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Layonara MMO Please use this forum to discuss the Layonara MMO.


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Old 04-13-08, 03:56 AM #1
Weeblie
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Default Visible numbers?

Will all the stats and numbers be clearly visible (i.e. really saying damage between 124 to 348, intelligence - or anything else that applies - of 217, hit points of 9441) or will they be hidden behind some sort of abstraction as common to some MUDs ("little, moderate, very, much very, even more very, "verier" than very...)?
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Old 04-13-08, 07:37 AM #2
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Default Re: Visible numbers?

So far, most numbers are visible...things like stats, to-hit rolls, damage applied, skill ranks and the like.

Standard disclaimers apply, of course, as things may change prior to release, but at this time, I think we plan on having numeric feedback for as much as possible. That's not to say the details of the calculations will be visible, but the results will likely be.
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Old 04-13-08, 11:16 AM #3
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Default Re: Visible numbers?

I think it will be important to have the numerical rules clear on how calculations are done either in the LORE documentation or in the game screens so the mechanics can be well understood, especially since this will be a departure from d20 DnD. There are lots of ways to do it but I lean to more visibility on the mechanics if possible. My 2 cents.
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Old 04-14-08, 06:38 AM #4
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Default Re: Visible numbers?

On the other hand, to help with immersion, wouldn't it be nice to have the option to turn-off the numbers in-game if you so desired?
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Old 04-14-08, 04:08 PM #5
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Default Re: Visible numbers?

Quote:
Originally Posted by Skywatcher View Post
I think it will be important to have the numerical rules clear on how calculations are done either in the LORE documentation or in the game screens so the mechanics can be well understood, especially since this will be a departure from d20 DnD. There are lots of ways to do it but I lean to more visibility on the mechanics if possible. My 2 cents.
The details of calculations may be posted or available somewhere for reference purposes, but I'm not going to make any promises on what will or will not be provided in that way. I would probably say though that we'll not be presenting detailed numerical results in the in-game displays. As I said, the calculations take several factors into account and they would be messy to see in a game window.

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Originally Posted by Nehetsrev View Post
On the other hand, to help with immersion, wouldn't it be nice to have the option to turn-off the numbers in-game if you so desired?
I personally think that would be a nice option as well, but that's something we're not devoting time to at the moment. Not that it's hard, but it's not core to the game working.
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