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Layonara MMO Please use this forum to discuss the Layonara MMO.


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Old 09-19-08, 10:44 AM #1
miltonyorkcastle
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Default Killing "bosses"

I'm going to pose some of this as questions, and some as requests.

How will we prevent storied bosses from being killed in a non-storied way?

How will non-storied bosses not become predictable, hard-to-explain-IC entities that get farmed for whatever reward they give?

Will boss rewards be static or dynamic? Will boss rewards always be items or XP?

Will non-storied bosses be static or dynamic?


I would prefer that bosses be dynamic, or that if a boss is static, that there's an actual IC reasoning as to how he/she/it can keep returning. For instance, the Emerald Skull is a lich. It makes sense that he keeps coming back, since no one has found and destroyed his phylactery. A new leader takes over the Red Light Goblins when their old one dies/is killed, etc.
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Old 09-20-08, 08:41 AM #2
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Default Re: Killing "bosses"

Quote:
Originally Posted by miltonyorkcastle View Post
I'm going to pose some of this as questions, and some as requests.

How will we prevent storied bosses from being killed in a non-storied way?

How will non-storied bosses not become predictable, hard-to-explain-IC entities that get farmed for whatever reward they give?

Will boss rewards be static or dynamic? Will boss rewards always be items or XP?

Will non-storied bosses be static or dynamic?


I would prefer that bosses be dynamic, or that if a boss is static, that there's an actual IC reasoning as to how he/she/it can keep returning. For instance, the Emerald Skull is a lich. It makes sense that he keeps coming back, since no one has found and destroyed his phylactery. A new leader takes over the Red Light Goblins when their old one dies/is killed, etc.
the task master get's a replacement, like the gobbos..... but what about riam's quest? *grins* how many Zamin's are there?
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Old 09-20-08, 08:17 PM #3
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Default Re: Killing "bosses"

Riam's quest seems to have been written in a hurry and adapted almost exactly from Ronus', I think - I actually wrote a replacement for it some time ago but was never really sure how to make sure all the dialogue stuff was in the right spot without testing, heh. It's not supposed to be "The" Xamin (or whatever), but rather the impression that he is attempting to make them completely and totally extinct... from the Gloom Woods in any case, which already contains things extinct elsewhere, heh.

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Old 09-21-08, 11:37 AM #4
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Default Re: Killing "bosses"

Really, the question you have to ask is, how many old cloaks does he have?

*Grins*
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Old 09-21-08, 12:12 PM #5
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Default Re: Killing "bosses"

There is an answer for that, too, but it doesn't have anything to do with milty's post.
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Old 09-21-08, 08:43 PM #6
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Default Re: Killing "bosses"

they have bind stones! that's it!
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