| Layonara MMO Please use this forum to discuss the Layonara MMO. | | Welcome to the Layonara forums!
Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.
Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.
After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.
There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.
We're confident that you will find what you are looking for, and likely, substantially more.
Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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05-28-08, 09:08 AM
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#1 | | Mind Flayer Join Date: Jun 2005 Location: Richardson, Texas, United States, GMT-6
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| Filters Just wondering if there is anything going to be in place to fight botting, hacking, vulgar expletives (i.e. f- and s-bomb), URL spamming, and non-name character names (Specifically ones that are totally gibberish).
My idea for the URL spammers: One or two one-week user ban(s) for the first (and maybe second) offense, and deletion of the offending character(s). After that, permanent user ban and character deletion. Reason: URL spammers are usually botted. Besides, users of gold sellers should be unworthy of this community's standards. The filter would monitor for all variations of advertising certain websites. This filter will ignore whitespace. What would appear in-game as "w w w. l a y o g o l d .c o m" the filter sees a real URL, it will also be coded to recognize other variants such as mixed-case, and letter substitution (e.g. double letter, number, leet). If any URLs get past the filter, only a small server-side update is needed. The filter could easily be made client-side.
The reason the URL filter idea is extremely strict: URL spamming ruins immersion.
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05-28-08, 10:02 AM
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#2 | | Administrator Join Date: Oct 2004 Location: Toronto, Ontario, Canada
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| Re: Filters These sorts of issues will definitely be considered. What I can tell you is the communications backend is IRC. So when you're connected to the world, you're also a part of various IRC channels. This provides us with the ability to have GMs and Administrators in the IRC channels without even being in game. Additionally there will be ways for the moderators to perform actions from the IRC servers directly into the game. So something like /mute Marswipp 10 would be a command available to them.
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05-30-08, 05:24 AM
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#3 | | Lich Join Date: Dec 2005
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| Re: Filters Will this mean that players can interact with the game world through mediums other than the graphical game client itself? For example, can a merchant "park" his visual avatar in a tavern and then interact with others via IRC? If so, how rich is the IRC interface in terms of querying surroundings and getting textual descriptions? | | |
05-30-08, 08:47 AM
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#4 | | Administrator Join Date: Oct 2004 Location: Toronto, Ontario, Canada
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| Re: Filters Quote:
Originally Posted by Pen N Popper Will this mean that players can interact with the game world through mediums other than the graphical game client itself? | No. Such an effort is not in the picture. It certainly has been brought up, along with web interfacing of functionality but it will not be part of an initial release. I would personally love a hybrid MUD to run parallel with the graphics world, even if it was just minimal functionality, I think that would be fantastic... But alas, some things are just not in the picture for our very small programming team.
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05-30-08, 12:49 PM
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#5 | | Lich Join Date: Oct 2004 Location: On the moon with the rest of the space kitties
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| Re: Filters I know this is a longshot, but since the communications side of things are IRC-based, then would there be room to run peer-to-peer tansfers of minor things in game between players? One in particular I was thinking of would be if somebody wanted to use voicechat to talk or have their custom portrait auto-update to and from the server and other players. A bard who sings a song and then you have the option to click on him and listen, that sort of thing.
Of course this might just be a pipe-dream until bandwidth costs and standards go through another drop in pricing, and could open the service up to malicious hacking, so I understand if we don't go that route for at another decade. But, if GM Clients had access to being able to stream say, custom music or a dramatic monologue into a quest much like the way people stream MP3s in chatrooms, it could set a precident that no other MMORPG has even come close to tackling. As badnwidth becomes quicker and more cost-efficient, I could see future MMORPGS down the line utilizing this approach.
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05-30-08, 01:07 PM
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#6 | | Gamemaster Join Date: Feb 2005 Location: Back in L-town
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| Re: Filters interesting idea, Lon... and I always like the idea of being "first"
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05-30-08, 01:56 PM
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#7 | | Game Master Join Date: Mar 2006 Location: Vancouver, BC
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| Re: Filters Very neat ideas, Lonn - though, as you say, the limiting constraint will probably be bandwidth. While such features would be neat, I can't imagine they'd take precedence over speed of response in-game.
The only other issue I can see as being a problem would be the issue of copyright violation. By allowing unvetted streaming media to be inserted into the game, you leave yourself in a legally tricky situation. If it were open to everyone, then I suspect the legal precedent set by Youtube would apply - if you stream copyrighted material, you have to stop doing it. But that would allow people to spam "music requests", use up server bandwidth, or give them another avenue for offensive content that isn't so easily screened as text. If, however, only GMs were permitted to use this service, even one GM using a copyrighted recording during a quest might leave Layonara open to a suit based on copyright infringement. I can't be certain about the intricacies of such a case though - can one of our real-life lawyers in the community give us an idea?
Regardless, as I said, Lonn, it sounds like a neat idea, and I'd love to see it implemented... after the various hurdles are circumvented.
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