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Layonara MMO Please use this forum to discuss the Layonara MMO.


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Old 10-02-08, 08:55 AM #1
Eight-Bit
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Default Permadeath idea

My thought was having the soul expressed as percentage. Starting at 100% each death would remove a percentage based upon one quarter of a level, rounded down, at a variable degree.

For example a level 10 character would loose 1-2 percent of their soul.

A level 20 character would loose 1-5 percent of their soul.

There should be a way to regain the souls strength by doing deeds for a god, and so on. The strength of the soul could even have a significant impact on the strength of certain abilities. Healing magic could be altered based upon the percentage.

Another example: If you have 85% of your soul, the heal spell which would normally give you 60hp now only heals 51 health.

The way in which you return to life could have a bonus as well. Such as regaining 1% from your bindstone, or having a 50% bonus for waiting to be raised.
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Old 10-02-08, 12:32 PM #2
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Default Re: Permadeath idea

From a higher level perspective I think a permadeath progression system on a pay to play world is just a bad business idea.

I would rather see something along the lines of aging and sacrifice. By sacrifice I mean that there are times on important quests where a PC has to make a choice for the greater good and perhaps heroically sacrifice herself to save her friends. Make the permadeath mean something not just a slow progression toward the end.
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Old 10-03-08, 07:53 AM #3
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Default Re: Permadeath idea

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Originally Posted by jrizz View Post
From a higher level perspective I think a permadeath progression system on a pay to play world is just a bad business idea.

I would rather see something along the lines of aging and sacrifice. By sacrifice I mean that there are times on important quests where a PC has to make a choice for the greater good and perhaps heroically sacrifice herself to save her friends. Make the permadeath mean something not just a slow progression toward the end.
I'm against it as well, but I thought it was made public that there will be permadeath. Rather than just a looming number that is ever increasing, this idea factors it into game mechanics and makes it at least significant, other than the number of tickets you've collected for the big ride to instant dissatisfaction.

Last edited by Eight-Bit : 10-03-08 at 07:55 AM.
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Old 10-03-08, 09:52 AM #4
orth
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Default Re: Permadeath idea

Not going to get into the whole design or the lore, but I just wanted to make it known that there will be means to restore soul strands. Such a task won't come incredibly easy but it also isn't going to be something only a select couple will end up being able to do. For the most part, this will be an option to everyone.
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Old 10-08-08, 08:32 AM #5
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Default Re: Permadeath idea

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Originally Posted by orth View Post
Not going to get into the whole design or the lore, but I just wanted to make it known that there will be means to restore soul strands. Such a task won't come incredibly easy but it also isn't going to be something only a select couple will end up being able to do. For the most part, this will be an option to everyone.
Hope it won't be on par with Athus's WLDQ.
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Old 10-08-08, 12:20 PM #6
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Default Re: Permadeath idea

Hehe...no it won't.

Truth be told, I was going to put in a system for it for NWN, but there's just not the time and resources to code it up and find the right balance of things.
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