| Layonara MMO Please use this forum to discuss the Layonara MMO. | | Welcome to the Layonara forums!
Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.
Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.
After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.
There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.
We're confident that you will find what you are looking for, and likely, substantially more.
Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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05-02-08, 01:54 PM
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#1 | | Ancient Dragon Join Date: Oct 2004 Location: In the throes of a drunken Pon Farr rage
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| Popup Quickslots One of the things I like most about NWN's system is that you can hotkey multiple quickslot trays, hold leftshift and press F1-F12. Now on the flipside, left-control and left-shift are high commodity buttons! So many people prefer the whole WoW quickbar which you have up to 10 or so different bars, just getting there is often so painstakingly slow clicking the up and down arrows to cycle through them. How are the quickslot bars going to function in the upcoming incarnation?
I was thinking what would be nice is to have it similar to both systems, where you have one main quickbar and to access the rest you hold down F1-F12. Then, to access the numbered items on the bar, you either click on them manually or press 1-10 on the number line. Now I guess this too could get kind of messy. Ideally I'd want to be able to count on at least 3-4 quickslots easily accessable, with enough breathing room to store the rest of the 80 something commands somewhere in the mix. I just can't stand the WoW slow-cycling process getting to the quickslot items, nor NWN's pitifully tiny amount of storage space for them. (think like 36 items max, ouch!) Somewhere in between though, where one could store around 100 total commands and not have to click up or down 5+ times to get at them would help gameplay tremendously compared to both systems.
Also, customizable macros would be key as well. Would it be possible to even hotkey a combination or specific sequence of commands I wonder? Something like <web, fireball, fireball, chat: whooooo!> or <slow, frostray, frostray, hailstorm, chat: "Cold enough for ya?!"> This kind of command sequencing hasn't really been done since zMUD I think, though I'm not certain how feasible they would be in this new environment.
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05-02-08, 02:47 PM
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#2 | | Lich Join Date: Apr 2006 Location: Tulsa, OK
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| Re: Popup Quickslots The ability to macro in Anarchy Online back when I tried it out for free a few years ago was probably one the features I most loved about that MMORPG. I had macros set up for when I'd activate my robot with my engineer character, and additional macros to give it attack commands, etc. AO also featured a pretty good emote system as well, and you could put the emote commands in your macros too, so not only could you have text representing your character greeting someone, but your character could wave to them too, and call them by name if they were your 'active target'. Come to think of it, they used a quickslot system kinda like NWN's too, and you could either quick-slot your macros, or initiate them via chat commands. Basicly, you made your own file that had all your macros in it along with the unique name you'd assign to each one. When you activated the macro by name in-game through chat (or quick-slot) it would then execute. There was no limit on how many you could set up, to my knowledge.
Last edited by Nehetsrev : 05-02-08 at 03:01 PM.
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05-02-08, 07:59 PM
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#3 | | Mind Flayer Join Date: Feb 2007 Location: The first plane of scripting hell. (GMT+10)
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| Re: Popup Quickslots In addition to the three NWN quickbars, "normal", SHIFT and CTRL, howabout ALT, SHIFT-CTRL, SHIFT-ALT, SHIFT-CTRL-ALT (assuming these key-combinations don't do anything "bad" in Windows).
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Script Wrecked. | | |
05-02-08, 08:34 PM
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#4 | | Mind Flayer Join Date: Jun 2005 Location: Richardson, Texas, United States, GMT-6
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| Re: Popup Quickslots The key combinations don't do anything, unless they've been assigned (which Windows doesn't always recognize).
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05-04-08, 02:17 PM
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#5 | | Lich Join Date: Jan 2004
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| Re: Popup Quickslots Smashing shift a lot will make the computer beep sometimes. Ticklish!
The active item/active magic system is out with the dogs. 32 quickslots can't cut it these days. Most game makers don't get how an awesome GUI can improve a game's playability. | | |
05-05-08, 12:50 PM
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#6 | | One Root Join Date: Mar 2004 Location: Toronto, Ontario, Canada
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| Re: Popup Quickslots Please stay tuned for a future announcement regarding the Layonara User Interface (no time frame on when that will be).
All that can be said at this time is that the user interface is being built by programmers who play games and are all too familiar with the shoddy status quo in video game user interfaces.
__________________ "Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." -- Brian W. Kernighan | | | | The Following 5 Users Say Thank You to OneST8 For This Useful Post: | |
05-09-08, 07:28 AM
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#7 | | Lich Join Date: Jan 2004
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| Re: Popup Quickslots Quote:
Originally Posted by OneST8 Please stay tuned for a future announcement regarding the Layonara User Interface (no time frame on when that will be).
All that can be said at this time is that the user interface is being built by programmers who play games and are all too familiar with the shoddy status quo in video game user interfaces. | Awesome. Most UIs I've experienced fall into two categories: those obviously made by programmers, and those made by programmers who get it.
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