What still seems to be separated in your mind is that being a Pyrtechonite trumps being a Champion. It does not. This is an inclusive situation. There are requirements for being a Pyrtechonite, and there are requirements for being a Champion.
Take two characters with identical builds except one has Weapon Focus in some weapon and the other does not. Which is going to be more effective? with that weapon? The answer is simple. I'm conceding here that the choice of weapon for an Unholy Champion of Pyrtechon is probably irrelevant. However, if such an individual is going to be a Champion of Pyrtechon, it behooves them to be as destructive as possible. Again, this can be expressed by choosing the weapon with the highest average damage per strike, but setting that aside and keeping the idea that Pyrtechonites have no specific favored weapon, the most effective Champion is going to be one that focuses on the nuances and particulars of one specific weapon rather than splattering his training over many.
For a Chaotic Pyrtechonite it's not about "focusing" so much as favoring and becoming very effective with a particular weapon.
A Jack-of-all-Trades is a master of none.
This idea is not in conflict with the lore surrounding Pyrtechon, nor is it in conflict with the lore surrounding champions. Pyrtechon would want his Champions to be the best destroyers possible, and a mechanical manifestation of that would be requiring a Weapon Focus feat.
Point Blank Shot is not a valid comparison here, because it does not apply to melee weapons. Champions are primarily a melee-focused class.
I really do understand your arguments, and I find value in them. I also suspect this one little feat may be upsetting a planned progression for a character of yours toward UCoP. If this is true, that's fine. I get it. But I also have to wonder why not also debate the merits of 5 ranks in Hide. Why would the Destroyer's Champion need or want to hide? Is he only to destroy in stealth? I doubt it. Lore-wise, that makes less sense than the original complaint, don't you think?
Sure! And in doing so, you would also want to figure out how to make the biggest mess possible with that weapon, so Weapon Focus fits well.
So again, keeping a Weapon Focus requirement for all Champions (regardless of deity) seems to make a lot of sense, because it's consistent for Champions. If we're going to take that away, we shouldn't call them Champions, but that seems kind of a big and unnecessary shift for such a minor matter, when most or all of the lore matters related to UCoP can be solved simply by opening up the requirement to any Weapon Focus, not a specific one.
Though I would say...I would laugh a lot if someone tried to make an UCoP with Weapon Focus: Dagger...unless that someone was an over-caffeinated dual-wielding jackrabbit with a meth habit.
But I also have to wonder why not also debate the merits of 5 ranks in Hide. Why would the Destroyer's Champion need or want to hide? Is he only to destroy in stealth? I doubt it. Lore-wise, that makes less sense than the original complaint, don't you think?
I agree, this is an inclusive situation. The Champions are the cream of the crop, the very best Pyrtechonites out there; they take the dogma more seriously than anyone else. Surely the requirements for being a Champion can only be taken into consideration when one has met the requirements for following Pyrtechon. I am simply saying that a Champion embodies the dogma of a religion, and if there is no favored weapon there, then it should not be a requirement.
Seeing as they are based on the Champion of Torm, which requires weapon focus in a melee weapon, I can understand where you're coming from, but if the greatsword focus is to be opened to any weapon (or dropped altogether), a ranged Champion does not seem that unreasonable to me.
(as even though the class is based conceptually on CoT, its pretty obvious that it is mechanically based on the Blackguard)
All other Champions have a favored, weapon, so yes, weapon focus should be kept consistent for them. Pyrtechon does not; he is decidedly inconsistent in that regard, and it is my belief that his Champion requirements should reflect that.
Umm... what does that actually mean? Is there a universal idea of a champion that is somehow equally applicable to Toran, Corath, and Pyrtechon, three incredibly different gods? Sure, if there was an order of "Champions" that took certain vows and somehow viewed equally across the board as filling the same function, but just serving different gods, that would make sense. But that really doesn't seem to be how the flavor of the classes are written (or maybe it is and I've just really missed the mark on understanding that one). If that's the case, then why not just have "Divine Champion" as a class, make the requirements static, and let people who follow any god become one? That would be actually be sort of nifty. I know back in my heyday Jet would have loved to become a Champion of Ilsare. But again, unless I've really missed the mark on understanding this, being a Pyrtechonite should trump being this ambiguous "champion." That's what the flavor of the class is, its what makes it different, and I have a very hard time believing that someone would be selected as a champion of any faith that didn't at the very least strive to be the very embodiment of that faith.
But why become focused on a particular weapon when that leaves you at risk of being a one-trick pony? Maybe tomorrow his free-spirited whims would lead him to want to set someone on fire and pound them into submission with his bare hands?
But that's enough about mechanics... I thought Layonara was about roleplay first, and game mechanics third or fourth? And the fact is that Weapon Focus may be the defacto feat for most fighters because, yes it is a good feat for someone who wants to lock themselves into a weapon, and it frankly fits the backstory of most characters who are usually trained with one weapon. But roleplay wise, what is it? It is long-term training and experience with one weapon, focus on it over all others. There's really no escaping that unless we really want to downplay the roleplaying value of feat selection. I honestly don't think it makes sense as a necessity. Yes it makes sense for Champions of other gods, I grant you that, but I again ask: what does that actually mean in regards to being a champion of this god?
The Champion of Toran doesn't have that Hide requirement, am I wrong? Neither does the Champion of Vorax. Why not? Are they not all Champions first, and followers of their gods second? Yes, there is an alignment difference - Toran and Vorax are good, Corath and Pyrtechon are evil. This much is clear as day. But this is at its heart a mechanical difference.
Which to me means there are really two options here: either champions are tailored to their god, or they are some other more universal concept. Restricting it based solely on alignment is honestly just bad roleplaying.So here are my two propositions: accept that champions are unique to specific gods and tailor the PrCs to reflect that. That likely means whole new abilities, whole new requirements, although I think the write-ups wouldn't need to be redone. Sadly, this means that other gods will be left championless unless someone really wants to take the time to construct new classes for all of them, but maybe that's ok. Maybe the only gods who have need of specific champions are the ones that already have the classes.The other option is to toss out specific champions of Toran, Corath, etc. and house them all under the "Divine Champion" PrC. This seems to me what you've been alluding to the desired case. If this singular class existed, the restriction could just be Weapon Focus, BAB +7, and no alignment restriction. Sure, people would need to be the same alignment as the god they wanted to champion, but that's what character approvals are for. This is the less sticky option that, in a weird way, gives characters of other gods something fun to work towards if they so desire. It also I think reconciles some of the inconsistencies that exist in the current understandings of "Champions" in Layonara.
Answer me this: Why is this not a reasonable compromise?
The issue of balance was mentioned in the last post. Dungeons and Dragons has been around for decades. From these decades of play and experimentation spawned two prestige classes, the Champion of Torm and the Blackguard. These classes have no doubt been modified countless times over the years to bring them into balance with each other. There should be no clear favorite as to which is the superior class.
To remove the weapon focus requirement from unholy champions would not throw the Champion classes out of balance, it would throw them into balance. Think about it. The only additional requirement of a good Champion (as mechanically compared to the Champion of Torm) is that they have their weapon chosen for them from the start. The Unholy Champions (as compared to the Blackguard) are now required to take a whole new feat. Assuming the classes started in balance, as I have and I think many others would too, this throws them mechanically out of balance.
I don't think I'm being too bold in stating that there is more justification for a Champion of Corath having weapon focus than a champion of Pyrtechon, as Corath has a favored weapon and Pyrtechon does not. However, I fail to see the problem in removing the requirement altogether from both classes, since it is not mechanically enforced and it only serves to unbalance the classes.
As for the responses being disproportionate, I know I don't have to explain to anyone here how seriously Layonara takes its lore. The character submission process is proof enough of that. We are simply making this an issue because we feel something is wrong and that it would better the world for it to be fixed.
On a side note, and just out of curiosity, why is there no Blackguard class on Layonara? We have paladins, it seems perfectly reasonable that we would have anti-paladins.