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General Discussion If you have anything off topic to say or you are unsure where to post, this is the place to do so.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.

After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.

There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.

We're confident that you will find what you are looking for, and likely, substantially more.

Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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Old 07-04-08, 03:54 AM #1
Script Wrecked
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Default Rolling Multiple Dice

On a couple of occasions, I've seen people use multiple dice to generate a number range, via the "*rolls ...*" emote, particularly when one dice won't cover the whole range desired, for instance, using 2d20 to create a maximum of 40.

However, there are implications to doing this. Firstly, the minimum number generated is now the number of dice rolled, rather than 1. In the example above, rolling two dice, the minimum result is 2, giving a result range of 2 to 40, rather than perhaps the desired 1 to 40.

Secondly, and more importantly, using multiple dice skews the result. Some results are now much more probable than others. This is usually contrary to what is intended; most of the time, people want even probability between the results.

The below graph show the difference between the probabilities of the results between 1d20 and 2d10:


As you can see, the 1d20 has a flat, even probability result. The 2d10 however, has a pyramid probability result, with the "11" result being ten times as likely as the "20" result.

So, what to do about generating that 1d40 result?

Well, it would be nice if the "*rolls ...*" emote would accept any pair of numbers...

However, given that is not the case, you can try breaking it down between units and tens using the dice available. In this example, use 1d10 to generate the units, and 1d4 to generate the tens. However, you have to remember to subtract 1 from the 1d4 to generate {0, 10, 20, 30}, and add the units {1, 2, 3, ... 9, 10} to that.

Hope this helps.

Regards,

Script Wrecked.
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Old 07-04-08, 04:35 AM #2
stragen
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Default Re: Rolling Multiple Dice

Nice one. Also remember that dice are limited to uniform random number generation; even distribution.

With a computer it is possible to create normal (or Gaussian) distributed random numbers. American's would know this as the 'bell curve'.

Using a normal distributions it is possible to have critical success and failures as much rarer events.

As Script Wrecked showed it is possible to create other distributions from adding the results multiple uniform distributions.

For example 3d6 can be used an as approximate normal distribution. This is the distribution used for the GURPS system.

What distribution will be used for the MMO? Uniform? Normal?
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Old 07-04-08, 09:33 AM #3
darkstorme
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Default Re: Rolling Multiple Dice

The other option (though Script Wrecked's is simpler) is to map your value to a larger space.

So if you've got twenty-five people, say, roll 1d100, and let the winner be x (where x is the result) mod 25. (Or you can bucket it, whichever your pleasure.) If you have a number that doesn't fit neatly into your space (3 and 4, say) just let anything that falls outside the domain (in this case, 4) be a "roll again". Even with (for example) 40 targets and a d100, your chance of a re-roll is only 20% (better than the 1/4 in my previous example!), and it maintains the lovely flat distribution that fairness demands.
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