I'm a big fan of "Demon Dice" from The Witcher. It's kind of like poker with 5 six-sided die. roll 5d6 and look for pairs, straights, three, four and five-of-a-kinds. Hold the dice you like and roll the ones you want to discard/redraw. The second hand between both players is tallied with how many pairs you get. So one pair is beaten by two pairs, three of a kind beat both, three-of-a-kind and a pair beats that, a straight (1-2-3-4-5 or 2-3-4-5-6) beat those, four-of-a-kind and five-of-a-kind beat those.so in rising orderhighest dice (rare not to get a pair, but I suppose 1-3-4-5-6 is possible)one pairtwo pairsthree of a kindthree of a kind plus a pairstraight 1-2-3-4-5straight 2-3-4-5-6four of a kindfive of a kindTypically I do two rounds with one discard, but you can add rounds for discards/rerolls or go flat out 1 round with no discards for game style. With multiple rounds, you can raise and fold accordingly, betting on your discards/rerolls to get you a better combo.Other variations, you can roll 4 dice and make the 5th a wildcard. The 5th die remains undetermined until you want to declare your combo in the final round. I call that one "Blind Man's Bluff" You could also go "Snake Eyes Wild" and make the ones all wild cards.Or you can make the game "Loser's Fortune" and go the reverse order of winning combos. So 6-6-6-6-6 is the worst and 1-3-4-5-6 is the best. The object then is to have the "worst" hand to win. You want to discard those pairs and high dice, shoot for the worst possible combo.