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Author Topic: Layonara Maps: "Driving Directions"  (Read 275 times)

miltonyorkcastle

Layonara Maps: "Driving Directions"
« on: September 22, 2010, 11:33:37 am »
This thread is for all those questions about how far one place really is from another, and how long it will take to get there. Why? Because there clearly is some confusion as to how far and how fast our intrepid adventurers can travel in a given day (by players and GMs alike, heh).



How this works:



1. Fill out the form below. (copy and paste into your post)




   
Quote:

   
   
      
   
   

         
            [b][u]Layonara Date[/u][/b]:

[u][b]Continent[/b][/u]:

[u][b]Starting City/Location[/b][/u]:

[u][b]Ending City/Location[/b][/u]:

[u][b]Vehicles (Horse, Dragon, Cart, etc.)[/b][/u]:

[u][b]Magic (Haste, Teleport, etc.)[/b][/u]:

[u][b]Additional Notes[/b][/u]:
         
      

2. A GM will respond with the appropriate distance from your starting point to your ending point, as well as how long it will take for your character to make the trip. We will take into consideration everything from terrain (it will take you much longer if mountains are in the way, for instance), to trade routes, to lack of roadways, to magical barriers.



Simple, yeah? We won't always be able to respond super fast, so if you need to post something that has to do with distance, just note in your post that you're waiting on confirmation of how long your journey will take, and then update your post when we give you the answer.
 
The following users thanked this post: Serissa, geloooo

Aerimor

Layonara Maps: "Driving Directions"
« Reply #1 on: September 23, 2010, 01:51:01 pm »
Layonara Date: Any

Continent: Belinara to Voltrex

Starting City/Location: Hilm, Belinara

Ending City/Location: Ov'dear, Voltrex

Vehicles (Horse, Dragon, Cart, etc.): Dragon, Ship

Magic (Haste, Teleport, etc.): Tree Walking Branch, Barbarian movement.



Additional Notes: Hey Milty, just seeing what you can and can't handle.  Just getting a feel for this, so we know limitations and what not.  Someone had to be first, with that said, here is a toughy for you.



Single person (Aerimor) With Barbarian Movement travels from Hilm to the entrance to the deep via Dragon wing.  From the entrance to the deep to the Emerald Mines he travels on foot with barbarian movement.  He losses two days for fighting on the way.



He departs the Emerald mines after spending half a day in battle and exploration and travels to the Surface again (not to Hilm) and losses one day in battles.



Once on the surface he uses his attunement with nature and tree walks to Port Hempstead Fields.  There he spend half a day resting before using the House Portal to travel to Arnax.



From Arnax he travels via ship to Voltrex.  He by-passes 'visitor check-in' with a pass and exits the port city on foot.



Once in the forests he travels via the quickest route (flying? but not dragon wing, maybe dragon whelp?) spending one day in the verdant growth and natural bliss of one of the plethora of forests he passes through.



If you can't do the Deep, Hilm to Ov'dear via the route listed above, unless there is a quicker one.



Like I said, interested in your abilities at this point and what we have charted/figured out.



No rush, just a test run.
 

Unknown User

Layonara Maps: "Driving Directions"
« Reply #2 on: September 23, 2010, 04:36:36 pm »
Layonara Date:Once each season (4 trips)

Continent:Mistone

Starting City/Location:Ulgrid Fortress

Ending City/Location: Lyn

Vehicles (Horse, Dragon, Cart, etc.):Level 22 monk running

Magic (Haste, Teleport, etc.):Monk Speed and barbarian speed

Additional Notes: He is in a hurry with vital information.
 

Unknown User

Layonara Maps: "Driving Directions"
« Reply #3 on: September 23, 2010, 04:44:05 pm »
Layonara Date: N/A

Continent:  Mistone to Dregar

Starting City/Location:  Leringard

Ending City/Location:  Lor

Vehicles (Horse, Dragon, Cart, etc.):  Two scenarios: 1) ship, port to port and 2) via portal to Prantz then horse from Prantz to Lor at normal riding speed.

Magic (Haste, Teleport, etc.):  Haste

Additional Notes:  N/A





Thanks!
 

jlw75

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    Re: Layonara Maps: "Driving Directions"
    « Reply #4 on: September 24, 2010, 02:59:40 am »
    where is this place or where do u larp can u message me where u do it because i cant see any post some reason unless there arent any post
     

    Aerimor

    Re: Layonara Maps: "Driving Directions"
    « Reply #5 on: September 24, 2010, 04:55:57 pm »
    Layonara is a online role playing world with the Never Winter Night system.

    We do not LARP.  I can suggest you look up SOLAR if you are in the South East United States.  NERO if your in the North EAST.  General NERO searches if you're in the States.  If you're from another country just search LARP and your country.

    Luck to you,

    ~Nimrod
     

    Masterjack

    Re: Layonara Maps: "Driving Directions"
    « Reply #6 on: September 26, 2010, 04:53:08 pm »
    Layonara Date: All 4 seasons
    Continent: Mistone
    Starting City/Location:Ulgrid Fortess
    Ending City/Location:Lyn
    Vehicles (Horse, Dragon, Cart, etc.): Walking and using ship if it is faster.
    Magic (Haste, Teleport, etc.): Monk speed and barbarian speed
    Additional Notes: level 22 Dwarf Monk. He needs to run an urgent message.
     

    ShiffDrgnhrt

    Re: Layonara Maps: "Driving Directions"
    « Reply #7 on: October 22, 2010, 11:56:08 am »
    Layonara Date: Any Date (looking for an average, barring atorms, Sea Dragons, Cult invasions, or whirlpools)
    Continent: Mistone
    Starting City/Location: Leringard/Vehl
    Ending City/Location: Vehl/Leringard
    Vehicles (Horse, Dragon, Cart, etc.): By foot and by ship, both ways
    Magic (Haste, Teleport, etc.):
    Additional Notes: Tyra lives in Leringard at the moment but has business in Co'rys she tries to regularly attend to.  Looking for the reality of her going back and forth and getting anything done, or arriving quickly to respond to soemthing.

    Layonara Date: Any as above
    Continent: Mistone
    Starting City/Location:  Fort Vehl/Dapplegreen Outpost
    Ending City/Location: Dapplegreen Outpost/Fort Vehl
    Vehicles (Horse, Dragon, Cart, etc.):Foot
    Magic (Haste, Teleport, etc.):
    Additional Notes:When living in Co'rys, she stays at the tower and travels to/from Vehl.  Looking for the relative speed she can go to and fro.  Also, times if she avoided main roads and went as directly as possible as well as traveling while trying to remain unseen.  Thanks
     

    miltonyorkcastle

    Re: Layonara Maps: "Driving Directions"
    « Reply #8 on: October 22, 2010, 03:18:43 pm »
    //// apologies for the delay on this- after the forum issues and the loss of posts, this got put on the back burner, but rest assured, I'll get back to this for you. ////