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Author Topic: Horrid Wilting  (Read 595 times)

ZeroVega

Horrid Wilting
« on: June 14, 2005, 06:22:00 am »
  I figured I'd post here since it's not really a bug or anything... Horrid Wilting does magic damage though and that doesn't seem right. I dunno, I understand what the spell horrid wilting is supposed to do but it still seems like it should do Negetive Energy damage to me (especially cause of the Fort Save that needs to be made).
    Oh, also I remember that the spell was changed somewhere along the way to 1d6/level of damage to a maximum of 20d6, is that right?
 

Pankoki

RE: Horrid Wilting
« Reply #1 on: June 14, 2005, 06:27:00 am »
Pretty simple really, its not negative energy, you shouldn't consider it as "magical" damage, just the water from your body getting drained. Its not a negative energy effect. Its simply that way so that spells like NEP and Shadow shield don't stop it, because they shouldn't.
 

ZeroVega

RE: Horrid Wilting
« Reply #2 on: June 14, 2005, 06:34:00 am »
  Good point, thanks. And even though NEP won't stop it, Shadow Sheild will because it protects from all Necromancy Spells.
  ZV-
 

Pankoki

RE: Horrid Wilting
« Reply #3 on: June 14, 2005, 06:41:00 am »
Yep, but its protecting from the spell, not the effects of it ;)
 

ZeroVega

RE: Horrid Wilting
« Reply #4 on: June 14, 2005, 06:56:00 am »
  Bah! Now you're just arguing semantics! >_<
 

lonnarin

RE: Horrid Wilting
« Reply #5 on: June 14, 2005, 12:22:00 pm »
ooooh, this spell would be fun to tweak so that it would also be fatal/draining to water elementals!  Fort save or die instantly, succeed the fort save and still drained 1 str /3-4 caster lvls.  After all... it kills by sucking all the moisture out of things. ;)

Can you say, dead 16th lvl druid?  hahah!
 

ZeroVega

RE: Horrid Wilting
« Reply #6 on: June 14, 2005, 12:33:00 pm »
*sighs* What I could do if I didn't fear water elementals so much. 
 

lonnarin

RE: Horrid Wilting
« Reply #7 on: June 14, 2005, 12:42:00 pm »
Take a shower?  *snickers*

"I've been eating onions, I swear!"

*entire group but Bjorn stays upwind; Bjorn just drools and contemplates deep frying some 'Bloomin Albert'*

Seriously though, I just had to!  Str drain on elementals from wilting them makes tons of sense; and making them either get damaged double or insta deathed.  It's like that one time when Darkwing Duck was fighting the Liquidator and used the giant sponge... totally over by that point.
 

lonnarin

RE: Horrid Wilting
« Reply #8 on: June 14, 2005, 01:49:00 pm »
oooh, another thought springs to mind... Beings with no water in them by virtue of their composition should also be immune altogether to this spell. examples of which:

Constructs: (other than clay golem... they might crumble perhaps)- draining moisture from iron is pretty ludicrous

Fire Elementals- totally

Earth elementals- can't get blood from a stone, and blood's about 70-80% water

Undead- half damage.  You can wilt a zombie or skeleton to make them brittle, but it wouldn't hurt them as much since they don't require the bodily fluids living beings require.  (though using this spell on a vampire could make him VERY hungry almost immediately :) )

Non Corporeal Beings- Totally immune, they exist on the ethereal plane and even then only as sentient negative energy clusters.

Meanwhile:

Vaporous beings- Nishruu, steam elementals etc: double damage or so.  Once you take away their vapor, they're really just a bunch of hot air.

Amphibious beings- Kuotoa, frogs, anything with slippery, squishy skin- either double dmg or -4 to their fort check vs the spell.  These beings rely on much more water than other standard living organisms and would be hit by this spell a little more severely

Fogs/mists- probably dispelled at least temporarily.  Not really so much a tactical way to use the spell, but may be interesting to use it to RP with the environment.  Of course Corath's Red Fog may be more negative energy clouding than water vapor.

Plants- very severe to these types (think the spell may already account for this)  Treants, shambling mounds, turnips, assassain vines... all suffer greatly from this spell.  Either double dmg or -4 to fort saves.

Also, if you use this spell on a 12 pack of juice, it turns the whole batch into 2 tablespoons worth of concentrated powder... dehydrated milk, Kool Aide or what not ;)

meanwhile if we have the "Drown" spell from PnP, it should totally whack the smoke out of fire elementals.  Of course Constructs would be totally immune, and amphibians would get little more than a breath of fresh water.  Drown and Horrid Wilting should be decent counterspells.  Drown does something like area affect fort save or die, and damage on a fail if I remember correctly.  What it essentially does is somewhat the opposite of wilting, it adds water to a being's body, and almost entirely in it's lungs.  Since fire elementals don't have lungs, it'd most likely use center mass.  Undead, Constructs, rock elementals etc would be totally immune and water elementals might even be boilstered/healed.