| Layonara MMO Please use this forum to discuss the Layonara MMO. | | Welcome to the Layonara forums!
Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.
Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.
After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.
There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.
We're confident that you will find what you are looking for, and likely, substantially more.
Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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05-30-08, 02:00 PM
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#1 | | Lich Join Date: Oct 2004 Location: On the moon with the rest of the space kitties
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| In-Game Text Editor and Printing Press Somewhere down the line it would be interesting to see our current document-creation system be a bit more streamlined into the new graphical interface. We could include a word processor window complete with nifty fonts and spellchecker as a seperate GUI screen so that we could have dedicated authors in game who sit down and write their tales to parchment without having to limit the number of characters per line or using the coded syntax prior to each one. Then you could save your writings onto a parchment, perhaps even publish them ourselves by taking those written parchments to a gnomish printing press firm to have transcribed into books. The word processor program could even have language-based encryption! So when you read a book tagged as written in elven and you don't speak it, it comes out as "illew bel'rinewlla nnosl'naris...", but if you DID speak elven, it would read out in English. This idea could also be used for in-game signs and letters found in quests, etc.
I'd love to see people with actual novels and journals in game, and authors making money off their original works in game. They could protect their investment by making the gnomish inventor only copy original parchments rather than finished books, so that way unless one were to painstakingly scribe by hand the entire book, it would be difficult to mak a counterfeit. The finished books could also hold some author's signature data so one could determine if said book was actually penned by the author or a counterfeit as well. Kind of a scribing watermark, so to speak.
Above all, the methods both for writing books and reading them could use some visual loving. One of the things I like best about Elder Scrolls: Oblivion was the sheer volume of printed lore they had to read, all of those short stories about other people's adventures and that it looked so nice when you were flipping the pages in the book which popped up and took up most of the screen. The NWN books are in such a tiny little window that reading beyond a few paragraphs gets painful.
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Last edited by lonnarin : 05-30-08 at 02:03 PM.
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06-02-08, 10:44 AM
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#2 | | Lich Join Date: Jan 2004
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| Re: In-Game Text Editor and Printing Press I like this idea. A lot. | | |
06-14-08, 01:13 AM
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#3 | | Orc of the Black Hand Join Date: Apr 2006 Location: Mid-Atlantic USA
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| Re: In-Game Text Editor and Printing Press I'd love to see people create newspaper press groups. There would be a little building in your favorite town where you and your friends use this system to write down your tales and use different crafting machines around to create your papers. Then, the NPC paperboy or maybe you yourselves can sell the new editions of your newspapers or your novels. | | |
06-14-08, 03:01 AM
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#4 | | Game Master Join Date: Mar 2006 Location: Vancouver, BC
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| Re: In-Game Text Editor and Printing Press I suspect that refinements of this level of detail will take quite a while - that if a book-binding system/printing press is developed, it will be placed with the rest of the crafting systems, or in a library, rather than being placed separately in every city as a "newspaper office".
That's not to say it's not a neat idea... but one step at a time! 
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06-14-08, 05:09 AM
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#5 | | The Loremaster Join Date: Jan 2004 Location: Amsterdam, The Netherlands
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| Re: In-Game Text Editor and Printing Press As a side note, the printing press has not been invented on Layonara. | | |
06-14-08, 02:22 PM
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#6 | | Lich Join Date: Oct 2004 Location: On the moon with the rest of the space kitties
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| Re: In-Game Text Editor and Printing Press Ah, then replace "Goranite printing press" with "Aragenite Scribe" then. There were copies of the bible over a thousand years before Gutenburg. Maybe make the roll based off the scribing CNR skill, and scribes in game could make their own copies and novels. If magic spells could be transcribed witht he craft, mundane non-magical writing might even be much easier.
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06-15-08, 03:39 PM
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#7 | | One Root Join Date: Mar 2004 Location: Toronto, Ontario, Canada
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| Re: In-Game Text Editor and Printing Press Spell checker? Different fonts? Probably not. Language based Text-Editor? Probably. Patched updates with neat-o additions for "scribing" types? Most likely.
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