Layonara
Self Reminders
Advertise on Layonara
Layonara (nwn/sou/hotu-1.69)
Version 3.02.2
Threads: 32,986 • Posts: 229,725 • Gallery Images: 9,786 • Members: 8,115 • Online: 22 (Guests: 13)
Home Forums Gallery Classifieds Stores Donate
Go Back Layonara > The Layonara Community > Layonara MMO
Layonara Fantasy Wear Shop Amazon
Calendar Search Today's Posts New Players Layonara Links Mark Forums Read Register

Layonara MMO Please use this forum to discuss the Layonara MMO.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.

After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.

There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.

We're confident that you will find what you are looking for, and likely, substantially more.

Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
Reply
 
Thread Tools Display Modes
Old 02-13-08, 08:09 PM #1
Eight-Bit
Mind Flayer
Characters

Join Date: Jan 2004
Posts: 1,282
Thanks: 19
Thanked 170 Times in 95 Posts
Default I saw this in the RP magazine post...

Quote:
Originally Posted by some dude, oh, it's Danny East...
3. Use Monster Parts For Spell Components

From: Danny East

Merlin and Gandalf. How do you imagine these iconic gentlemen? I see a tall, slender fellow, bearded, with crow's feet and ink stained fingers. I see them in robes, with a thin sword tucked into their belt, a gnarled walking staff in one hand, and a leatherbound spell book, fat with torn pages and notes, being cradled against their chest.

What I do not imagine is Barry, the guy at the auto parts store downtown, who can find a single spark plug or fuse amongst thousands in a moment's notice. Yet, this is the way spell components are treated in the rules of most of our fantasy games.

So I decided to change the rules. My thoughts turned to that initial image I had of Merlin and Gandalf. Ink stained fingers. Though I was able to picture an owl in a cage, I could not imagine him keeping an octopus in a bucket or some such nonsense.

From now on, the only necessary spell component (other than speaking it) would be the ink used to record the spell. My players loved this idea, and the added fun has persuaded a few to make mages.

Here's how it works:

One vial has enough ink in it to write a total of five spell levels. A fifth level spell takes one total vial.

They can buy the vials from shops or hermit mages. The price, of course, will change with the contents.

Adventurers can obtain the ink for their mage friends or for sale. Could these be quest options? Heck yeah.

Similar spells necessitate similar ink. For my group, all fire spells need red dragon's blood for ink. Mind control spells need tears or barbarian blood, depending on the control desired. Cold spells use mountain ice, magic missiles need storm clouds, and so on.

As far as the research of the spell goes, this enables them to act more like wizards and less like Barry, trying to get smarter and more experienced, and learning how to figure it out instead of learning how to find. This "spell ink" also enables them to become creative with inventing their own spells. Mixing elemental ink is a fun way to add a little fun to the campaign.

And this system makes it easy and quick to throw together a short session. They now have a reason to look for and fight a hydra other than XP.
I like the way that sounds. Just saying.
Eight-Bit is offline Reply With Quote
Old 02-14-08, 06:56 AM #2
Masterjack
Beholder
Characters

Join Date: Apr 2006
Location: Petawawa, Canada
Posts: 608
Thanks: 243
Thanked 48 Times in 35 Posts
Default Re: I saw this in the RP magazine post...

Hmmm. I think I'll show this to my PnP DM. Thanks
__________________
"Be curious always! For knowledge will not acquire you; you must acquire it."
Masterjack is offline Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 04:32 AM.


© 2007 Layonara Studios, LLC All rights reserved. Layonara is a registered trademark and copyright of Daniel R. Scott.
Privacy Policy - Terms and Conditions Of Use

Search Engine Friendly URLs by vBSEO 3.0.0