Layonara
TheStreet.com
Advertise on Layonara
Layonara (nwn/sou/hotu-1.69)
Version 3.21.7
Threads: 39,430 • Posts: 284,522 • Gallery Images: 11,205 • Members: 9,023 • Online: 23 (Guests: 13)
Home Forums Gallery Classifieds Stores Donate
Go Back Layonara > The Layonara Community > Layonara MMO
Layonara Fantasy Wear Shop Amazon
Calendar Search Today's Posts New Players Layonara Links Mark Forums Read Register

Layonara MMO Please use this forum to discuss the Layonara MMO.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.

After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.

There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.

We're confident that you will find what you are looking for, and likely, substantially more.

Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
Reply
 
Thread Tools Display Modes
Old 03-30-08, 06:13 PM #1
miltonyorkcastle
Gamemaster
Characters

miltonyorkcastle's Avatar

Join Date: Feb 2005
Location: Lubbock, Texas
Posts: 4,741
Thanks: 2,923
Thanked 1,374 Times in 788 Posts
Default Visual Attachments

Yeah, so if you have a sword equipped, the sheathe appears at your side, or on your back, or whatever. If you have a backpack or cloak equipped... you get the picture. The point is will we be able to dynamically display equipped items as well as clothing, gear, etc?
__________________
~Milton Yorkcastle

"AND STAY DOWN !!!" ~Cole Norseman
"... if posturing and succumbing to their fancies is the requirement to gain their respect, they have already lost mine." ~Steel
"You may call me... The Cat Witch!" ~Sahala
miltonyorkcastle is offline Reply With Quote
Old 03-30-08, 07:53 PM #2
orth
Administrator
Characters

orth's Avatar

Join Date: Oct 2004
Location: Toronto, Ontario, Canada
Posts: 3,760
Thanks: 89
Thanked 1,252 Times in 362 Posts
Default Re: Visual Attachments

We are trying to support many equipped items with model updates. Not only when they are equipped, when they are stowed as well (ie shield, bow, two handed weapons on your back, single handled weapons at your side).

Bracers, gloves, boots, cloaks, helms/hoods, shoulderpads and armor/clothing will also be visually represented. Smaller things like rings, earrings, amulets will most likely not have that visual representation in game.
__________________
The compiler runs
Like a swift-flowing river.
I wait in silence.
orth is offline Reply With Quote
Old 03-30-08, 09:18 PM #3
Doc-Holiday
Mind Flayer

Doc-Holiday's Avatar

Join Date: Jan 2005
Location: Phoenix
Posts: 831
Thanks: 0
Thanked 91 Times in 81 Posts
Default Re: Visual Attachments

Something important to keep in mind, and a lesson learned by EQ2, is that people do not always like the armor or weapon style presented by the new things they've found.

Just as we players prefer a particular look or style for our characters, so do MMO players. It can be frustrating at times when a player finds an outfit that matches their character only to have it ruined by a new article or a level that renders the equipment useless.

The action taken to fix this is to allow players access to both an inventory screen and an appearence screen. If nothing is equiped in the apperance screen the default apperance of the armor and items shows (Often rendering a character looking like they dressed themselves in a dark wardrobe room). If something is placed in the appearance section, the armor then takes on the "appearance" of the equiped item but not it's stats. Thus allowing a character to keep a prefered style while keeping up with level nessesary equipment and class related equipment that may or may not look hideous.
__________________
WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
Doc-Holiday is offline Reply With Quote
The Following 3 Users Say Thank You to Doc-Holiday For This Useful Post:
Filatus (03-31-08), ShiffDrgnhrt (06-03-08), YoDDa (05-21-08)

Old 03-30-08, 09:42 PM #4
miltonyorkcastle
Gamemaster
Characters

miltonyorkcastle's Avatar

Join Date: Feb 2005
Location: Lubbock, Texas
Posts: 4,741
Thanks: 2,923
Thanked 1,374 Times in 788 Posts
Default Re: Visual Attachments

Well, I agree to that in some sense, Doc, as I have always maintained specific "looks" for my characters. However, I'd really like to see that when you buy a sword, or pick it up, that if you plan to use that sword, you use it regardless of how ridiculous it looks.

In other words, while I take full advantage of altering the look of my weapons and armor here in NWN, I might actually prefer that option being unavailable.

To counteract everyone wearing cookie-cutter armors and such, perhaps a script that randomizes the look of looted armors/weapons could be implemented, and different styles (not different armor type, just different designs) of armor/weapons could be sold in different parts of the world/different cities. In this way folks could identify themselves with a region through wearing the local armor design, or someone could try faking being from a certain, region, etc. You could even have regions that specialize in a certain type of armor, say, light armor, so they have many designs and specialty light armors, but they have to import their heavy armors, so the heavy armor you buy from that region actually looks like armor from somewhere else.

Also, this means that armor designs that can't be bought could be dropped, so that adventurers don't just covet their found armors for having a special ability, but also for having a look few others have.

I'd also support a crafting system for design so that when you make an armor, you decide on it's design at the outset, and from there on out, that's what the armor looks like. You could then produce "signature" designs and such, and people could identify a character's work. "Oh yeah, I have a set of platemail made by Seteece. Quality smith, he is."
__________________
~Milton Yorkcastle

"AND STAY DOWN !!!" ~Cole Norseman
"... if posturing and succumbing to their fancies is the requirement to gain their respect, they have already lost mine." ~Steel
"You may call me... The Cat Witch!" ~Sahala

Last edited by miltonyorkcastle : 03-30-08 at 09:44 PM.
miltonyorkcastle is offline Reply With Quote
The Following 6 Users Say Thank You to miltonyorkcastle For This Useful Post:
Acacea (03-31-08), Filatus (03-31-08), Gulnyr (03-30-08), Masterjack (03-31-08), ShiffDrgnhrt (06-03-08), Stephen_Zuckerman (04-10-08)
Old 03-30-08, 10:03 PM #5
Gulnyr
World Leader
Characters

Join Date: Jan 2005
Location: Georgia, USA
Posts: 2,294
Thanks: 416
Thanked 673 Times in 330 Posts
Default Re: Visual Attachments

Quote:
Originally Posted by Doc-Holiday View Post
Something important to keep in mind, and a lesson learned by EQ2, is that people do not always like the armor or weapon style presented by the new things they've found...
There are some opinions on this posted in a long and eclectic thread (more specifically somewhere around my post here). While I think that a rise in magical power of an item should equal a drop in how malleable the appearance is, therefore limiting how much 'good' equipment's appearance can be changed, I understand the 'I want my stuff to match and look good' mindset, too. Just, y'know, let's not have full plate that looks like normal clothing or a bikini; that's stupid. While I can imagine armor that is magically altered to have a permanent illusion or be permanently invisible, that shouldn't be something players can just decide to make their characters' armor be.

And though I understand the need to appeal to a wide audience (and would, in this case, normally call 'dumbing down'), I really like what Milt's saying up there.
__________________
Ø

Last edited by Gulnyr : 03-30-08 at 10:06 PM.
Gulnyr is offline Reply With Quote
The Following User Says Thank You to Gulnyr For This Useful Post:
miltonyorkcastle (03-30-08)
Old 04-01-08, 09:32 AM #6
Doc-Holiday
Mind Flayer

Doc-Holiday's Avatar

Join Date: Jan 2005
Location: Phoenix
Posts: 831
Thanks: 0
Thanked 91 Times in 81 Posts
Default Re: Visual Attachments

My sentiments exactly, my post was made assuming certain things are just not greatly changeable. However I would like some flexability in appearance.

Perhapse take a page from Morrowind... layering... Wearing shirts of diffrent cuts and colors with tunics and armor overtop. Pants, dresses, kilts, so on so forth. Some very attractive options there.
__________________
WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
Doc-Holiday is offline Reply With Quote

Old 04-14-08, 10:58 AM #7
Gulnyr
World Leader
Characters

Join Date: Jan 2005
Location: Georgia, USA
Posts: 2,294
Thanks: 416
Thanked 673 Times in 330 Posts
Default Re: Visual Attachments

Quote:
Originally Posted by miltonyorkcastle View Post
To counteract everyone wearing cookie-cutter armors and such...
I was considering armor styles and protection this morning, and felt silly that I hadn't considered separate pieces before.

Separate slots for each body part could also help prevent cookie-cutter armor. Torso, upper arm, lower arm, hand... Then characters would have actual bits of armor to wear on certain areas, giving a similar variation of styles like the customization tools allow now except that each bit has its own armor rating. A breastplate, for example, would give your torso a high rating, while your arms would be unprotected unless you also added armor there (or had some sort of magical protection). The layering concept might even be worked in somehow.

Let's say there's an archer shopping for some leather trousers. Leather trousers cover the pelvis, upper leg, and lower leg slots (five total). When the player equips the trousers onto the character, all five slots are taken by that one action. Easy on the player.

What if the archer also had knee pads, though? Maybe knee pads are in a category of auxiliary accessories, bonus things that can be added to armor to improve or alter it somehow, even if only in appearance. But how would those sorts of things be applied? Maybe knee pads can be sewn in by a tailor, or even crudely by the archer (if he's not also a tailor). Are knee pads removable? What if someone without long pants wants to wear knee pads? Lots of questions.

Yeah, so, it's part of an idea.
__________________
Ø
Gulnyr is offline Reply With Quote
The Following User Says Thank You to Gulnyr For This Useful Post:
miltonyorkcastle (04-14-08)
Old 04-14-08, 04:50 PM #8
Marswipp
Mind Flayer
Characters

Join Date: Jun 2005
Location: Richardson, Texas, United States, GMT-6
Posts: 1,183
Thanks: 371
Thanked 161 Times in 150 Posts
Default Re: Visual Attachments

[rough breakdown]
Chain mail, leathers, and clothes:
coif (chain)/ hat, helm/helmet (Leather)
shirt (torso, arms, wrists)
leggings
gloves
boots

Plate and scale mail:
Helm/helmet
Breastplate
Shoulder plates
Upper arm and/or lower arm
gauntlets (wrist and hand)
boots
[/rough breakdown]
__________________
Warning: Chance of inane remarks.
Caution: Possible chance of off-topic statements.


It's easy to clock more time than you've used in total. Just let the game run while you're away.
Marswipp is offline Reply With Quote
Old 05-18-08, 09:33 AM #9
ycleption
Character Approver
Characters

ycleption's Avatar

Join Date: Dec 2006
Location: Beyond the fields we know.
Posts: 1,896
Thanks: 106
Thanked 1,048 Times in 602 Posts
Default Re: Visual Attachments

One thing that I think would be really nice is rather than have set item slots for each body part, allowing a total number of items that can be distributed differently. In nwn, for instance, you have to make a fairly significant mechanical sacrifice if you think your character wouldn't wear any jewelry, for example, or if you want your character to be barefoot and cloakless, since the game structure is designed for each item slot to fill a role.

I'd like a system where a Deliarite could have a glittering ring (or two!) on each finger, while a Krashin barbarian might eschew jewelry, but wear stacks of enchanted furs and carry magical totemic statuettes, and still others could choose to have an nwn-style balanced assortment of items. Obviously, the system would have to ensure nobody was wearing two helmets or whatever, but it would be really nice to have a system that was flexible enough to allow players to decide what a character would wear, rather than the game structure dictating it.
__________________
~In the night, my love, tie your heart with mine, and together in dreams they shall defeat the darkness like drums fighting in the forest, against a thick wall of dark leaves.
~Go, ye heroes, go to glory, Though you die in combat go-ory, Ye shall live in song and story. Go to immortality! . . . Go and do your best endeavour, And before all links we sever, We will say farewell for-ever. Go ye heroes go and die, go ye heroes go and diiiiieee!!
ycleption is offline Reply With Quote
The Following 3 Users Say Thank You to ycleption For This Useful Post:
Acacea (05-18-08), Gulnyr (05-18-08), miltonyorkcastle (05-20-08)

Old 05-20-08, 06:50 PM #10
miltonyorkcastle
Gamemaster
Characters

miltonyorkcastle's Avatar

Join Date: Feb 2005
Location: Lubbock, Texas
Posts: 4,741
Thanks: 2,923
Thanked 1,374 Times in 788 Posts
Default Re: Visual Attachments

Good call, Yclep.
__________________
~Milton Yorkcastle

"AND STAY DOWN !!!" ~Cole Norseman
"... if posturing and succumbing to their fancies is the requirement to gain their respect, they have already lost mine." ~Steel
"You may call me... The Cat Witch!" ~Sahala
miltonyorkcastle is offline Reply With Quote
Old 05-22-08, 06:30 PM #11
stragen
Mind Flayer
Characters

stragen's Avatar

Join Date: Jan 2006
Posts: 1,021
Thanks: 83
Thanked 216 Times in 110 Posts
Default Re: Visual Attachments

One of the best thing in Layo, over vanilla NWN is the ability to create a complete look or design.

What would be nice if those designs could be 'captured' into a outfit design that could be saved, and loaded by the player.

Want the outfit of a paladin of Toran? Load a default version, then add some minor tweaks.

Play a tailor? A customer orders a new outfit, and they get your 'summer' style. Next season, it's a new style.

I guess more important then preventing people from alternating crafted or dropped gear, is to only allow it to be alternated a finite number of times. Or make it harder to alter with each change.
stragen is offline Reply With Quote
Old 06-14-08, 12:18 AM #12
zenvidar
Orc of the Black Hand
Characters

zenvidar's Avatar

Join Date: Apr 2006
Location: Mid-Atlantic USA
Posts: 63
Thanks: 92
Thanked 11 Times in 8 Posts
Default Re: Visual Attachments

The customization system in layonara is nice to be able to change the look of your item. The same could be true in the mmo. You get a new monk robe but your character prefers the simple priest's robe. (which I always like on my monks). You can change it up and it looks so. Or even customize the colors of the backpacks you have on your back.

I like that idea of the seasonal styles. That would be interesting.
zenvidar is offline Reply With Quote
Old 01-07-09, 11:08 AM #13
Gulnyr
World Leader
Characters

Join Date: Jan 2005
Location: Georgia, USA
Posts: 2,294
Thanks: 416
Thanked 673 Times in 330 Posts
Default Re: Visual Attachments

I was thinking of encumbrance and the bulk of things for some reason, which led me to thinking of how characters look carrying all the junk they carry, which reminded me of this thread, particularly Doc's post.

I don't really have anything of substance to add, but decided to post the opinion that it's too bad extraneous, non-equipped stuff doesn't appear on a character sometimes. If everyone is so concerned with their characters looking cool, they might stop trying to haul around all that stuff if it were visible. How cool can you look with those ten bags hanging around you, y'know?
__________________
Ø
Gulnyr is offline Reply With Quote
Old 01-07-09, 01:17 PM #14
orth
Administrator
Characters

orth's Avatar

Join Date: Oct 2004
Location: Toronto, Ontario, Canada
Posts: 3,760
Thanks: 89
Thanked 1,252 Times in 362 Posts
Default Re: Visual Attachments

Character customization seems to be a vital feature for making the players happy, but at the same time, there are those hard core players who believe what you wear is how you should look. We have tried to cater to both types with our planned system as this feature can be very divisive.

To that end we will be introducing a system where players will be able to utilize a Fashion Illusionary Device. Other players will be able to decide whether or not they want to accept or deny this illusion as long as they have enough Perception.

The Fashion Illusionary Device (not its real name right now) will allow you to appear any way you like. Yes this will mean full plate armor can appear to be a nice flowing dress if such is how you wish.

Characters who frown upon such an illusion will be able to deny it as long as they have minimal Perception and at the same time use this 'feature' as a snobbish way to roleplay. "I believe in real fashion, thank you very much!"

This system will also allow us to stretch our art assets a little furthur, since we wont have to make 14 different types of Copper Axes to appease those who appreciate customization. It also functions as a minimal economical drain which we can use to offset some of our economic faucets.
__________________
The compiler runs
Like a swift-flowing river.
I wait in silence.
orth is offline Reply With Quote
The Following 4 Users Say Thank You to orth For This Useful Post:
Gulnyr (01-07-09), Hellblazer (02-04-10), Leanthar (01-08-09), miltonyorkcastle (01-20-09)
Old 01-07-09, 02:28 PM #15
Gulnyr
World Leader
Characters

Join Date: Jan 2005
Location: Georgia, USA
Posts: 2,294
Thanks: 416
Thanked 673 Times in 330 Posts
Default Re: Visual Attachments

That is somehow very pleasing to me. I have no idea what it is exactly, but I'm definitely enjoying that on several levels.
__________________
Ø
Gulnyr is offline Reply With Quote
Old 02-03-10, 10:57 PM #16
HooD!uM
Beholder

HooD!uM's Avatar

Join Date: Jul 2004
Posts: 412
Thanks: 99
Thanked 50 Times in 34 Posts
Default Re: Visual Attachments

will ring and necklances still be set at 2/1 ? how about earrings and brooches? will they be implemented?
__________________
In the Woods, the hunter can become the Hunted.

HooD!uM is offline Reply With Quote
Old 02-04-10, 06:11 AM #17
Dorganath
Administrator
Characters

Join Date: Oct 2004
Location: Chicago-ish
Posts: 11,745
Thanks: 69
Thanked 4,288 Times in 2,086 Posts
Default Re: Visual Attachments

At the moment, the intent is:

Rings: 2
Amulet/necklace: 1
Ear rings: 2
Brooch/pin: No

I believe also the intent is to make these things display visually in some way, but whether or not that is in for initial release is another matter.
Dorganath is offline Reply With Quote
The Following User Says Thank You to Dorganath For This Useful Post:
Hellblazer (02-04-10)
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 01:09 AM.


© 2007 Layonara Studios, LLC All rights reserved. Layonara is a registered trademark and copyright of Daniel R. Scott.
Privacy Policy - Terms and Conditions Of Use

Search Engine Friendly URLs by vBSEO 3.0.0