I would suggest, as a way to signify you are diguised with the limitations of hte game mechanics, that you setup a quickslot macro that describes how you are dressed. Face isnt visible, speaks in a low(er) voice, walks stiffly as opposed to his usual loping gait... or something like that. Then just spam that eveytime someone walks up. well, not spam, but you know what I mean. You may have to split it into two quickslots if its too long. I realize spellcasters are short on quickslots but, two temporarily for this purpose would be worth it I think. The only problem is that people may think "oh, he's describing his appearance, that means I should go over and be suspicious!" heh But hopefully overall it will work out better than not doing it and haveing people recognize you.
I agree with Talan here. The responsibility is with you to let people know you are in disguise otherwise people who know you will just assume it is you. And the just because you have a disguise does not mean people wont recognise you. You will have to give people the chance to roll probably spot to see if they can recognise you. As far as the DC goes, that would depend on how well people know you in the first place and how good the disguise it. Even wearing a helmet there is a lot of things that will give you away. Voice and body language being two thatjump into my head straight away. I would say a DC of between 20-30 should probably be sufficient to recognise you.
I'm sort of torn between agreement and a "just deal with it, everyone has to at some point." There are a lot of cases where people blow decent disguises because of the floaty name, and also many more where there is perfectly good reason for recognizing a disguised character. Either way, reminding people to think twice before identifying a silent figure cloaked from head to toe across a city crowded with NPCs, is not necessarily a bad thing. Yes, the disguise itself is not enough, you have to roleplay it and emote it and all that, and may still be recognized. But if you don't type at the speed of light, it's hard to get out a description before half the people in the town blurt out your name. Just put a little thought and roleplay into it on both sides, is all I'm saying.Edit to point to what Talan said about the quickslotting a "HEY GUYS, GUESS WHO" macro. (Maybe not that one, exactly.)
Do you have any skill points in bluff? If not, [your character] may not be as good at disguising himself as he thinks he is. His attempts at lowering his voice may not fool anyone who knows [him] fairly well, and the helmet may not fit [the character], and his fighting style (even though he does his best to change it) is probably much like it always was - especially in pressed situations.[I edited this one to make it more generic and less about one character, but it is otherwise as originally written. - Gulnyr]
I think ycleptions point is important, today people used such checks, to deliberately and maliciously ruin another person's fun and enjoyment of a game for OOC reasons, using OOC information IC. This isn't what it should ever be about.**This wasn't everyone, just 1-2 people, I said people, not everyone. I won't say their name as they know who they are, I have no proof, if I get it, I will be sure to submit it, they said as much as to promise to force me to quit/ruin my time in tells before I knew how to screenshot**
In my humble opinion... perhaps preform checks should be used if you are playing the role of a different person every time you meet someone, especially if its the same people over and over?Just an idea, mechanics wise.
]If Character HidyNoname does something that draws attention to themselves it is more likely they will be remembered either by face, voice, manner, association than Character Smith that just blends into the background.