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LSPM Fixed Bugs Move all fixed bugs for the Layonara Single Player Module here.


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Old 12-26-06, 09:56 AM #1
Berginyan
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Default 5.1 - Black Feather Mountains - Ruins of Lies - Statues didn't come to life - HIGH PRIORITY

First of all though I should point out that when you come into this area these statues are targetable, and if you have a henchman they will go after them...that makes battling the kobolds in this area a little difficult. Maybe making them non hostile would help, until you ring the gong. As it stands now though after ringing the gong they just stand there, they don't actually attack like the message says when you ring it.
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Old 12-26-06, 09:14 PM #2
Talan Va'lash
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Default Re: Black Feather Mountains - Ruins of Lies - Statues didn't come to life...

Doh. Hadn't considered that the henchmen will attack them.

The not attacking may be related to the henchman issue since I've tested it before and not had this happen.
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Old 12-27-06, 07:52 PM #3
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Default Re: Black Feather Mountains - Ruins of Lies - Statues didn't come to life...

okay, made a small modification now, henchmen will only attack the statues when in "attack my enemies" or "guard me" modes. This may have been the same as before though... I didn't test to see exactly what was happening before I made the modification.

Statues come to life and attack as they should with or without a henchman in your party.

Gonna fish about some more to see if I can find another way to make the henchmen ignore them.
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Old 12-30-06, 02:57 PM #4
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Default Re: Black Feather Mountains - Ruins of Lies - Statues didn't come to life...

Asking for retesting on this
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Old 01-05-07, 09:50 AM #5
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Default Re: Black Feather Mountains - Ruins of Lies - Statues didn't come to life...

The statues dont attack after the gong has been hit.
They just stand and take damage till they killed.
Another odd was I had two henchmen in the area but could only control the one, not sure what that was about. Seems as I entered the area another henchman was there attacking the spawn.
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Old 01-05-07, 06:59 PM #6
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Default Re: Black Feather Mountains - Ruins of Lies - Statues didn't come to life...

oops. The second henchman was the one Talan was testing with, that is indeed a bug and will be removed.
Are the "statues" coming to life, and then not moving? (Do they still look stone?)
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Old 01-05-07, 11:30 PM #7
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Default Re: Black Feather Mountains - Ruins of Lies - Statues didn't come to life...

Before I hit the gong, the "statues" are not taking any damage, so I assume they are stone.
Once I hit the gong they take damage, but they dont fight back.
The first two did charge me once I shot them with an arrow, but as soon as they reached me they just stand and take more damage.
The last three just stayed at their position irrespective whether I shot them or not.
I think the AI is probably not switched on once the gong is hit.
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Old 01-07-07, 08:46 PM #8
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Default Re: 5.1 - Black Feather Mountains - Ruins of Lies - Statues didn't come to life - RETEST

Okay I have a theory about this. To confirm, what type of processor/video card are you running?

I think this is a lag thing but I can probably optimize the script for speed at least some.
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Old 01-08-07, 07:43 AM #9
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Default Re: 5.1 - Black Feather Mountains - Ruins of Lies - Statues didn't come to life - RETEST

Talan dont think it was lag as I actually stepped away in the middle of the fight for a mini RL crisis and when I came back they still had not moved.
But I have a NVidia GEFORCE FX 5500 graphics card and Pentium 4 CPU 3.4Ghz with 1GB Ram.
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Old 01-08-07, 11:10 AM #10
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Default Re: 5.1 - Black Feather Mountains - Ruins of Lies - Statues didn't come to life - RETEST

Quote:
aragwen - 1/8/2007 10:43 AM Talan dont think it was lag as I actually stepped away in the middle of the fight for a mini RL crisis and when I came back they still had not moved.
But I have a NVidia GEFORCE FX 5500 graphics card and Pentium 4 CPU 3.4Ghz with 1GB Ram.
Okay, sounds like your PC definitely shouldn't be having any trouble getting through the scripts in time heh :) I'll look at it again when I get home. The reason I was thinking it was lag/speed related is that I had tested this after the modification I made a couple posts up in this thread and it was working fine for me. They came to life then charged me when I hit the gong. What I might have to do is: (already being done in current script) - Bring them to life - Tell them to attack (added step) - After 6 seconds tell them to attack again in case the first command failed for some reason
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Old 01-14-07, 02:27 PM #11
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Default Re: Black Feather Mountains - Ruins of Lies - Statues didn't come to life...

Quote:
aragwen - 1/6/2007 4:30 AM Before I hit the gong, the "statues" are not taking any damage, so I assume they are stone.
Once I hit the gong they take damage, but they dont fight back.
The first two did charge me once I shot them with an arrow, but as soon as they reached me they just stand and take more damage.
The last three just stayed at their position irrespective whether I shot them or not.
I think the AI is probably not switched on once the gong is hit.
Talan's testing notes: Increase the duration of the stone on the statues. After playing through the mod and reaching the statues they are no longer "stone"
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Old 01-15-07, 10:10 PM #12
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Default Re: 5.1 - Black Feather Mountains - Ruins of Lies - Statues didn't come to life - RETEST

This bug is totally confirmed...

It's getting screwy after the mod runs for a while. I'd always tested by jumping straight into that area. Doing that it works fine but their AI and petrification VFX seem to be lost over the course of the module running... which is odd, at least for the AI, the vfx is easily fixable bug the AI is super odd.

Note to self: see if clearing their actions before assigning attack action fixes the standing still behaviour. If not... no ideas right now.
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Old 02-01-07, 10:14 PM #13
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Default Re: 5.1 - Black Feather Mountains - Ruins of Lies - Statues didn't come to life - HIGH PRIORITY

This is fixed AND simply improved overall.

Give me some feedback after I post the new build (in under an hour.)
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