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Author Topic: Claiming Ancient Ruins  (Read 228 times)

ShiffDrgnhrt

Claiming Ancient Ruins
« on: February 04, 2008, 01:09:05 pm »
Since Ed has deemed the Crypts of the Damned as empty and no longer necessary in the module, I assume though in the "realism" of world of Layonara the Ruins are still there (if not reclaimed by the Mountain Elves of Voltrex or whoever).  So...  My Question...
 
 By means of either a CDQ of some kind (regular or WLDQ), could a Character seek to claim and make use of a Ruin in the world for some purpose such as a School, Castle, Temple, Laboratory, Armory, New Town, etc.?
 

EdTheKet

Re: Claiming Ancient Ruins
« Reply #1 on: February 04, 2008, 04:36:52 pm »
Of course they are still there. It's not the first thing to be removed from the module (just look at the maps). Maybe we won't even remove it because it's too much hassle. Of course, the mountain elves will claim it.

In any case, on to the question. In the past, we had the plan that players would be able to control a castle/temple/keep but that never got programmed so it didn't get implemented (because we couldn't have a GM around all the time to do stuff to the castle/temple/keep).
This wouldn't have been a single CDQ by the way.

The only thing like it that we have now is the town of Stort, founded by the Raven Trade Guild. They needed lots of preparation, CDQ, materials (wood, ore, True, you name it), before they were even able to start.
This was our first attempt at a player governed town. But as players cannot really do anything without GM powers, what they can actually do is extremely limited (apart from setting up the laws for the town and things like that).

This late in the game, with the eye on the future incarnation of Layonara, we will not be adding the system we wanted to NWN.

And no, there will be no statements regarding the possible implementation of such a system in a future version :)
 

ShiffDrgnhrt

Re: Claiming Ancient Ruins
« Reply #2 on: February 04, 2008, 04:40:29 pm »
Fair enough, but thats not quite what I asked.

I was asking if, through some considerable effort on someone's part, could they claim, rebuild, and make use of some sort of In World Ruin for a purpose of their choosing?
 

EdTheKet

Re: Claiming Ancient Ruins
« Reply #3 on: February 04, 2008, 05:31:49 pm »
Quote
This late in the game, with the eye on the future incarnation of Layonara, we will not be adding the system we wanted to NWN.


Sorry, I meant to add to that sentence that it would be highly unlikely that we would allow that now, as it would require module work which we try to avoid at this point in time (at least the extra work).
 

Pibemanden

Re: Claiming Ancient Ruins
« Reply #4 on: February 04, 2008, 05:35:54 pm »
Leading to another question from another person along the same lines... What if it didn't have to be in the module like if you just had some ruins, town, temple or whatever but you just couldn't go there IG?
 

Dorganath

Re: Claiming Ancient Ruins
« Reply #5 on: February 04, 2008, 08:30:23 pm »
To what Ed has stated already...

If someone is allowed to "take over" some ruins or whatever, for any purpose, the chances are much, much greater that the location is one of RP significance and not any actual in-game placement or mechanical benefits.  As Ed also stated, it's extremely unlikely that anyone would be "given" or allowed to take authority over more than an ant hill as the result of a single, simple CDQ.  The only instances I know of where this has actually happened have been either a WLDQ or an extreme effort over months and multiple GCDQs.

The Runic Anvil, for instance, is the result of a ECDQ/WLDQ, and a very long and hard-fought one at that.  Stort is the result of a whole lot of effort by the Ravens, not to mention likely millions in gold and resources.  Even so, they largely have RP significance over anything else.

So such things are possible, whether represented in-game or not, but are not trivial matters.  And further remember that while players can request CDQs to work toward such goals, they may not write a script for these goals and expect GMs to follow it.  Picking and choosing a location may prove far more difficult than taking what comes, for example.  And all such things need to get approved before they can move forward.
 

EdTheKet

Re: Claiming Ancient Ruins
« Reply #6 on: February 05, 2008, 03:28:09 am »
For example, in the case of Stort, if the Ravens had in the end failed to acquire the land they needed, the whole thing would have been off.
They earned the opportunity to try after many months of work, success or failure was in their own hands.

No silver platters ;)
 

ShiffDrgnhrt

Re: Claiming Ancient Ruins
« Reply #7 on: February 05, 2008, 03:32:22 am »
I never said it should be easy.  all I said was if the appropriate Measures where taken, Meaning if I/someone had to collect the heart of Caduz, Shadon's Tongue, and a blue banana to claim some parcel of land/ruin/castle to use, could someone (by virtue of doing the impossible) claim said land/ruin/castle, whether it became a IG/Module Area or not...

Like take whats left of the Caduz Temple on Dregar, could Daralith *if he so desired* do WHATEVER is necessary, to make it ONCE AGAIN the Temple of Caduz
 

EdTheKet

Re: Claiming Ancient Ruins
« Reply #8 on: February 05, 2008, 03:49:46 am »
Quote from: ShiffDrgnhrt
I never said it should be easy.

I know you didn't, but you're not the only one reading this thread, so trying to be clear :)

Quote
all I said was if the appropriate Measures where taken, Meaning if I/someone had to collect the heart of Caduz, Shadon's Tongue, and a blue banana to claim some parcel of land/ruin/castle to use, could someone (by virtue of doing the impossible) claim said land/ruin/castle, whether it became a IG/Module Area or not...
Like take whats left of the Caduz Temple on Dregar, could Daralith *if he so desired* do WHATEVER is necessary, to make it ONCE AGAIN the Temple of Caduz

Yes, he could try and that would even be within the realms of possibility.

Some other examples of player generated/built things like that: The Citadel of Dorand in Lyn (formerly known as Lar), the temple of Folian S'pae, the Citadel of Toran in Huangjin.
 

Dorganath

Re: Claiming Ancient Ruins
« Reply #9 on: February 05, 2008, 08:48:50 am »
Quote from: ShiffDrgnhrt
Like take whats left of the Caduz Temple on Dregar, could Daralith *if he so desired* do WHATEVER is necessary, to make it ONCE AGAIN the Temple of Caduz

Actually Drizzlin has sort of asked me about that, since I was the GM who ran the quest that got it destroyed way back when. And that, actually, is an excellent example of what I was saying above.  He could seek to reclaim that temple for Ca'Duz, but a big part of the reason why the temple was destroyed in the first place still exists, and that reason would have to be overcome before it could happen.  In truth, Daralith might have greater success if he were to dig his own cave to house the temple using a wooden spoon rather than making an attempt to reclaim the broken temple.

So again, it's a valid goal, but it is not just a matter of pointing to a parcel of land, gathering gold and goods.
 

ShiffDrgnhrt

Re: Claiming Ancient Ruins
« Reply #10 on: February 05, 2008, 05:57:53 pm »
Well I never said it should be easy, I was just asking for the plausibility of such a goal.  If doing such a thing as building/claiming some thing is doable, regardless of whats required to accomplish it, is possible.  so yes, I understand Stort-old...  Errm Stort was the result of a lot of work, but that doesn't mean it must be the only example of an individual/organization doing something like that.
 

Dorganath

Re: Claiming Ancient Ruins
« Reply #11 on: February 05, 2008, 07:03:46 pm »
Quote from: ShiffDrgnhrt
Stort was the result of a lot of work, but that doesn't mean it must be the only example of an individual/organization doing something like that.

As mentioned above, it isn't. :)
 

ShiffDrgnhrt

Re: Claiming Ancient Ruins
« Reply #12 on: February 05, 2008, 07:34:14 pm »
Missed that Post by Ed  >.<  But Okay, thanks for the Clarification.  :)