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Author Topic: Roleplaying death and returning to your grave  (Read 115 times)

diagnull

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    Roleplaying death and returning to your grave
    « on: January 11, 2008, 04:22:06 pm »
    Something I was a little unclear about...

    The whole "death - grave - return to grave" mechanism...is this considered IC or OOC.

    For example, If I die, and I am trying to return to pray at my grave, but I know there are monsters nearby that I coudn't defeat before, if I ask someone to help me "return to the place where I fell in battle", is that an appropriate IC action...or not?

    Just curious hot to RP it...

    Thanks,

    -D
     

    EdTheKet

    Re: Roleplaying death and returning to your grave
    « Reply #1 on: January 11, 2008, 04:40:19 pm »
    Well, it's not really a grave of course, as you didn't get buried, obviously, but that's the marker we have.

    Asking somebody to help you return to the place you fell is very good. For example, to feel whole again or lift the anguish, because you do feel the effects of a recent death (hence the penalties to the stats).
     

    miltonyorkcastle

    Re: Roleplaying death and returning to your grave
    « Reply #2 on: January 11, 2008, 05:53:10 pm »
    What Ed's saying is, yeah, the death system is a very IC thing. On that token, while you're recovering from death, we mechanically represent the effect by making your character look "ghostly." Really, though, your character isn't ghostly at all, but hagard, like he's just had the tar beat out of him/her (which was likely the case), or sickly, drained. Your character feels awful, in all senses of the word, until he/she has recovered, either by giving the body the time to work it out on its own, or by making the "spiritual" connection to the place of death. By all means, play out your character's distress during times of recovery, and the depth of meaning in returning to the site of your character's death. Death is no light thing, afterall, despite how seemingly trivial a video game can make it seem.