Also... from the Azattan page.QuoteCleric Alignments: * Neutral Good * Chaotic Good * Chaotic Neutral and from the Dark elf page...QuoteAll PC Dark Elves must be submitted as one of the following alignments: True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil. The lone exception to this rule is if a Dark Elf is submitted as a cleric of Az'atta, in which case they may submit with a Good alignment.Note that there is nothing stated specifically that there cannot be any neutral Azattans.
Cleric Alignments: * Neutral Good * Chaotic Good * Chaotic Neutral
All PC Dark Elves must be submitted as one of the following alignments: True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil. The lone exception to this rule is if a Dark Elf is submitted as a cleric of Az'atta, in which case they may submit with a Good alignment.
In fact, Azatta having chaotic neutral clerics is explicitly allowed.
Not ALL chaotic neutral people torture. Not ALL True Neutral people attack unarmed foes. Note the usage of the word "may".
If one is truly an Azattan follower however, I would fully expect them NOT to use weapons, or poison, or kidnap, murder, torture. Otherwise they really aren't Azattans.
Real interesting point there...makes me think a bit about how the system is implemented. But then, it also makes me wonder if we did this if we'd see a whole lot more clerics of Az'atta.
like a daughter of a family of dwarven Voraxians who adopts this contrary philosophy out of rebellion and dates dark elves. You never know.
And in truth, its a lot rp yes, but also because if you disallow future bios from having a az'attan deity field for tn and cn DE, then you should simply scrap the whole raising aspect and deity spell effect all together. As a lot of spells will apply per deity/allied/friendly. It's a stretch (yes I know), but if you change this aspect of the lore, you will have to adjust the spells (in the best of world). This will truly give a lot less luster to anyone who would want to play a cleric of az'atta in the future. And this gave an other options to those who wanted to play a DE but didn't like the other two deities, beside the choice of putting no deity at all, which would take a lot of the RP away of playing a DE as their faith is something that seems to be entrenched deeply in that race, unless I'm mistaking.
Not trying to convince you Dorg, just exploring the different aspects.To answer your question. Basically because of the recent changes to the dogma, where you have a deity that now shuns any weapons of their clerics (and obviously their followers, unless to defend themselves or others, without of course running toward trouble and then state oh it was to defend them), now there is the sight of seeing even more restrictions coming along. At one point there can be so much taken out that the people looks at the deity pages and just decides to look elsewhere, and what you have spent a lot of time creating you see hardly used to almost not used at all. Beside Marcus who still plays regularly, I don't see many more active character that follows Az'atta beside the one I created recently.
You were wondering if taking out the death penalty of raising a dead char for the cleric of az'attan would have more people playing them. But at the same time if you put even more restriction on the other side, then it doesn't balance it out. I understand that to have a diversity in the deities, you need to put some restriction on certain aspect of Role playing to a deity and not to an other. But putting too much can also just right away kill of the use of that deity.
While yes they are a lot of friendlies and allies that can be helped with the system, it comes back down to, would a cleric of Az'atta willingly go with people who are about to kill hundreds of trolls to get to the sapphire?
Why not? Couldn't an Az'attan use primarily protective and healing spells to help keep the others from harm?
Well technically yes, though if they were running around killing things for being "evil", it would be a lot like a militant vegan selling mink coats and burgers.
And what about Aeridin? They, played correctly, are even more pacifistic than Az'atta.
This seems to be more of a focus on mechanical benefits and less on the RP behind the choice.
Well in all reality, when someone creates a char, they don't only look at the RP aspect, they also look at the mechanical benefits and all. it goes hand in hand I think.
yes but that would also go with the "well she knew that there was going to be mass killing, how did it show Az'atta's willful nature to redeem all, if one of her clerics went on a genocide?" That would go against her peaceful mantra. It's well and all to say, well you go the first time because you don't know, but then you shouldn't go for a second third and forth servings.
But in this game setting, that is impossible to do as your char would stagnate, you'd then have the RP which I will admit is a lot of why I play here, but personally I will freely admit it, I'm no Storold. I can't just stand sitting around for 8 hours on the same bench. I need diversity. And I think it's safe to bet that most of the people playing here are the same.
Although I do wonder, how long did it take for you to level your chars just by the gm taps? also if you were in the 20;th level+ a 5 hour quest is 100000xp;) Hehe. Kidding asside though, I guess it all depends on the personality of the player behind it and his gaming time also.
Thanks to rowana for pointing out this thread, I had gone through the forums quickly when I returned and then marked them all as "read" so I missed this one (could be I missed more, if I did, it's not intentional so let me know).I have removed CN as possible alignment for cleric characters following Az'atta.The reason for this is that if CN is properly played, it cannot be reconciled with Az'atta's dogma.Yes, this will make it more restrictive. And no, I am not concerned about that. The pantheon with its 28 deities is not aimed at ensuring each deity gets the same number of player characters, that's not the intent.The intent is to have a diverse pantheon that covers many views and thoughts, something which it does now. Pacifistic deities will inherently have less player characters than militant deities. This is because of the nature of the game NWN/D&D, where character advancement is through XP gained by combat for the most part.