| Layonara MMO Please use this forum to discuss the Layonara MMO. | | Welcome to the Layonara forums!
Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.
Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.
After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.
There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.
We're confident that you will find what you are looking for, and likely, substantially more.
Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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06-13-08, 02:20 PM
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#1 | | Gamemaster Join Date: Feb 2005 Location: Back in L-town
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| Spell Failure Will there any measure of spell failure due to armor or some other source?
__________________ - Milton Yorkcastle "AND STAY DOWN !!!" - Cole Norseman Josh: "You've only known her for five minutes and you're already kissing her?!"
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06-13-08, 02:38 PM
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#2 | | Administrator Join Date: Oct 2004 Location: Chicago-ish
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| Re: Spell Failure Yes there will. | | |
06-13-08, 02:41 PM
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#3 | | Mind Flayer Join Date: Apr 2006 Location: chicago
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| Re: Spell Failure Will there be skills that negate this failure? Like the spellsword feat (ignore spell failure) we have now?
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06-13-08, 02:57 PM
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#4 | | Administrator Join Date: Oct 2004 Location: Chicago-ish
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| Re: Spell Failure Potentially. I don't believe any have been defined at this time, and so there may not be any at release, but it could well be fodder for expansions. I'll say though that there is mechanical support for such, but we have to balance that with other concerns. | | |
06-30-08, 01:16 PM
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#5 | | Mind Flayer Join Date: Jan 2004
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| Re: Spell Failure Will all spellcasting skills be subject to Spell Failure due to armor? | | |
06-30-08, 02:46 PM
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#6 | | Giant Join Date: Sep 2006 Location: San Diego, CA
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| Re: Spell Failure On the subject of spell failure, will spell failure simply cause the spell to be lost, with no effect other than the lost spell (or mana, or whatever we'll be using), or will we get something similar to wild magic (i.e. wrong spell cast, wrong target, etc)? | | |
06-30-08, 05:29 PM
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#7 | | Administrator Join Date: Oct 2004 Location: Chicago-ish
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| Re: Spell Failure Quote:
Originally Posted by Eight-Bit Will all spellcasting skills be subject to Spell Failure due to armor? | This is subject to balancing and play-testing, but it will likely depend on which spell casting skill is being used. Quote:
Originally Posted by Frances On the subject of spell failure, will spell failure simply cause the spell to be lost, with no effect other than the lost spell (or mana, or whatever we'll be using), or will we get something similar to wild magic (i.e. wrong spell cast, wrong target, etc)? | At this time, the spell and the energy required to cast it are lost. | | |
07-01-08, 09:50 PM
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#8 | | Mind Flayer Join Date: Jan 2004
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| Re: Spell Failure Quote:
Originally Posted by Dorganath This is subject to balancing and play-testing, but it will likely depend on which spell casting skill is being used. | Thanks! I was hoping the days of the paladin and cleric weren't over just yet, but at the same time it would make the equivalent of clerics something to defend rather than hide behind.
Last edited by Eight-Bit : 07-01-08 at 09:51 PM.
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07-02-08, 05:51 AM
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#9 | | Gamemaster Join Date: Feb 2005 Location: Back in L-town
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| Re: Spell Failure To be honest, and I know this probably has to do with balancing, but spell failure from armor just never made sense to me. From not being able to say the trigger word, sure, or if your arms are held down, then yeah, no casting ( at least in the semi-ritualistic casting of DnD). I suppose the question is, are our characters "summoning" the magic by performing rituals, or does the magic actually channel through the user. If the latter, then spell failure really doesn't make sense. If the former, then you could botch the ritual... but a chain shirt getting in the way of some arm motions? seriously? Full plate, sure, that limits mobility. But even a breastplate by itself barely gets in the way of arm motion.
I suppose the point is moot since y'all have already decided to implement spell failure, but I would urge you to reconsider, or at least clearly define why the spell failure exists (IC, not because it adds to OOC balance).
__________________ - Milton Yorkcastle "AND STAY DOWN !!!" - Cole Norseman Josh: "You've only known her for five minutes and you're already kissing her?!"
Drake: "I gave her a soda." | | |
07-02-08, 06:36 AM
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#10 | | Administrator Join Date: Oct 2004 Location: Chicago-ish
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| Re: Spell Failure Well for D&D mechanics, armor of any kind restricts movement, some more than others. When a spell has a somatic component, then it requires a precise movement or gesture, which is just as important as proper pronunciation of the verbal component or using the correct material component as needed. Anything that affects one's ability to make that precise gesture runs the risk of causing the spell to fail. Put on a heavy leather jacket or a winter-weight coat and you'll see what I mean about restricted movement.
Mechanically speaking, regardless of the system, stuff like this is typically a balance thing, though one that makes sense. Left to their own devices, plenty of mages would put on the full plate armor for the protection. If spell casting were just a matter of words or thoughts even, then I'd agree...it doesn't make any sense. Again, in D&D, clerics can cast in full plate because they don't "cast" so much as "pray".
By the way, none of this should imply anything about our thinking in how we apply the concept of spell failure. I stuck to D&D mechanics in my answer for a reason.  | | |
07-02-08, 10:12 AM
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#11 | | Mind Flayer Join Date: Dec 2006
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| Re: Spell Failure Quote:
Originally Posted by Eight-Bit Thanks! I was hoping the days of the paladin and cleric weren't over just yet, but at the same time it would make the equivalent of clerics something to defend rather than hide behind. | Well, this has been touched on in other threads, but I think that the MMO version of a cleric would be flexible enough that a Voraxian could spellpray while charging into battle in full-plate and protecting the party, while a Ilsarean cleric-equivalent loosing blessed arrows would definitely be something to defend...
Perhaps this raises the question of whether spell failure will affect the different skills lines in the same way, or whether there will be some variability given different paths, or even individual skills having differing measures of spell failure?
I know it has been said that in order for certain skills to work at all, it may require items to be equipped, or certain items to not be equipped, is that how spell failure will work as well?
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07-02-08, 11:01 AM
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#12 | | Administrator Join Date: Oct 2004 Location: Chicago-ish
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| Re: Spell Failure Quote:
Originally Posted by ycleption I know it has been said that in order for certain skills to work at all, it may require items to be equipped, or certain items to not be equipped, is that how spell failure will work as well? | Yes and no...heh.
Well, if we completely exclude a spell casting skill from being used while wearing heavy armor for example, then yes, in a sense, that is how it will likely work. In such a case, one will simply not be able to make the attempt. But there is also a chance for gaining a temporary (or permanent) spell failure percent, which would kick in after the attempt is made. This might be the result of a spell effect from another, getting hit over the head or some other type of thing that would interfere with spell casting. | | |
07-02-08, 12:19 PM
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#13 | | Gamemaster Join Date: Feb 2005 Location: Back in L-town
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| Re: Spell Failure so, at this point, I'm getting that you aren't able/willing to answer the question of "will casting be ritualistic (like DnD, requiring motions) or innate?"
__________________ - Milton Yorkcastle "AND STAY DOWN !!!" - Cole Norseman Josh: "You've only known her for five minutes and you're already kissing her?!"
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07-02-08, 01:16 PM
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#14 | | Administrator Join Date: Oct 2004 Location: Chicago-ish
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| Re: Spell Failure Without debating the semantics of "ritualistic" and "innate", I'll say "Yes, I'm unable/unwilling to answer further." Except to say that whatever "form" our casting takes, armor-based spell failure will still fit within that context. | | | | The Following User Says Thank You to Dorganath For This Useful Post: | | | Thread Tools | | | | Display Modes | Linear Mode |
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