My new idea is to do a temporal-shifting as part of a storytellers prerogative. In other words, while my PC in game seems to be moving up and down the roads with the speed of a passenger jet, what is really going on is that all of her disparate adventures over the course of a year in game time in, say, Fort Vehl, really happened all during the brief period of time she was there.
I think this is pretty much how all of us handle this distance/time issue. We commonly refer to the effect as
time-bubbling, or "this quest is in a time-bubble." You then arrange the time-bubbles into an array that makes some sort of sense.
And yes, sometimes I get very confused as to where my character actually is at any given time of the year. :p
inventing some sort a fast non-combat travel enchantment
It's called "teleport."
Though as only wizards and druids can accomplish the feat on command, everyone else has to take the pre-built portals or make the long trek. Hence some of the recent
requests that other classes get "fast travel" modes.