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Roleplaying Discuss tips, resources, and concerns with roleplay both inside and outside the Layonara community.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

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Old 10-08-06, 03:16 PM #1
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Default Ageing


Just curious...

Had an interesting OOC chat with another player last night about characters ageing. She said a player's ageing process was outside of the regular RL-Layo time conversion. This was so or otherwise every character would be retiring of old-age during their mid-levels. I worked out if a character starts at age 18-20 and levels at 'normal' progression rates (say they would get to level 20 in about 12-18 months RL) or approx by the late 30s of their characters lives. That seemed about right to me? I suppose my question is do we ignore the ageing process for our characters?

My apologies if this is already discussed elsewhere ... i'm lazy and it's easier to just ask than to look through past forum threads!
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Old 10-08-06, 04:04 PM #2
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Default RE: Ageing

Hehehe...you're a mind reader Pseudo.
I was just discussing this same topic with Dezza an hour ago.
The result was still uncertain.

I'll be interested in the feed-back here.

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Old 10-08-06, 04:59 PM #3
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Default Re: Ageing

Well... Myself, I've been aging Pyyran at about the appropriate rate for RL-to-Layo time conversion. Let me just check exactly how old he should be... It's been sixteen years, and he started out right on his 18th birthday, as I recall, so, wow. He's 34. I've been playing him as being "about, but just a bit over" 30, but wow. That's older than I thought.

I've been trying to represent his age properly; honestly, his current age and advancement fit very well with my original plan of when he was to make the shift to Duelist.

I actually had his description updated a month or so ago to properly reflect his aging and development as a character.

So... I guess I, at least, am giving a go at aging my character who actually ages at a noticable rate, though it's understandable why many who've had their characters for two and three years, realtime, don't want them to be doddering about in their 60s.
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Old 10-08-06, 05:39 PM #4
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Default Re: Ageing

Quote:
Stephen_Zuckerman - 10/9/2006 12:59 PM

... though it's understandable why many who've had their characters for two and three years, realtime, don't want them to be doddering about in their 60s.
I understand that completely, I am just asking the question out of curiosity - will there potentially be issues arising when there is a lack of consistency between RL/Layo time conversions? Is the answer that we play their ageing as we see fit?
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Old 10-08-06, 05:47 PM #5
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Default Re: Ageing

Oh, it's entirely possible (and in fact, likely) that there will be some issues arising when Pyyran gets into his fifties, while Frills is still a fresh 28 (just to pull an example out of my hat).

But then, aren't there similar difficulties when a character who's been adventuring for YEARS, actively, gets shot past in a couple of months by some fellow who knows how to farm XP? Admittedly, not aging your character isn't exactly an exploit, but... Well, drat. I just don't have a better example. *Laughs.*

Myself, I'm planning on retiring Pyyran to a life of teaching a fencing school and taking on apprentices in alchemy once he gets to a point at which I'm satisfied letting him go. He'll probably be in his early fifties at that point, and level 18 or so, but I have a definate point I'm shooting for in terms of character development.

The answer really is that the stubbornest will win on this one, or we'll just have to live with inconsistency.
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Old 10-08-06, 06:36 PM #6
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Default Re: Ageing

Yeah, I agree. It's hard to measure since people can fly past you at obscene levels but you've been around longer in game time.

Therefore I'll use it as a guide only. I'm not really worried how people age their characters. I just needed some guide to work out the age of one of my old characters off-spring.

Should have him posted real soon.

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Old 10-08-06, 08:43 PM #7
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Default Re: Ageing

I think not wanting characters to age is understandable. Preventing them from doing so and pretending they don't is completely illogical to me. It is the wrong way to handle it. Here's why.

To clarify, I mean that in Layonara's history there have been large events that anyone can measure time by. If three characters were around for Bloodstone's return, and one of them is pretending she's 19 and the other 23, while the other is 100 some years old... please tell me how you can stretch this in roleplay. If you were there for an event, then you have dated yourself, so how can you fudge this and have anything make sense in history and roleplay? You can't.

I really wish that instead of everyone deciding that their characters run on different clocks and that events happened 6 months ago for one person and 12 years ago for another, people would instead find excuses to stretch why their characters are still doing what they do at whatever age they are.

I understand that we immediately think "oh god, we should not be adventuring at 70, it's not realistic!"

But finding a reason for your character's good health is a MUCH smaller stretch, and on a much more individual level, than trying to play Time Machine for events that actually have dates down to the day in Layonara's history.

As I have said on other threads regarding this topic, I think everyone ignores the perfect excuse. Every time you die you are remade at the bindstone, why should that not screw up the aging process? I'm not suggesting that it gets rid of it completely, but it is certainly harder on the soul than on the lifespan.

Anyone can work out any RL to Layo date very quickly using this. So I don't understand why the trouble.

Yes, my issue is and always is consistency with the lore already in place. Why throw it out the window...not just once but for every single active character, in a thousand different ways?

If someone insists that their character is only 19 when they are 46, I will be happy to adjust my personal memory of them to reflect that, which means editing them out of every event and experience that happened in all of that missed time.
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Old 10-08-06, 11:08 PM #8
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Default Re: Ageing

I thas been a long time since I have posted anything here, but I did have an urge to comment on this discussion

Time is a facinating subject and something we must be aware of. However given how things are I do think that we have to stretch our imaginations and let some things slide. A prime example of how time is tricky is when you take a boat.

Let's say you sail from Leilon to Raven's Watch, now that takes us a "load time" i.e. a few seconds (let's say 5 for sake of simplicity), which in layo time is 1 minute and 15 secs.

Likewise we can traverse entire continents in a matter of hours, again something unfeasible, but still something that happens.

What I'm saying here is that I think one should not put too much energy into time, it is a very arbitrary thing there and in my opinion not something fixed.

I personally never really cared much for time, for short timespans, like within a week, I have referred as RL time, something which I believe many have, and something which is simple yet effective, and for me at least does not spoil immersion. I think it is quite allowable to call yesterday RL for yesterday Layo, instead of keeping track of how many days Layo time passed since you were last online. I guess the deeper meaning of this is that sometimes we must forfeit realism to accomodate simplicity and accessability in a system.

About ageing I will not say there is a right or wrong way, but what you feel is right. someone living to be 100 years in an medieval world and someone crossing a continent in hours is equally unfeasible. There can be a number of reasons imagined why someone becomes so old in a fantasy setting, the bindstones as Acacea mentioned are a prime example, what about healing could that perhaps not also have some effect.

As for my own char I don't have a clue how old he is, if asked he would probably say somewhere in his late 20'ies, although he is most likely 50+, but I don't see people at that age with an average CON score adventuring, so I stretch things to accomodate this, and I don't think this is "bad" it's where we take these "leaps of faith" and just go with it, instead of insert realism into something that I doubt can be fit into something realistic, meaning we let the fun of playing and having a good time preceede realism. The danger of D&D and of most roleplay often is that you try to impose realism on it, which do not always make it better, it is a game of fantasy and why not let the fantastic have it's corners in areas like time.

In any case I don't think this is something you can ever find a definite method for, I play to have a good time, not to keep maticioulsy track of time.
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Old 10-08-06, 11:42 PM #9
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Default Re: Ageing

I simply fail how someone can even try to say "oh but it wouldn't make sense" when it makes so much less sense to change everything for everyone. Deciding that your character can still adventure at age 200 is fine for me, I wouldn't ask anyone to forcefully retire their characters when we only have so much time to play. Just find reasons for -your- character, instead of changing what actually affects all characters.

As I said I am willing to let people forget they were around for x event that happened at x time in order to be 'younger,' if they are also willing to be edited out of history to do so.



(Edit- As a side note, I think the smaller the time increments, the easier it is to set aside. We can fudge those a lot more easily than THIS HAPPENED IN 1387 AND I WAS THERE... BUT I'M ONLY TEN if you know what I mean. I'm not trying to put anybody down or argue just to argue, I just hate when the things chosen are arbitrary and make no logical sense and are inconsistent, even for a fantasy setting.)
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Old 10-09-06, 04:52 AM #10
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Default Re: Ageing

Quote:
Acacea - 10/9/2006 2:43 AM

As I have said on other threads regarding this topic, I think everyone ignores the perfect excuse. Every time you die you are remade at the bindstone, why should that not screw up the aging process? I'm not suggesting that it gets rid of it completely, but it is certainly harder on the soul than on the lifespan.
I like this idea. I think it's a good approach.
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Old 10-09-06, 04:54 AM #11
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Default RE: Ageing

I have to agree with Acacea on this one. I would rather preserve the integrity of Layonaran history as a whole than 'fudge it up' by saying my characters haven't aged at the same progression as Layonaran time. So what if your hero lives to adventure into their 100th or 200th year? Many legendary figures in RL have lived a far longer time than that if different theological texts are to be believed. Methusala for instance lived 1000+ years. There are a few folks even today that are running marathons and triathalons and such who are in their 80's and 90's because they've made an effort to stay in excellent physical shape all their lives. I would think any character who adventures must be in fairly good shape compared to the average person in RL, look at how much walking/running they have to do to travel to all the places they go, and that's not even taking into account the physical workout they must get when in combat.

My longest played character has only aged about 7 years of Layonaran time since I started playing her back in April 2006, so she hasn't even hit her 30's yet. I don't think I'm likely to play any of my characters for more than 5 years RL time. Five years of RL time is a little less than 82 years Layonaran time, putting a character that starts at age 18 up to the age of about 100. For Elves and other longer lived races, that's really not too bad, and even for humans if you think of your character as being an exception to the general populace in terms of physcial condition and aging, it isn't too bad either - in a Fantasy setting.
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Old 10-09-06, 04:58 AM #12
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Default Re: Ageing

It's difficult to embrace aging as my most beloved character Weston Pendrot was 53 at dragon calling... which makes him over 100 years old now and quite crusty...

I do try to slow him down more than he was and play it as though he's alive by the virtue of his sorcerous powers but again he should be quite dead.
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Old 10-09-06, 06:33 AM #13
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Default Re: Ageing

While I like the aging thing all I can think of is even more elves will be all over the place. (dwarven laughter in backround)
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Old 10-09-06, 07:51 AM #14
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Default RE: Ageing

This is my one real difficulty with the more hardcore online RP worlds... if you do it hardcore your character ages rather rapidly regardless of how little or how often you play. Compare that to a PnP game where time is halted between sessions. Then again, travel time and other things can be more heavily weighted in a PnP game and so aging occurs on a much more natural scale, relative to the events and actions of the characters.
If you stick strictly to age lengths and Layo time.. and assuming you use a random death time you could still get a couple years RL play time, maybe more, out of a human character without stretching things too much. Heroes, especially fantasy heroes, by their very nature are often well removed from the common man in some fashion. That's not to say that some might not die early or be more average than others. There are average heroes, after all, but it tends to be the circumstances of their heroism that sets them apart..
Lets take paladins for example.. While they lead dangerous lives they are very active and most are probably very fit or at least see regular exercise. Add into that the fact that they are immune to disease... Disease can weaken the body and mind prematurely.. imagine never being sick from the age of 17 or 19 on, whatever the age of indoctrination was. At age 40 there is still a lot left to do.. A paladin or warrior might take on a more leadership based role but even at 40 he may be very formidable on the battlefield.
my ramblings... aging is always hard to deal with. No one wants their hero or character to die before they have their chance to really leave their mark on the world. For shorter lived races it could feel like being under a stop watch... Ready.... Set... GO! *patter of feet* *egg timer goes off* and.... DEATH! *chuckles*
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Old 10-09-06, 10:43 PM #15
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Default Re: Ageing

Characters are not outside of time. If you started out at 18 in let's say 1387 when the dark cloud circled the world, and you were also there when Drezneb and Eon were defeated in 1399, you will have aged 12 years. There is no way around that.

Of course it would be nice (or at least I think it would be nice ), if age gave rise to a deterioration of your stats, but we can't do that. However, as time goes by your character does age. As there's nothing we can do really to physically affect your char, it remains as he was created at age 18. However, your character has probably been healed (by potions, magic, whatever) so often, that it may have slowed it down or something. And there's of course the bindstone thing, which I can easily argue for that it would hasten the ageing process so I'm more in favor of the healing magic/potion thing.

So, even when playing a human, you have a couple of RL years to play your character, and wouldn't it be fun to evolve him into an old man? Teach those young upstarts some respect for the elderly (who can swing a mace quite hard and well, thank you ).

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Old 10-09-06, 10:45 PM #16
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Default Re: Ageing

Oh, and in addition, don't fret about the short things, like when you had a conversation in game for a good amount of hours which if you convert it must have been a week Layo-time. It kind of evens out with things like travelling across the globe (which really takes more time than your load screen).
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Old 10-10-06, 04:58 AM #17
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I got to thinking last night. Something people forget very easily (not directed at you).. In the the middle ages when people died so early it was largely due to the conditions they lived in, mixed with disease, lack of what we now call medical care, etc. People didn't get old enogh to be all wrinkled and stooped over at age 35 or age 40. They simply didn't live long enough for that.. I would argue that a character.. human, lets say, could be effective even into what we now call middle age.. and live even up into their 70s, 80s or even 90s.. While a warrior, rogue or some others may severely decrease in effectiveness into and after middle age, a wizard relies on his brain which could serve him for much longer than his body. A cleric could also continue to serve and be role played for quite some time. Now, at some point you'd want them to stay in the temple or take duties other than the battlefield but the same happens with warriors, rogues, paladin, etc.. just a bit earlier.
So, since there are approximately 15 years every RL year.. unless the clock jumps forward significantly during campaigns and whatnot I think you could squeeze 4+ RL years out of a human as far as life expectancy and fun aging RP goes, assuming no large jumps of internal game time and assuming she didn't lose all her soul strands first.
my rambling thoughts....
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Old 10-10-06, 05:22 AM #18
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Default Re: Ageing

It all comes down to simply "making sense", I think. Taking Zug as an example, as a relative late-comer to the campaign, if the clock keeps ticking at it's current rate, he'll have aged from 23 at the Dragon's call to about 35-38 at the start of V3 -- with a life expectancy of about 100 years (per LORE), I see no reason why he couldn't be an effective warrior for at least another RL year to eighteen months or so. After that, however, it would make sense to move him to retirement unless there was a compelling in-game reason to explain how he could still be a mighty warrior past age 60 or so.



Of course, even retired from adventuring, Zug could still be able to be a craftsman for many years beyond that, though he would require buying most, if not all, of his supplies from the current adventuring class.
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Old 10-10-06, 05:48 AM #19
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Default Re: Ageing

If characters aged then most of the non-elven long timers would be dust.
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Old 10-10-06, 07:03 AM #20
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Default Re: Ageing

I don't suppose there's any way to implement the age-related ability scores and penalties, is there? That could be interesting. And while I really have no idea, I suspect it would be devilishly tricky if not outright impossible to manage.
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Old 10-10-06, 07:52 AM #21
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Default Re: Ageing

That would open up a few issues. You'd have most submissions be of long-lived races (elves, dwarves, etc...) though from a RL perspective it is interesting. Not even going to dive into it. Playing a human would be cool in that respect, but for some it may further encourage faster leveling. The "man I need to level this guy before he gets alzheimer's" mentality. Interesting none-the-less, but yes, impossible to manage.
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Old 08-26-07, 07:20 PM #22
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Default Re: Ageing

During this weekend just past, at one point I somehow found myself in a 100 metre beach sprint against a friend for the first time in years. Without going into detail, suffice to say, 50 metres into it my hamstring went 'twang' and I was painfully reminded I am in my mid 30s, -not- my mid 20s.

Re-reading this thread, I now think human characters should have retirement imposed upon them at about (in game) age 26, when their bodies can still cash the checks their big mouths are writing.
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Old 08-26-07, 07:41 PM #23
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Default Re: Ageing

Hehe... Just cause yer old doesnt mean we all are.

I was in ROTC in highschool and my sergeant, who was 60+, could lift himself up by his finger tips on a door frame....
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Old 08-26-07, 10:10 PM #24
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Default Re: Ageing

it certainly depends on what sort of character you have. Warriors and those who RP daily excersize would likely age "better" than your average mage who uses magic to do most of the strenuous activity for him/her.
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Old 08-26-07, 10:10 PM #25
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Matilda is 92. She is retired.
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Old 08-26-07, 10:19 PM #26
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Default Re: Ageing

Holy ... 92... wow.
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Old 08-27-07, 01:30 AM #27
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And what about NPCs? I am not long enough here to worie about one of my PC now and not long enough to judge how old the Captain and Leiutenat in Hlint or Last or.... are but I guess many of them schould be dead, shouldnt they?
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Old 08-27-07, 01:54 AM #28
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Default Re: Ageing

Some of them retired, like Garent of Hlint
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Old 08-27-07, 04:41 AM #29
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Default Re: Ageing

...play a young elf, problem sorted. Karn is around 160-70 so but he's still a baby really!
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Old 08-27-07, 07:34 AM #30
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Quote:
Originally Posted by miltonyorkcastle View Post
Holy ... 92... wow.
My math might not be perfect.

I was ten off. It's 82. Any human made in Beta 4 ought to be retired by now if you follow time.
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Old 08-27-07, 09:58 AM #31
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Well is response to Milty: I think yes people who exscersize daily would stay healthy as far as physical strength for longer, but a mage doesn't nessecarily need his/her physical strength. Kalin is only like mid 30's at oldest but I expect his connection with the weave will never get weaker... if anything it would get stronger. Just my thoughts. Does magical ability age? Sorceror wise especially I can understand maybe a wizard's mind getting old and not being able to remember spells (not that I think wizards should have to retire anyway).

I'm gonna quote some wise words someone once said to me refering to some forms of RP legality such as a situation like this. People who enforce things like that (such as forcing certain chars into retirment) forget that this is about having fun even if RP is a large part of it. In the end I think at least in this situation it should be up to the player.
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Old 08-27-07, 11:12 AM #32
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Magical ability would age if the mage started becoming senile...wouldn't that be fun? A mage that could remember spells but not what they did or how powerful they were?
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Old 08-27-07, 11:48 AM #33
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But would the mage remember to memorize them? hehe

In PnP D&D, there are modifiers to stats due to age. As a character gets older, physical stats (Str, Dex, Con) generally get lower and mental stats (Int, Wis, Cha) generally get higher. While that may seem like a bad thing for warrior types, it does add a sense of thoughtfulness and consideration to those characters. That grizzled old veteran is still pretty tough, but he knows he's not as rugged as he used to be and plans his battles accordingly, using wit and strategy more than he did when he was a spry youngster.

That may not matter much here, but maybe it's something to consider if you're trying to RP the physical aspects of your character's age.
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Old 12-01-09, 02:40 PM #34
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Default Re: Ageing

I personally never have avoiding the ageing of my chars. The fact that I have only few humans though makes it that most of my chars live longuer.

For example rain is now close to 65 out of 180 years
Lex died of old age/heart failure after seeing his wife die in her sleep
Brian permed at the age of 41
Sil is 35 something and still kicking.

The aging is not that fast as most people would think. using the layo time converter and the start up date of your char will give you how many years he has been adventuring.

And I totally agree with halfwitt here. Just take a look at those who have practiced martial arts all their live, as part of their daily life. Heck just look at jackie hehehe.


// boy, talk about taking a very very old post back on the front page.
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Old 12-01-09, 03:04 PM #35
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I don't know if this is feasable on how to RP a prolonged life span but it does make a little sense to me.

Kyle has recently reached level 21 and like most chose SMD getting the 5 extra Soul Strands. I RP actually getting younger 'a man half my age' as I put it.

Think about it...your soul is getting stronger and a by product of that is regaining some youth. Now Kyle has another generation of adventures to have.

Realistic...maybe not...but this is a fantasy setting innit?

//Nothing like firing up an old thread again...
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Old 12-01-09, 03:33 PM #36
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Default Re: Ageing



Couldn't help myself...
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Old 12-01-09, 03:46 PM #37
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@Pan....ROFLMAO
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Old 12-01-09, 05:57 PM #38
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And here I am posting in the very old thread... At least it's a response to a new post, right? hehe

Quote:
Originally Posted by SteveJW View Post
Think about it...your soul is getting stronger and a by product of that is regaining some youth.
Losing a Soul Strand (or getting a DT - let's go all the way back in time) isn't really the loss of a piece of soul. The character's soul is still all there, one whole soul as soully as it ever was. It's just that one of the strands that allow the soul to stay connected to the body broke. SMD either "heals" some previously broken strands somehow or "grows" new ones some-other-how or something very similar (and it probably doesn't really matter which or how, at least in NWN), giving the soul more strandy goodness to hold onto to stay with the body. It doesn't make a soul stronger, or do anything else to a soul.

PS: Reference for that info.
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Old 12-01-09, 08:04 PM #39
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Seems to me it's not so much the soul that's the problem, but whether or not the body will hold up. Soooo... maybe by the fact that each time we die we in theory get a new body, and also we are constantly being healed by magic, maybe that in it self slows the aging process so that stone-bound adventurers have a longer life span (in theory anyways- some perm relatively soon)

Maybe it's one of those risks you take when binding. You may be able to in theory live forever- or you could die simply because you touched it.


Daniella is nearing 40. I think she has the age and wisdom of a 40 yr old that has seen way too much. But since I hope I don't have to retire her by the time she is 66, I hope that maybe the healing effects of magic and Toran's blessings keep her body young and strong enough to do the task she was given for a while longer. But if you tell that to her shoulder that's been dislocated far too many times... it might disagree.

my two trues worth.

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Old 12-01-09, 08:24 PM #40
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Characters don't get new bodies, actually. The "how death works" post says:
Quote:
Sentient creatures can forge a link with a bindstone, which will ensure that when a creature is killed it pulls both the body and the soul back towards it and joins them together once again.
So it looks like bindstones actually teleport bodies back to the bindstone, where the soul (sucked there like a ghost into a trap in Ghostbusters) is empowered to climb back in.
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