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Roleplaying Discuss tips, resources, and concerns with roleplay both inside and outside the Layonara community.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.

After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.

There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.

We're confident that you will find what you are looking for, and likely, substantially more.

Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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Old 05-13-08, 01:27 AM #1
Mr. Erth
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Default Great Guides to Roleplay

The brilliant DivisionByZero from the City of Arabel NWN RP-PW has written some EXCELLENT guides to roleplaying. Both people who have never roleplayed before and old timers who've been at it for years can use these guides.

The Art of Roleplaying
Mostly for newbies, this guide contains:
  1. Roleplaying and In Character Defined
  2. Rolling with the Punches
  3. Balancing Realism and Fun
  4. What is OOC Consideration, really?
  5. Retiring a Character
  6. Respectful Disagreement
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Old 05-13-08, 01:29 AM #2
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Default Re: Great Guides to Roleplay

Next up, Roleplaying a Character: Tips and Tricks
This one isn't complete yet, but still contains some great tips, especially for clerics.
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Old 05-13-08, 01:33 AM #3
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Default Re: Great Guides to Roleplay

Last but not least, Creating and Developing Lasting Characters
Don't forgot to read Moloch's guide to characterization!

These two guides have proved themselves invaluable to me when it comes to creating a character. While everything in these guides are, of course, just opinions and up for discussion, then I do believe one could benefit greatly from them in terms of adding depth to characters.

I hope others will enjoy these as much as I did
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Old 05-13-08, 04:25 AM #4
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Default Re: Great Guides to Roleplay

Still reading, but from what I've read so far this is great.
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Old 05-13-08, 10:18 AM #5
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Default Re: Great Guides to Roleplay

I've always liked their guides, as well as just about any character creation guide that encourages thought. It's never really too late to apply these to your characters, either...in fact, it is good to look over them again periodically, in my opinion. The older or higher level your characters get, the harder it is sometimes to remember what they're kicking around for other than the loot and XP. Sure, most of us like to adventure, it's fun, but why do they adventure?

It's good to re-evaluate the server every so often and re-think your character's goals and motivations, especially when so much has been changing around the place... how a character has changed, what new phobias or favorites they've picked up, what factions they associate with freely... though most of us try to maintain a sense of change and development, it's easy to either a) get in a rut where you just fall into the same old same old or b) get almost too involved and lose track of your character's priorities and visions. Look the characterization over again and change some stuff around and freshen up a bit. ...Or find out maybe you need a new character.

For example, after Bloodstone was destroyed, a lot of players re-evaluated their characters and asked, "What is their purpose for hanging around? I don't really feel like they belong anywhere anymore or have a place." and retired those characters. It's kind of a bummer on one hand, but on the other, at least they're not just sitting on the benches as tired old has-beens if they weren't really feeling it.

So don't wait for a new character... look and see if there are things that can flesh out your current ones, too.
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Old 05-13-08, 10:28 AM #6
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Default Re: Great Guides to Roleplay

Yeah, especially the goals bit is a great help to keeping a character interesting to play. The more, the merrier I say, as it'll give you something to choose from. Hmm, I've finally realized my dream of learning to play the lute, what should I do know? Should I try to pursue my dream of becoming a legend swordsmith or maybe attempt to find my father's murderer? No wait, I'll go look for the divine rod of fishing (+5) and catch the King Cod!

Well... So maybe that wasn't the best example, but you all catch my (and Acacea's) drift, right? With goals, your character will always have purpose and will be interesting to play as and with.
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Old 05-13-08, 11:29 AM #7
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Default Re: Great Guides to Roleplay

I recognized Daeron a lot in the part about retiring a character. After Blood was defeated, he made the founding of Stort his one remaining goal in life, but when that one came to fruition there was little left. At least not enough to keep my interest.

He lacked the drive because he was to a degree very successful and had little left to strive for. For all intense and purpose, he's pretty much retired. Though I would have preferred to have seen him retire in a more gratifying manner.

I've considered ways to retire him several times, but there never seemed to be a good way that I could find. And the longer you way, the more you get out of touch with your PC and people even forget about him.

There's something sad about characters just fading away. It is so much better to go out with a bang like Varka did. But for Daeron that moment passed a long time ago.

So I would say that retiring your PC in a satisfactory manner is not easy. It's easy to be tempted to keep them around, just in case. But if you don't put much thought into it, they can just fade away.
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Old 05-13-08, 11:33 AM #8
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Default Re: Great Guides to Roleplay

I wasn't really talking about Daeron in particular...it happened to a lot of people. Even Acacea at some points, but more because of the content shift after... her problem was too many goals that were no longer recognized by anyone as achievable. Strangely though, your comment about wishing Daeron had gone out better gave me a few ideas on old characters and proper endings. Maybe we could figure something out for the ones that fell through the cracks and give them a last go sometime. :P
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