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Trade and Market Hall Use this forum to post Wanted or Availability of various trade items and market items. Do not make the deals on the forums but instead use it as a place for initial contact and then set up a time to meet IN-GAME.


Welcome to the Layonara forums!

Layonara is so much more than a game. We started off as a tabletop Dungeons and Dragons campaign more than a decade ago. Since then we have developed into a fantasy world with as much compelling and engrossing detail as you will find anywhere.

Our current showcase is a Neverwinter Nights version of Layonara, where our world comes to life in a finely polished persistent world which you can play free of charge. These forums are set up to support and accentuate our player's experiences, but it goes far beyond that.

After years of passionate effort, our world is so well developed, so detailed, so refined that any of the handbooks, maps, historical accounts, legends, descriptions of artifacts, creature reports, character biographies, short stories, novels, movies and original art which populate these forums can surely serve as resources or inspiration for your own fantasy endeavors, whatever they may be. And our world is endlessly evolving, so resources are frequently added and updated.

There are also years of sage advice and commentary on role-playing, gaming and online community development stored in these forums. If camaraderie is what you seek, we offer that too. Our community is as active and supportive as you're likely to find on the internet. In short, these forums are a resource for you to use for whatever purpose or project brought you here.

We're confident that you will find what you are looking for, and likely, substantially more.

Please be our guest and browse around the forums which are available to you. As you do, keep in mind that you are sampling only a portion of what Layonara has to offer. Membership in our community is free, and allows you to establish a Layonara identity to pose your questions and share your thoughts on the forums. When you join you'll also be able to communicate privately to other members (PMs), establish and respond to polls, upload and download content and access many other special features. Registration is fast, simple and absolutely free. So please. join our community today!
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Old 10-31-08, 08:43 AM #1
Pibemanden
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Default Raven Trade Company

*A notice is placed on the major trade ports on Alibor, Alindor, Corsain, Dregar, Mistone and Tilmar*

~~Raven Trade Company~~
~Pricelist for Adventurers~

If you are interested in making a purchase please contact one of our representatives in Hempstead or Stort,
or send a letter directly to Alantha, Alleina, Angela, Dorena, Fenrir, Jacchri or Storold



Tailored Goods:


Leather Armors:((Base AC: 2, max dex bonus 6, armor check penalty 0, arcane spell failure 10%))
Dire Wolf - 15.000 //AC +1, 5/- Dmg resist slashing, +1 universal save, Discipline +1, level req. 15
Malar - 18.000 //AC +2, Hide +3, Move Silently +3, Search +3, Spot +3, Tumble +3, level req. 15
Polar Bear - 25.000 //AC +1, 20/- dmg resist cold, Concentration +3, level req. 13
Dire Bear - 26.000 //AC +2, Dmg reduction +1 soak 5, Concentration +3, level req. 18
Dire Tiger - 26.000 //AC +2, 5/- Dmg resist slashing, +1 universal save, Tumble +3, level req. 18
Hill Hound - 40.000 //AC +1, Con +1, Discipline +3, level req. 15
Ancient Dire Bear Armor 45.000 // +3 AC, +3 concentration, level req. 16
Legendary Dire Bear Armor 125.000 //+4 AC, Constitution +1, slashing and piercing resist 5/-, level req 25


Hide Armors:((Base AC: 3, max dex bonus 4, armor check penalty -1, arcane spell failure 20%))
Dire Wolf - 15.000 //AC +1(+2 vs slashing), 5/- Dmg resist slashing, +1 universal save, Discipline +3, level req. 18
Malar - 18.000 //AC +2(+3 vs. slashing), Hide +3, Move Silently +3, Search +3, Spot +3, Tumble +3, level req. 19
Polar Bear - 25.000 //AC +1(+2 vs. slashing), 20/- dmg resist cold, Concentration +3, level req. 15
Dire Bear - 26.000 //AC +2(+3 vs. slashing), Dmg reduction +1 soak 5, Concentration +3, level req. 22
Dire Tiger - 26.000 //AC +2(+3 vs. slashing), 5/- Dmg resist slashing, +1 universal save, Tumble +3, level req. 21
Hill Hound - 40.000 //AC +1(+2 vs. slashing), Con +1, Discipline +3, level req. 15
Ancient Dire Bear Armor 45.000 // AC +3(+4 vs. slashing), +3 concentration, level req. 22
Legendary Dire Bear Armor 125.000 //AC +4, Constitution +1, slashing and piercing resist 5/-, level req. 25


Studded Armors:((Base AC: 3, max dex bonus 4, armor check penalty -1, arcane spell failure 20%))
Dire Wolf - 15.000 //AC +1(+2 vs piercing), 5/- Dmg resist slashing, +1 universal save, Discipline +3, level req. 18
Malar - 18.000 //AC +2(+3 vs. piercing), Hide +3, Move Silently +3, Search +3, Spot +3, Tumble +3, level req. 19
Polar Bear - 25.000 //AC +1(+2 vs. piercing), 20/- dmg resist cold, Concentration +3, level req. 15
Dire Bear - 26.000 //AC +2(+3 vs. piercing), Dmg reduction +1 soak 5, Concentration +3, level req. 22
Dire Tiger - 26.000 //AC +2(+3 vs. piercing), 5/- Dmg resist slashing, +1 universal save, Tumble +3, level req. 21
Hill Hound - 40.000 //AC +1(+2 vs. piercing), Con +1, Discipline +3, level req. 15
Ancient Dire Bear Armor 45.000 // AC +3(+4 vs. piercing), +3 concentration, level req. 22
Legendary Dire Bear Armor 125.000 //+4 AC, Constitution +1, slashing and piercing resist 5/-, level req. 25


Other armors:((Base AC: 2, max dex bonus 6, armor check penalty 0, arcane spell failure 10%))
Leather of the Ogre - 27.000 //Ability score penalty charisma -2, AC +2, on hit stinking cloud level 2, level req. 13

Garb of the Made Man - 30.000 //AC +2, Intimidate + 4, Shield 1 use/day, level req. 12


Clothes:((Base AC 0, max dex bonus none, armor check penalty 0, arcane spell failure 0%))
Normal Monk Armor - 15.000 // AC +2, Discipline +3, only useable by monks, level req. 11
Greater Monk Armor - 30.000 // AC +3, Discipline +4, only useable by monks, level req. 17

Normal Mage Robes - 15.000 // AC +2, Lore +2, Spellcraft +3, only useable by sorcerors/mages, level req. 12
Greater Mage Robes - 30.000 // AC +3, Lore +3, Spellcraft +4, only useable by sorcerors/mages, level req. 18

Normal Rogue Armor - 15.000 // AC +2, Hide +2, Search +2, Tumble +2, only useable by rogues,level req. 12
Greater Rogue Armor - 30.000 // AC +3, Hide +3, Search +3, Tumble +3, only useable by rogues, level req. 18

Platinum Reinforced Clothing - 12.000 // AC +1, Damage resistance 5/-, level req. 10
Adamantium Reinforced Clothing - 25.000 // AC +3, level req. 15
Cobalt Reinforced Clothing - 45.000 // AC +2, 5/- dmg resist slashing , level req. 13
Mithril Reinforced Clothing - 85.000 // AC +3 5/- dmg Resist slashing, piercing and bludgeon, +1 saves against mind affecting, level req. 22

Bags:
Lion - 15000 // Weight reduction 60 %
Malar - 60000 // Weight reduction 80 %

Gloves:
Malar Leather - 10000 // Unarmed attack bonus +2, level req. 8
Dire Bear Leather - 20000 // Unarmed attack bonus +3, level req. 12

Metal Wares

//
Armor Types:
Light:
Chain Shirt: Base AC 4, max dex bonus 4, armor check penalty -2, arcane spell failure 20%, weight 30.0 lbs

Medium:
Scale Mail: Base AC 4, max dex bonus 4, armor check penalty -2, arcane spell failure 20%, weight 30.0 lbs
Chain Mail: Base AC 5, max dex bonus 2, armor check penalty -5, arcane spell failure 30%, weight 40.0 lbs

Heavy:
Banded Mail: Base AC 6, max dex bonus 1, armor check penalty -7, arcane spell failure 40%, weight 45.0 lbs
Splint Mail: Base AC 6, max dex bonus 1, armor check penalty -7, arcane spell failure 40%, weight 45.0 lbs
Half Plate: Base AC 7, max dex bonus 1, armor check penalty -7, arcane spell failure 40%, weight 50.0 lbs
Full Plate: Base AC 8, max dex bonus 1, armor check penalty -8, arcane spell failure 45%, weight 50.0 lbs
//

Platium Armors:

Chain Shirt - 11.000 // AC +2, Parry +3, level req. 11
Scale Mail - 11.000 // AC +2, discipline +3, level req. 11
Chain Mail - 12.000 // AC +2, discipline +3, level req. 11
Banded Mail - 12.000 // AC +2, discipline +3, level req. 11
Splint Mail - 12.500 // AC+2, concentration +3, level req. 11
Half Plate - 13.000 // AC +2, level req. 10
Full Plate - 15.000 // AC +2, slashing resistance 5/-, level req. 15

Adamantium Armors:

Chain Shirt - 40.000 // AC +1, dr 5/+1, Parry +3, level req. 15
Scale Mail - 40.000 // AC +1, dr 5/+1, discipline +3, level req. 15
Chain Mail - 41.000 // AC +1, dr 5/+1, discipline +3, level req. 15
Banded Mail - 41.000 // AC +1, dr 5/+1, discipline +3, level req. 16
Splint Mail - 43.000 // AC +1, dr 5/+1, concentration +3, level req. 16
Half Plate - 45.000 // AC +1, dr 5/+1, level req. 15
Full Plate - 50.000 // AC +1, dr 5/+1, Slashing resistance 5/-, level req. 18

Cobalt Armors:

Chain Shirt - 75.000 // AC +2, dr 5/+2, Parry +3, level req. 20
Scale Mail - 75.000 // AC +2, DR 5/+2, Concentration +3, Level Req. 20
Chain Mail - 80.000 // AC +2, dr 5/+2, discipline +3, level req. 20
Banded Mail - 85.000 // AC +2, dr 5/+2, discipline +3, level req. 20
Splint Mail - 90.000 // AC +2, dr 5/+2, concentration +3, level req. 20
Half Plate - 95.000 // AC +2, dr 5/+2, level req. 19
Full Plate - 100.000 // AC +2, dr 5/+2, Slashing resistance 5/-, level req. 22

Adamantium Shields:
Buckler/Small - 15.000 // AC +2, base AC 1, weight 6.0 lbs, arcane failure 5%, armor check penalty -1, level req. 10
Large - 20.000 // AC +2, base AC 2, weight 15.0 lbs, arcane failure 15%, armor check penalty -2, level req. 9
Kite - 25.000 // AC +2, base AC 3, weight 50.0 lbs, arcane spell failure 50%, armor check penalty -10, level req. 9
Tower - 28.000 // AC +2, base AC 3, weight 50.0 lbs, arcane spell failure 50%, armor check penalty -10, level req. 9

Light Adamantium Weapons: 15.000 //Level 10 req +2 ab and damage
Dagger
Goad
Handaxe
Kama
Katar
Kukri
Light Hammer
Light Pick
Nunchaku
Sai
Scythe
Sickle
Spear


Medium Adamantium Weapons: 17.500 //Level 10 req +2 ab and damage
Battleaxe
Falchion
Halberd
Heavy Flail
Heavy Mace
Katana
Light Flail
Mace
Morningstar
Rapier
Scimitar
Shortsword
Trident
Warhammer
Wheel


Heavy Adamantium Weapons: 20.000 //Level 10 req +2 ab and damage
Bastard Sword
Dire Mace
Double Axe
Double Bladed Scimitar
Greataxe
Greatsword
Heavy Pick
Longsword
Maul
Mercurial Greatsword
Mercurial Longsword
Two-Bladed Sword


Wood wares

Mahogany Quarterstaff - 10.000 // Attack bonus +2, level req. 10
Mahogany Club - 9.000 // Attack bonus +2, level req. 10

Yew Quarterstaff - 75.000 // Attack bonus +3, level req. 15
Yew Club - 60.000 // Attack bonus +3, level req. 15

Mahogany Shortbow - 9.000 // Attack bonus +2, level req. 10
Mahogany Longbow - 10.000 // Attack bonus +2, level req. 10
Mahogany Light Crossbow - 9.000 // Attack bonus +2, level req. 10
Mahogany Heavy Crossbow - 10.000 // Attack bonus +2, level req. 10
Mahogany Hunter Bow - 20.000 // Attack bonus +2, Hide +4, 80 % of weight, level req. 13
Mahogany Compound Bow - 20.000 // Attack bonus +2, 1d6 massive criticals, level req. 13

Yew Shortbow - 60.000 // Attack bonus +3, level req. 15
Yew Longbow - 75.000 // Attack bonus +3, level req. 15
Yew Light Crossbow - 60.000 // Attack bonus +3, level req. 15
Yew Heavy Crossbow - 75.000 // Attack bonus +3, level req. 15
Yew Hunter Bow - 120.000 // Attack bonus +3, Hide +6, 80 % of weight, level req. 16
Yew Compound Bow - 120.000 // Attack bonus +3, 1d6 massive criticals, level req. 16

Gnomish Repeating Crossbow - 60.000 // Attack bonus +2, +1 Dex, unlimited ammo, level req. 19

Jewelery:


Ring of Bull Strength II - 20.000 //+2 to strength, level req. 12
Ring of Fox Cunning II - 20.000 //+2 to intelligence, level req. 12
Ring of Owl Wisdom II - 20.000 //+2 to wisdom, level req. 12
Ring of Eagle Splendor II - 20.000 //+2 to charisma, level req. 12
Ring of Endurance II - 20.000 //+2 to constitution, level req. 12

Amulet of Bull Strength II - 21.000 //+2 to strength, level req. 11
Amulet of Fox Cunning II - 21.000 //+2 to intelligence, level req. 11
Amulet of Owl Wisdom II - 21.000 //+2 to wisdom, level req. 11
Amulet of Eagle Splendor II - 21.000 //+2 to charisma, level req. 11
Amulet of Endurance II - 21.000 //+2 to constitution, level req. 11


Enhancements to your gear

Bow Part of Strenght I - 7.500 // Makes the bow +1 mighty
Bow Part of Strength II - 15.000 // Makes the bow +2 mighty
Bow Part of Strength III - 30.000 // Makes the bow +3 mighty

Intermediate Enchantment: Cold, Fire and Lightning - 13.000 //1d6 points of elemental damage
Greater Enchantment: Cold, Fire and Lightning - 25.000 //1d8 points of elemental damage

Greater resistance: Cold, Fire and Lightning - 25.000 // 10/- elemental damage reduction

Intermediate Silver Enchantment - 15.000 // 1d6 points of damage against undead and were-beasts
Greater Silver Enchantment - 30.000 // 1d8 points of damage against undead and were-beasts

Magical staves and other infusion

Mirror of True Reflection - 50.000 // 50 charges, Invis Purge(5) 1 charge per use, See Invis(3) 3 charges per use, True Seeing(9) 5 charges per use

Staff of the Sun - 25.000 // +2d6 damage vs. undead, enhancement bonus +1, light (5) 3 uses/day, searing light(5) 1 uses/day, only useable by cleric,level req. 13

Staff of the Elements - 40.000 // Spell focus(Evokation) as bonus feat, 50 charges, lightning bolt(5 charges to use), cone of cold(5 charges to use), fireball(5 charges to use), level req. 14

Staff of the Woods - 25.000 // lev. req. 8; Enchancement Bonus +1, Animal Empathy +4, Summon Creature II 1 use/day, Only usuable by: Druid, level req. 8

Black Staff of Balance - 75.000// +1 damage vs chaotic good/evil and lawful good/evil, +2 enchantment bonus, on hit silence (DC 16, 4 rounds) 10%, level req. 13

Staff of the Forest - 50.000 // +2 enchantment bonus, only useable by druid, spell immunity acid fog and confusion , level req. 16

Other services:*

Setting of Emerald rings/amulets - 60.000 per unit
Smelting of Mithril 10.000 per ingot
Forging of Mithril armors/shields/helmets 70.000 per unit


*In regards to forging of armors shields and helmets, then true will only be demanded in case of a successful item crafted, we do not however refund ore on failed attempt. The other items on this list can be made with certainty so you are certain to receive the finished product.

Discount:

Discounts are given for big purchases after the following rules,

5% discount for purchases above 25.000
10% discount for purchases above 75.000
15% discount for purchases above 150.000

Last edited by Pibemanden : 11-19-08 at 07:53 AM.
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Old 11-02-08, 02:17 PM #2
Chazzler
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Default Re: Raven Trade Company

Looking to purchase a set of mithral reinforced clothing from you folks.

~Chakar A. El'Mujahir
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