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Trade and Market Hall Use this forum to post Wanted or Availability of various trade items and market items. Do not make the deals on the forums but instead use it as a place for initial contact and then set up a time to meet IN-GAME.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.

After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.

There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.

We're confident that you will find what you are looking for, and likely, substantially more.

Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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Old 03-02-07, 10:23 AM #1
Exodus Stonecutter
Orc of the Black Hand
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Default Come one come all to the Twin Dragons

GRAND OPENING Of the Twin Dragons
Owners and operators: Tyrian Dallorius & Mylindra Kylock
137 Leringard


Interesting Items: Wizardry Ring I - 2000 True (grants three bonus spells of the first circle of the arcane) Divinity Ring I - 2000 True (grants three bonus first level spells of the divine) Divinity Ring II - 5000 True (grants three bonus second level divine spells) Divinity Ring III - 12000 True (grants three bonus third level divine spells) Minor Enchantments of Lightning, Cold and Fire - 2000 True (grants 2 point of elemental damage to a weapon) Lesser Enchantments of Fire, Electricity and Cold - 4000 True (1d4 elemental damage) Elemental Resistance I to Fire, Electricity and Cold - 4000 True (5/- damage reduction) Silver Weapon Enchantment I - 3000 True (2 points damage vs. undead and werebeasts) Silver Weapon Enchantment II - 6000 True (1D4 points damage vs. undead and werebeasts) Prayer Beads - 2000 True (cast bless once per day) Weapons: Iron Short Sword with Fire II and Silver II enchantments - 5000 True (+1d4 fire damage, +1d4 damage vs. undead) Iron Mercurial Great Sword with electrical I enchantment - 3000 True (2d6 dam, crit x4, +2 electrical damage) Iron Katana with Electricity I Enchantment - 2000 True Iron Mace with Electricity I Enchantment - 2000 True Iron Great Sword with Fire I Enchantment - 2500 True (2d6 damage, crit 19-20 x2, +2 fire damage) Iron Bastard Sword with Fire II Enchantment - 3000 True (1d4 fire damage) Iron Hand Axe - 1000 True Iron Short Sword - 1000 True Iron Falchion - 1500 True Iron War Hammer - 1500 True Iron Nunchaku - 1750 True Iron Heavy Flail - 2000 True Iron Heavy Mace - 2000 True Iron Maul - 2000 True Iron Dwarven War Axe - 2000True (1d10, crit x3, +1AB) Iron Shurikens (25)- 500 True Lion Sling (AB +1) - 1000 True Bronze Dagger - 250 True Bronze Hammer, Light - 500 True Bronze Short Sword - 500 True Bronze Mace - 750 True Bronze Longsword - 1000 True Bronze Battleaxe - 1000 True Bronze Heavy Mace - 1000 True Bronze Great Sword - 1000 True Arrows of Fire (99)- 1200 True (+2 fire damage) Arrows of Electricity (99) - 1200 True (+2 electricity damage) Interesting Weapons: Lesser Flight of Fancy Longbow - 5000 True (AB +2 vs. humans and dwarves, bonus feat alertness, lvl req. 10) Last Defense Great Sword - 5000 True (EB+1, +3 vs. monstrous, 2d6 dam, 19-20 crit x2, lvl req. 11) Bloodfall Longsword - 3000 True (AB+2, EB+1) Bloody Lash Whip - 2000 True (BD 1-3, Crit 19-20 x3, Bonus feat - disarm, on hit wounding DC-16, lvl req:16) Hamaji's Fan - 4000 True (1d2 damage, +2AB, slashing damage 1d10, lvl req:14) Snake Fang Dagger with electricity I enchantment - 4000 True (on hit poison 1d2 con damage DC14, 2 points electricity damage) Snake Fang Dagger - 3000 True Tooth of the Viper (50) - 1250 True (dart, AB+1, on hit poison 1d2 con damage, DC 16) Walking Stick of the Hierophant - 750 True Arrows of the Destroyer (25) - 1000 True (1b8 fire damage, usable by CE, CN, NE, TN only) Bolts of the Destroyer (99) - 3000 True (1b8 fire damage, usable by CE, CN, NE, TN only) Destroyers Breath Bullets (25) - 1000 True (1b8 fire damage, usable by CE, CN, NE, TN only) Armor, Helms, Shields: Iron Chain Shirt - 3500 True (AC4, AC mod+1, Parry +3, lvl req: 8) Iron Scale Mail - 3500 True (AC4, AC mod +1, concentration +3, lvl req:8) Iron Chain Mail - 4500 True (AC5, AC mod +1, AC mod +1, Discipline +3, lvl req:8) Iron Banded Armor - 4500 True (AC6, AC mod +1, Discipline +3, lvl req:8) Iron Half Plate - 5500 True (AC+1, lvl req:6) Iron Bascinet - 750 True Iron Shield, small - 1750 True Iron Tower Shield - 2500 True Bronze Chain Mail - 2000 True (AC5, 5% bludgeoning immunity, lvl req:6) Bronze Scale Mail - 2500 True (AC4, 5% bludgeoning immunity, concentration +3, lvl req:8) Bronze Half Plate - 3000 True Bronze Banded Armor - 3000 True (AC6, 5%slashing immunity, concentration +3, lvl req:8) Black Hide Armor - 1000 True (AC3, AC vs. slashing +1, concentration +3) Cougar Leather Armor - 2000 True (tumble +3, lvl req:1) Wolf Leather Armor - 2250 True (AC vs animals + 2, Discipline +3, lvl req:8) Jaguar Leather Armor - 2500 True (search, spot, tumble +3, lvl req:5) Worg Leather Armor - 3000 True (AC vs. goblinoids +2, Discipline +3, lvl req:8) Leopard Leather Armor - 3250 True (AC+1, +1 fortitude save, tumble +3, lvl req:10) Crocodile Armor - 3000 True (AC4, +2 vs. disease and cold) Dragon Scale Shield - 5000 True Clothing: Blue Suede Shoes - 7000 True (+1 cha, +1 dex, +2 preform, +2 tumble, lvl req. 10) Gloves of the Scout - 5000 True (+1 dex, hide, listen, move silent, parry, and spot +2) Gloves of Swordplay - 500 True (Parry +3) Bracers of the Scout - 1000 True (+1 AC, cast darkness once per day) Boots of the Tiger - 2000 True (+2 tumble, +4 reflex, lvl req:8) Robes of Fire - 500 True (fire resistance 10) Robes of Lightning - 500 True (electrical resistance 10) Robes of Acid - 500 True (acid resistance 10) Lion Leather Gloves - 1000 True (+1 AB) Lesser Cloak of Azzata - 1500 True (casts sanctuary, 25 charges) Cloak of the Watchers - 2000 True (can cast: protection from evil, true seeing, web, single use of take to the air) Cloak of the North - 3000 True (+5 vs. cold) Magic Things: Adept Stone - Brass - 1000 True (casts dragon breath gas or sleep one time) Wand of Neutralize Poison - 2000 True Wand of Camoflage - 2000 True Wand of Bull's Strength - 2000 True Wand of Melf's Acid Arrows - 2000 True Book: Details of Destruction - 2000 True (can cast: combust, gust of wind, lesser missle storm, scintilating sphere, 25 charges) Book: Dissertation on Divinity - 2000 True (can cast: clairaudience/clairvoyance, find traps, identify, 25 charges) Book: Seeing the Forest for the Trees - 2000 True (can cast: invis purge, camoflage, one with the land, 25 charges, ranger only) Book: Permutations on Protection - 2000True (can cast minor glove of invulnerability and protection from alignment, usable by: sorceror and bard, 25 charges) Book: Essays on Enchantment - 2000 True (can cast charm monster, charm person/animal, hold monster, 25 charges) Exceptional Items: Exceptional Feldspar ring set in copper - 1000 True (death saves +2) Exceptional Feldspar set in copper amulet - 1500 True (death saves +2) Scrolls: 0 circle (100 True each): Light, Cure Minor Wounds 1st Circle (250 True each): Cure Light Wounds, True Strike, Identify, Endure Elements, Expeditious Retreat, Grease, Summon Creature I, Bless, Sleep, Magic Missle 2nd Circle (400 True each): Cats Grace, Darkness, Ghostly Visage, Endurance, Bulls Strength, Web, Summon Creature II 3rd Circle (750 True each): Find Traps Rings: Lesser Ability Rings -------------------- Ring of Bull’s Strength I - 2250 (+1 to strength) Ring of Fox’s Cunning I - 2250 (+1 to intelligence) Ring of Owl’s Wisdom I - 2250 (+1 to wisdom) Ring of Cat’s Grace I - 2250 (+1 to dexterity) Ring of Eagle’s Splendor I - 2250 (+1 to charisma) Ring of Endurance I - 2250 (+1 to constitution) (all rings lvl req:6) (amulets lvl req:5) Silver Rings ------------ Silver rings with Alexandrite - 3000 (+4 skill Dicipline & Taunt, lvl req:5) Silver rings with Topaz - 3000 (+4 skill Hide in Shadows & Move Silently, lvl req:5) Silver rings with Sapphire - 3000 (+4 skill Spellcraft & Concentration, lvl req:5) Silver rings with Fire Opal - 5000 (+2 reflex save increase, lvl req:7) Platinum Rings -------------- Platinum rings with Greenstone - 1500 (+2 save increase vs. poison, lvl req:5) Platinum rings with Malachite - 1500 (+2 save increase vs. disease, lvl req:5) Platinum rings with Fire Agate - 2000 (+2 save increase vs. fire, lvl req:5) Platinum rings with Aventurine - 2000 (+2 save increase vs. electricity, lvl req:5) Platinum rings with Phenalope - 2000 (+2 save increase vs. cold, lvl req:5) Platinum rings with Amethyst - 2000 (+2 save increase vs. acid, lvl req:5) Platinum rings with Feldspar - 3000 (+2 save increase vs. death, lvl req:7 ) Platinum rings with Garnet - 3000 (+2 save increase vs. mind affecting, lvl req:7) Amulets can be made as well, many in stock today! Remember to support your local independant crafters!
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Old 03-04-07, 12:49 AM #2
Witch Hunter
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Default Re: Come one come all to the Twin Dragons

I might be interested in the Cloak of the Watchers.
Please contact me by leaving a message at 138 Krandor addressed to Tahletril Tyr'neldth.

~Tahletril.
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Old 03-10-07, 11:36 AM #3
deagle
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Default RE: Come one come all to the Twin Dragons

If you still have them...I would be interested in the gloves of the scout.

Deagle
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Old 03-10-07, 11:43 AM #4
merlin34baseball
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Location: Fort Collins, CO
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Default RE: Come one come all to the Twin Dragons

Aye we still have the gloves ser, and the cloak of the Watchers.
Seek out Mylindra or Tyrian and they are yours.
Signed,
Tyrian
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My hands are tied - The billions shift from side to side - And the wars go on with brainwashed pride - For the love of God and our human rights - And all these things are swept aside - By bloody hands time can't deny - And are washed away by your genocide - And history hides the lies of our civil wars
G n R - Civil War

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