| General Discussion If you have anything off topic to say or you are unsure where to post, this is the place to do so. | | Welcome to the Layonara forums!
Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.
Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.
After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.
There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.
We're confident that you will find what you are looking for, and likely, substantially more.
Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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10-07-05, 02:28 PM
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#1 | | Administrator Join Date: Oct 2004 Location: Chicago-ish
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| Do I really have to say it? Server crashed...was rebooted. While it was coming back up, it locked again.Â
Please do not rush the server.
Thank you. | | |
10-07-05, 02:32 PM
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#2 | | Giant Join Date: Sep 2004
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| RE: Do I really have to say it? *grumbles*
*goes and gets his dewalt drill from the basement*
*runs back up to grab Dorgie's message*
*goes headhunting*
*grumbles* | | |
10-07-05, 02:34 PM
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#3 | | Adamantium Golem Join Date: Apr 2005
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| RE: Do I really have to say it? How can I tell the difference between a server crash and a problem with my computer, router, internet connection, etc. This time when I dropped off line I looked at server status on the webpage and saw half a dozen people or so were on and tried to reconnect. then I got the can't connect message and decided to give it some time. It seems like there is some lag in the server status report. I am using the direct connect method that was discussed on the forums so I don't see ping when I connect.
Thanks. I don't mean to be a pain in the ah, urm, what is the acceptable term? Ah yes, rear. : ) | | |
10-07-05, 02:41 PM
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#4 | | Administrator Join Date: Oct 2004 Location: Chicago-ish
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| RE: Do I really have to say it? Generally, if you try to reconnect immediately and you can't, AND all other network things seem to work from your PC, that means the server is down. Also, if you connect using the GameSpy menus in-game (vs. using a direct connect shortcut from the desktop), you can tell by the server's status. Also on the server's status, if the ping times are jumping erratically all over the place, then that's a fairly good sign it's still trying to come back up.
Lastly, if the Web site's server status page shows zero, or very few, players online, then that, too, is a pretty good indication of the server being down.
I know it's not perfectly clear, but if you try once and can't reconnect immedtiately, go take a break for 5-10 minutes. | | |
10-07-05, 02:46 PM
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#6 | | Beholder Join Date: Jan 2004 Location: Finland
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| RE: Do I really have to say it? And I even threatened people with spoons.  | | |
10-07-05, 03:32 PM
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#7 | | Lich Join Date: Jan 2004 Location: Iowa
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| RE: Do I really have to say it? The ones rushing don't read the forum.
What should take a couple minutes to reset, with all the rush crashes I have time to do my taxes and re-roof the house.
Untill we find a way to stop the rushers its gonna keep happening.
__________________
"I reject your reality, and substitute my own!" Adam Savage
Wendys Frosty - The Soquid you eat with a Fpoon !!
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10-07-05, 03:38 PM
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#8 | | Lich Join Date: Jan 2004 Location: Fort Mill, South Carolina
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| RE: Do I really have to say it? "Do I really have to say it?"
Yes... yes you do...Â
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"Within lies a well-spring of goodness. Ever dig and it will ever flow." - Marcus Aurelius
"If you are who you should be, you will set the world ablaze." - Pope John Paul II the Great
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10-08-05, 03:39 AM
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#9 | | Administrator Join Date: Sep 2005
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| RE: Do I really have to say it? Maybe you can have a firewall on the server and when rebooting set it to block all pings for 5 min, then turn the firewall off again. Just a thought dont know if it is possible, am no IT guy... | | |
10-08-05, 03:50 AM
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#10 | | Mind Flayer Join Date: Feb 2005 Location: Provence, France
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| RE: Do I really have to say it? Must be missing something, but I thought Orth took care of the rushing thing, a while back: When we go from 1 server to another if we don't wait a bit we can't connect to the other server. How come that isn't working when connecting to Layo, itself?
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The destination is just another excuse to enjoy the path | | |
10-08-05, 04:47 AM
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#11 | | Goblin Welp Join Date: Jun 2005 Location: New York, New York
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| RE: Do I really have to say it? I know not to rush the server, but, sorry for the really newbish question, but what exactly does rushing the server do? Is it like while the server is trying to get back up, it takes a lot of memory or whatever to get back up, and if people start logging in, it starts killing the server causing uit to crash again? Please don't hate me for asking this questiong >. | | |
10-08-05, 05:23 AM
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#12 | | Beholder Join Date: Sep 2005 Location: England
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| RE: Do I really have to say it? BOO! bash him in!
Why would we hate you for asking?
Not everyones a super genious.
Whats the point in being able to as questions if you always think someones going to hate you?
*shrugs* | | |
10-08-05, 05:39 AM
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#13 | | Gamemaster Join Date: Feb 2005 Location: Back in L-town
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| RE: Do I really have to say it? it's like this: ever reboot your computer? note how long (I mean actually clock the time) it takes windows (granted, if you're not running windows, you linux and mac otherworlders, the example should still apply) to boot-up (and if you could follow that sentence with all of it's parenthetical interuptions, good for you). It takes a few minutes, right? Will it let you do anything while it's booting up? Imagine if you tried to open your email account while the sucker was booting up. If you thought it took too long to boot before, you don't want to even look at the time curve you just threw at the start-up scripts for windows.
Basically, as has been mentioned previously in the forums, the servers have a enourmous amounts of 'scripts' to run before everything is up and going. When you log in before it is finished, you are essentially adding another sequence of scripts to the que, and that's only if you just stand there and don't move after you log in. Assuming you actually do something, you just added even more cars to the scripting traffic jam. Now do that ten times with the ten or so people that jump right back into the server, and you've got one clogged highway of scripts. With so many cars (scripts) on the road, someone's bound to have an accident and force a detour. Reboot.
So let the early morning traffic run its course before you get on the script highway. It's safer, faster, and generally more enjoyable. See you in game!
__________________ ~Milton Yorkcastle "AND STAY DOWN !!!" ~Cole Norseman "... if posturing and succumbing to their fancies is the requirement to gain their respect, they have already lost mine." ~Steel "You may call me... The Cat Witch!" ~Sahala | | |
10-08-05, 05:41 AM
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#14 | | Administrator Join Date: Oct 2004 Location: Chicago-ish
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| RE: Do I really have to say it? Quote: |
Maki - 10/8/2005 8:47 AM I know not to rush the server, but, sorry for the really newbish question, but what exactly does rushing the server do? Is it like while the server is trying to get back up, it takes a lot of memory or whatever to get back up, and if people start logging in, it starts killing the server causing uit to crash again? Please don't hate me for asking this questiong >.<
| It's a good question.Â
Whenever someone logs onto the server, it produces a fair bit of lag. The Bioware NWN does many of its tasks, but also the Layonara persistence systems do quite a bit as well.Â
Now, one user logging in is not generally a big deal. Even two at a time can be OK. And yes, to address what someone said, orth did do some things to help smooth out and distribute the lag caused by the Layonara portion of the login process, but that improved it, not cured it. He also cured the cross-server portal problems by sidestepping them. But it still does not mean that lag will not occur on login.
Typically, when the server goes down, there areÂ25 or more people on the server...during peak times this is more like 45. When even half of those people are all scrambling to get back on at the same time, massive amounts of lag can occur. It can also overwhelm the NWN server and cause a crash.
The NWN server, while it may appear "up" according to GameSpy very quickly, is not actually fully "up" for several minutes after it starts. The Layonara modules are in excess of 70MB each, and there's also a fair amount of initialization that goes on during startup as well. During this critical period, even a handful of simultaneous logins can really bring down the whole works. This is the most crucial period, but even after that period, if a bunch of people decide, "OK, I've waited 5 minutes like they said I. I can log in now" all a the same time, then again, enough people can lag the server to the point of crashing.
So rushing really applies to two cases. The first case is jumping on the server as soon as it's up. Bad. The second is a bunch of people clammoring to get back on at the same time. Also bad, though not as bad.
The best thing to do when the server crashes is to wait at least 5-10 minutes before even considering to log back in again. And once you consider it, wait a few more, just for kicks.  | | |
10-08-05, 05:46 AM
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#15 | | Gamemaster Join Date: Feb 2005 Location: Back in L-town
Posts: 3,010
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| RE: Do I really have to say it? yeah, what Dorg said.
__________________ ~Milton Yorkcastle "AND STAY DOWN !!!" ~Cole Norseman "... if posturing and succumbing to their fancies is the requirement to gain their respect, they have already lost mine." ~Steel "You may call me... The Cat Witch!" ~Sahala | | |
10-09-05, 09:03 AM
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#16 | | Adamantium Golem Join Date: Apr 2005
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| RE: Do I really have to say it? Could a server up time or something of the sort be added to the server status page? There are times like now when I know it's been a while since the server crashed but I see only a couple of people on. Would I be rushing? Don't know so I'll wait a couple more minutes | | |
10-09-05, 10:55 PM
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#17 | | World Leader Join Date: Aug 2005 Location: Denmark
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| RE: Do I really have to say it? And I even threatened people with spoons.
aye i rembember that, there´s nothing like a gm threatening to dig you hearth out with a copper spoon, if you log on in the next half hour  | | | | Thread Tools | | | | Display Modes | Linear Mode |
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