Without giving an answer either way here, bear in mind that this (and actually many/most of the static quests) were designed with only place names in mind (vs. place names + continents/kingdoms/GPS coordinates) was to encourage exploration as opposed to a simple "FedEx" quest (i.e. Go here, get this, bring it somewhere else) that has only an invesment of time and a reward of XP, GP and/or some trinket. Contrast that with having absolutely no idea where Fieroz City is, just happening to stumble over it and getting the thrill of having found it...or maybe getting a few hours of RP in while someone guides you there or helps you in your quest to find it.
Anyway, that's the intent with how things are currently designed and implemented.
-----
As a side note, I remember one time, aaages ago, where a quest was set to start at some place like Xora's Tower. In the quest description was something to the tune of, "If you don't know where this is and are not able to get there on your own, you probably should not attend this quest." To me, this turned the destination (which at the time I didn't know where it was nor could I likely have gotten there on my own!) from something I'd just heard of into a destination to be found (at some point)...and it was pretty cool when I did eventually come across it. Ymmv, of course!