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11-29-07, 07:48 AM
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#1 | | Character Approver Join Date: Nov 2007 Location: Massachusetts
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| Roleplay Aeridin style Ok, this is more for me but I guess it may help others. First I will give my opinion then I am sure I will hear all the fun answers. Basically the way I read into Aeridin(ites) is that they will not take a life unless "absolutely" necessary. This is only one of Aeridin's bios though and the second is that basically of an undead killer. To me the way I look at this is that necessity can be looked at many ways and although should not be "wanton" killing should not be sitting back while others get killed while they can help it. They are there to aid others, so if there is an evil black mage in the area constantly slaughtering citizens and adventurers alike I look at it as one life taken and many lives spared would be something Aeridin would approve. Now I am not saying Trith would not first try to speak to said mage if he could but in his following he also would not just sit by. Secondly, since all life is sacred, if he was with others while out adventuring and was attacked, he would defend himself. The way I play this is that he uses no bladed weapons so since there is not a non-lethal mode in the game if he ends up "killing" something I look at it as he just knocked them out for a long time.
So to sum it all up. All gods have different ideals, most have multiple. Each follower does not always follow everything to the letter but what they feel is right to them unless of course they were corrected by a higher order this is what I feel roleplaying one would be like. Please fell free to rip this to shreds if I am totally off, but I really would like to hear opinions and from DM's the truth on such. Thanks again.
P/O Trith | | |
11-29-07, 08:50 AM
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#2 | | Ancient Dragon Join Date: May 2006 Location: Montreal Canada
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| Re: Roleplay Aeridin style This subject has already been debated extensively. But since it's not always easy to find info on the forums, here you go.
I agree with you, and it was always my point, that an Aeridinite should never sit back and let people get hurt, even if they knew there would be fighting if they were ask to accompany people around. Of course, lex was always a bit to proactive for the church views. http://forums.layonara.com/roleplayi...ind-dogma.html
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Last edited by Hellblazer : 11-29-07 at 08:52 AM.
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11-29-07, 09:10 AM
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#3 | | Mind Flayer Join Date: Dec 2006
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| Re: Roleplay Aeridin style I will opine that there are certainly various ways to play any god's dogma; there are also ways to rationalize any god's dogma to make the character easier to play.
Just make sure that you are doing the first. The only thing that might be sticky with what you've said is the defending yourself while adventuring... you're ok so long as you aren't intentionally placing yourself in positions where you know you will have to defend yourself with force (ask yourself why the character would be adventuring in the first place, if you aren't going to slay undead and such).
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11-29-07, 09:44 AM
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#4 | | Mind Flayer Join Date: Jul 2005 Location: Nottingham, England
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| Re: Roleplay Aeridin style Quote:
Originally Posted by ycleption The only thing that might be sticky with what you've said is the defending yourself while adventuring... you're ok so long as you aren't intentionally placing yourself in positions where you know you will have to defend yourself with force (ask yourself why the character would be adventuring in the first place, if you aren't going to slay undead and such). | I agree wholeheartedly with this.....
As better people than me have said before on the forums...
You can always find an RP EXCUSE.....But you really should be finding an RP REASON. | | |
11-29-07, 10:20 AM
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#5 | | Ancient Dragon Join Date: Oct 2005 Location: Look at me still talking when there's Science to do...
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| Re: Roleplay Aeridin style Aid Those In Need.
This is the central dogmatic statement of Aeridin the Lifegiver.
Secondary to this is "Preserve and Protect Life."
What this means is that an Aeridinite would do his or her absolute best to keep others alive and well... Cleansing disease and poison, healing even the most grevious of wounds... But once death has taken its toll, respecting the moving on of the Cycle.
To me, that means no Raise Dead or Resurrection, but I'll leave that to the DMs to decide.
As to combat? Well, that's been discussed exhaustively, but the basic consensus is that you shouldn't go looking for a fight, and would typically want to avoid violent conflict. At what costs depends on the character.
But just because an ogre is wandering around, raiding villages, doesn't mean that an Aeridinite would be Johnny-On-The-Spot to kill it. The Aeridinite would likely try to knock it out and send it off to other ogres.
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11-29-07, 11:06 AM
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#6 | | Ancient Dragon Join Date: May 2006 Location: Montreal Canada
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| Re: Roleplay Aeridin style Actually it was debated in the post that i linked that raising the dead who was killed by a unnatural way, was alright because the soul had not completely left the body unless under the council of Aeridin the soul mother had taken the last strand of soul. (extrapolation here since Aeridin is the god of life, he would supersede the soul mother.)
I'll also re-iterate the dogma that is found in game
Preserve and protect life, the gift to exist is not one to be taken lightly and thus one must live an exemplary life, devoted to benevolence and care. Tend to those who ail. Offer your gift of healing to make their stay in the mortal realm a wholesome experience, yet once death has taken its toll, respect the passing and enjoy the found memories of their life. Do not dwell or mourn those who past for too long, death is sadness, but without understanding sorrow, one can not understand happiness.
Promote health and the well being of the body and mind before everything else. Any extension, transformation, alteration and corruption to the natural form and shapes of being, is an affront against the sanctity and purity of life and should be confronted at first, with gentle lessons and benevolent teaching, and if such ways do not work, with a stern and firm stance instead. Violence is the last option; use it only on those who defy these teaching.
undeath is the most blatant aberration to the sanctity and purity of life. Put them to rest by any means necessary so that their souls may reach their homes. use the gift of the Caring light, to bring brightness to the darkest of places, never succumb to its temptation for they only bring a taint on the spirit
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Last edited by Hellblazer : 11-29-07 at 11:08 AM.
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11-29-07, 11:34 AM
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#7 | | Lich Join Date: Oct 2004 Location: On the moon with the rest of the space kitties
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| Re: Roleplay Aeridin style Essentially, as long as you wear robes and bludgeon the mage slowly and painfully over a long course of time with a quarterstaff, then it's ok. Preserving your own life with armor as if your life was sacred, or limiting the suffering of foes by using a quicker, less painful weapon like an axe to the neck is a big no no. You are expected to throw away your life like a candy wrapper, and any death you cause is to be as slow and excrutiating as possible. This is of course not at all supported by the code of Aeriden, but wholley endorsed by his mandatory dress code. If you think you have it bad, druids are expected to protect all animals and trees, and may only wear items made from animals and trees. To wear metal armor that does not cry out in animalspeak for its life to be spared or to use a straight sword is blashphemy... only the curvy swords are found in nature.
My two cents on mandatory dress codes which make no practical sense despite their dogmatic requirements.
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11-29-07, 11:39 AM
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#8 | | Ancient Dragon Join Date: May 2006 Location: Montreal Canada
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| Re: Roleplay Aeridin style Actually you misread the Aeridinte dress code.
The paladin and cleric are allowed to wear Full plates and shields even the use of the morningstar. But from the dogma stand point only in the dire circumstances. which protecting your own life or the life of someone else, or fighting undeads (for the morning star), warrant.
but like for any other Monk they are entitled to some light weapons. They can also choose to wear re-enforce clothing which will not deprive them of their mobility. The only difference is that for Aeridin, a monk can not use light slashing weapons.
And yes I know you were being sarcastic, but you were also giving wrong info.
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Last edited by Hellblazer : 11-29-07 at 11:44 AM.
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11-29-07, 11:51 AM
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#9 | | Lich Join Date: Oct 2004 Location: On the moon with the rest of the space kitties
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| Re: Roleplay Aeridin style Well, a priest of any faith may use any armor or weapon they choose providing they have a good reason written in X many paragraphs in their bio to do so. Like their own god being completely bonkers, for example. I just wish Druids had that luxury.
And of course Paladins are exempt from most laws of their churches regarding dress code and the weapons of their god... They're Lawful Good. You would think that the clerics who didnt have to be lawful would be even more exempt, but it gets all topsy turvy when religious fanatics are involved. Like what happens when a paladin of Lucinda who must protect the weave in all its forms comes across a hoarde of evil liches kept alive by their own goddess' will? Whew... now that's a can of worms right there.
Yet it's a much greater stretch somehow for goodly, protective gods like Beryl, Shindaleria or Folian to have paladins, despite their not being directly responsible for the undead scourge worldwide being sustained. One would think that their loving code of good coupled with their desire to protect their people and the woods around them from the defilement of undead would be enough for paladin orders, but nah. The lichmaker gets them.
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Last edited by lonnarin : 11-29-07 at 11:53 AM.
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11-29-07, 11:51 AM
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#10 | | Ancient Dragon Join Date: Oct 2005 Location: Look at me still talking when there's Science to do...
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| Re: Roleplay Aeridin style The devout of Aeridin typically wear white robes with their god's symbol on them, as a sign to the commonfolk that "HERE'S A HEALER!!!" Those in situations of physical danger typically wear fullplate if they can afford it, or other armor if they can't. After all, it's best for protecting you!
Aeridinites use blunt weapons because they can more easily be used to stop someone without killing them. And again, only typically - for undead who are resistant to simple bludgeoning force, a morningstar would be favored.
Weapons, on the other hand, whose main purpose is to maim or kill the living, are frowned upon. A morningstar turned against anything but the undead, for example, would be a big no-no.
As an aside, the Dogma of Aeridin as it stands now is listed in my link above...
In terms of raising the dead, I think Aeridin would frown on it, whatever the case, based on the description in the Dogma. "Tend to those who ail; offer your gift of healing to make their stay in the mortal realm a wholesome experience, yet once death has taken its toll, respect the passing and enjoy the fond memories of their life."
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11-29-07, 12:12 PM
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#11 | | Ancient Dragon Join Date: May 2006 Location: Montreal Canada
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| Re: Roleplay Aeridin style Stephen, the word taking its toll in this case is referring to the death strands. Dorg had already posted about that in the link I have provided about raising dead npc which can also be applied to pc.
If you read the link I have provided earlier on, the Ig dogma is the one that should be used by Aeridinites (even copy pasted it here). Quote:
Originally Posted by Dorganath On the question of NPCs and whether or not one should be raised by an Aeridinite...
In my personal opinion, this is one question that does not have a single answer. Here's some scenarios...
1) Relatively important and/or innocent NPC is killed before the party by some hostile action, or perhaps a terrible accident that may or may not have been caused by the party. Should this death have happened? Should an Aeridinite cleric just look at the body and shake his head in disappointment, but do nothing even though the body may still be warm?
2) The long-dead (say 100 years) and quite inanimate remains of some prominent historical figure are discovered. This figure may be the key to unlocking some mystery, or may have had some key information, etc.
Now, remember that there's an important difference between Raise Dead and Resurrection.
In scenario 1, much like a modern paramedic or doctor might be able to revive a patient who has died in some way, why wouldn't an Aeridinite restore life to someone, through Raise Dead for example, who perhaps shouldn't have died in the first place? To draw the line at NPCs just seems quite the wrong perspective, in my opinion.
In scenario 2, Raise Dead would have zero effect, as the limit for that spell is 1 day/caster level. Resurrection however is something like 10 years per caster level. Clearly such a resurrection would require GM intervention. Now, it is unlikely that an Aeridinte cleric would perform or sanction such an occurrence because the deceased is long, long dead, having passed on from life and into the next part of the cycle. So in such a case, an Aeridinite probably should not perform the resurrection, and he/she would likely (and probably should) protest if such a thing were discussed or done. |
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Last edited by Hellblazer : 11-29-07 at 12:22 PM.
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11-29-07, 12:24 PM
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#12 | | Lich Join Date: Oct 2004 Location: On the moon with the rest of the space kitties
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| Re: Roleplay Aeridin style I wonder if there's a sect of Aeridenites out there who refuse to falsely extend life to the point where they refuse to heal wounds, raise the fallen or disinfect diseases. Surely if somebody is dying from a foot gone gangrene, then it is a natural passing. Who are we to eradicate all the innocent little bacteria in the wound, dont they have a right to life too?
Then if somebody lives on as a revenant and through no spells cast becomes an undead creature of their own, how is that not a natural passing? If the soul is eternal and it so chooses to live on as a ghost ot a shambling corpse, Wouldn't "cleansing" that undead essentially be wanton slaughter of an autonomous life? It seems if anything, the obsession with wiping out undeath is a worship of death rather than life. It must insult Aeriden to see people raising themselves through sheer force of will instead of being unnaturally sustained under his own powers of healing.
So at the center of every god's dogma is not reason, not loving grace, but simply another infallible being's ego-trip, and the near-vampiric hunger for souls to sustain them. If Aeriden were truly as natural as he claims to be, wouldn't he let himself die instead of insisting upon being eternally worshipped? He was born mortal once... how many thousands of more years does he need before a natural death?
All gods contradict themselves if you give them enough rope to work with. I read the old and new testaments and I see two different gods, or the biggest case of bi-polar disorder in history. One seconds he's telling us to slay all Caananite tribes down to the last man, woman, child and cattle... the next he wants us to turn the other cheek and reattach a roman soldier's ear. Between the wanton slaughter of pagan babies and the forgiveness of enemies, nobody knows whats going on up there.... that's theology. We never get absolutes until its theocracy, and then that's only one mortal dictator's opinion.
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Last edited by lonnarin : 11-29-07 at 01:30 PM.
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11-29-07, 12:26 PM
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#13 | | Ancient Dragon Join Date: May 2006 Location: Montreal Canada
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| Re: Roleplay Aeridin style Lonnarin, can I ask you how your comments that you posted helps in anyway clarifying something a new player wants light on to better rp his dogma???? From where I am from this is called spamming. Posting for no reason other than posting, if you prefer.
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11-29-07, 12:28 PM
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#14 | | Lich Join Date: Oct 2004 Location: On the moon with the rest of the space kitties
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| Re: Roleplay Aeridin style Canadians call that debate, actually.
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Supermutant 1: You know what? I was thinking about something yesterday..
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11-29-07, 12:29 PM
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#15 | | Ancient Dragon Join Date: May 2006 Location: Montreal Canada
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| Re: Roleplay Aeridin style <- read profile *shakes his head* .
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Last edited by Hellblazer : 11-29-07 at 12:53 PM.
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11-29-07, 12:43 PM
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#16 | | Mind Flayer Join Date: Dec 2006
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| Re: Roleplay Aeridin style @lonnarin
Well, yes, certainly some zealot could believe that, but would Aeridin allow his gifts to be used by those who | |