: chickens

I've seen it done before. What might be against the rules is dragging one to Port Hampshire or Velensk because of the nearby Corn Spawns.
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Old 12-13-06, 10:35 AM #3
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Default RE: chickens

Why would you do this?
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Old 12-13-06, 10:36 AM #4
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Default Re: chickens

Animal Empathy = Befriending Animals. Chicken = Animal Therefore one expects that if you befriend that chicken you can take it -with- you somewhere. I would see no problems with it, but who knows what is and isnt allowed. *shrugs*
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Old 12-13-06, 10:38 AM #5
Sab Kaylag
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Default Re: chickens

backwards
thanks that's the way i saw it too but wasn't sure

I'm doing it because i can cook corn meal easiest in Hlint and so will feed it there. it's where i like to go for making sand and arrows too and i jump between the three tasks

and 8 bit thanks for the comment though there are some in velensk already i feed the ones in haven ... Sab likes them better *laughs*
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Old 12-13-06, 10:40 AM #6
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Default Re: chickens

They wouldn't Dorg. There are chickens near a corn spawn in Velensk anyway. Why people would want to move a chicken away from somewhere is to keep them all from rushing you when you want to feed them to get eggs.
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Old 12-13-06, 10:50 AM #7
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Default RE: chickens

Heh...I know why people want to break chickens away from the pack. I'm also aware there are corn spawns in Ft. Velensk.
What I meant was, why would you drag one all the way to Hlint from Haven? Getting one chicken out of visual range of the others is sufficient.
In my opinion, the only reason to drag a CNR creature 3 areas away from its home is not to prevent the mob rush but rather to have one's own "pet" chicken, which is not really fair to anyone else. If just a few people did that, anyone else who needed eggs would be out of luck.
I don't think there is a server rule about this, but then it's one of those things we shouldn't need a rule for right?
Edit: While this may allow you to prepare CNR faster, consider that there's a reason why we have spread things out the way we have in terms of crafting. It's not like smelters can move the mines closer to the forges, for example.
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Old 12-13-06, 10:57 AM #8
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Default Re: chickens

It's not that hard to attract one chicken out of the group and feed it separately. Jennara does it every time she wants to make corn bread, without the benefit of any Animal Empathy tricks.

Personally, I think leading one to Hlint for easier CNR gathering isn't in the spirit of Layonara.
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Old 12-13-06, 11:14 AM #9
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Default Re: chickens

And it begs the question:
"Why did the chicken cross the road?"
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Old 12-13-06, 01:28 PM #10
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Default Re: chickens

Quote:
jjkolb - 12/12/2006 4:14 PM And it begs the question:
"Why did the chicken cross the road?"
Because, I stapled it to that blasted skunk, that crossed the road, then got hit by a car.
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Old 12-13-06, 07:37 PM #11
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Default Re: chickens

Quote:
jjkolb - 12/14/2006 8:14 AM And it begs the question:
"Why did the chicken cross the road?"
ROBERT DE NIRO: Are you telling me the chicken crossed that road? Is that what you're telling me? MARTIN LUTHER KING, JR: I envision a world where all chickens, be they black or white or brown or red or speckled, will be free to cross roads without having their motives called into question. GRANDPA: In my day, we didn't ask why the chicken crossed the road. Someone told us that the chicken crossed and that was good enough for us. CAPTAIN JAMES T KIRK: to boldly go where no chicken has gone before. FREUD: the fact that you are at all concerned that the chicken Crossed the road reveals your underlying sexual insecurity. How do you feel about your mother? THE C.I.A: Who told you about the chicken? Did you see the chicken? There was no chicken. Please step into the car. EINSTEIN: Did the chicken really cross the road or did the road move beneath the chicken?
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Old 12-13-06, 08:23 PM #12
Talan Va'lash
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Default Re: chickens

I think if all the people who feed the chickens and who have animal empathy took one chicken and stuck it somewhere weird (i.e. not haven) that there would still be chickens left in haven by the next crash/reset which would put them all back in haven.

I'm of the opinion that it's not a big deal. If you put a chicken in hlint, then everyone else in hlint can feed that chicken and get eggs too.

Maliciously moving ALL the chickens or moving a chicken to a private residence however, would be not very nice of you.
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Old 12-13-06, 11:11 PM #13
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Default Re: chickens

Could be considered yoinking but I'm sure that it could be roleplayed out and everybody will have a jolly laugh! Seriously, it would make out for some funny roleplaying. The crazy druid wanted to let it loose inside Sielwood but found out that all it wanted was corn and not freedom, so the druid left it by the side of the road till an orc came by and poked it for hours.
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Old 12-14-06, 02:41 AM #14
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Default Re: chickens

Why would a good druid or ranger want to take a pet of an animal and remove it from its home and friends? I'm sure theres a farmer around too that raises the chickens since they are always by a farm type setting...wouldn't just wandering off with one be stealing?
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Old 12-14-06, 03:34 AM #15
trillex
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Default Re: chickens

I did say craaaaaaaazy druid.
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Old 12-14-06, 03:45 AM #16
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Default Re: chickens

but did the oak declare him crazy or is it just an opinion
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Old 12-14-06, 04:38 AM #17
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Default RE: chickens

The chickens are CNR.
CNR is placed where it is for a reason.
Chickens are really no different from trees, plants, mineral deposits and ores. Whether other people can feed the chickens in their new home or not kind of misses the point. The CNR produced by chickens is valuable; everyone knows that. I'm just not seeing a justification to make things easier just because you can due to mechanics. That's certainly not the intended use for a druid's AE ability, in my opinion.
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Old 12-14-06, 05:58 AM #18
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Default Re: chickens

*watches the wanted posters go up for chicken napping and cow stealing*
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Old 12-14-06, 06:44 AM #19
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Default RE: chickens

If it is like the skunk in North Hlint, after a few minutes, it will jump from where ever you have it back to it's spawn point.

I am not sure on how long it will stay with you, as for the skunk, it stuck around long enough to spray only a few people. Then it disappeared.

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Old 12-14-06, 07:11 AM #20
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Default Re: chickens

Ah, the CNR chickens are not like the skunk.

These tricky creatures stay until the server restarts.
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