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Author Topic: Staff of the Woods - Summon Problem  (Read 867 times)

Pankoki

Staff of the Woods - Summon Problem
« on: November 15, 2005, 08:58:00 pm »
[orange]The Staff of the Woods is summoning wizard summons. When used by a True Neutral Druid I recieved a Flying Libram, instead of the appropriate Druidic equivalent summon.
 

Talan Va'lash

RE: Staff of the Woods - Summon Problem
« Reply #1 on: November 16, 2005, 04:12:00 pm »
Sometimes after logging in you have to use one of your summons (cast from a spell) before items that summon will recognize whatever it is that changes your summons for being a druid/ranger etc.

This happens sometimes when using scrolls.  Though its not all the time, but casting a summon then doing it seems to fix it.  Either that or its the resting to memorize spells not sure.

-TV
 

orth

RE: Staff of the Woods - Summon Problem
« Reply #2 on: November 16, 2005, 04:25:00 pm »
The summons script is tricky due to multiclasses.  What if you are a wizard/druid?  Ranger/cleric? Because of this it uses the GetLastSpellCastClass.  Which in normal situations with casting summons works fine, but with items and summons, it may not.  

This is maybe why Talan's suggestion works.  Cast barkskin first, then use the Staff and see what happens please?
 

Pankoki

RE: Staff of the Woods - Summon Problem
« Reply #3 on: November 16, 2005, 05:35:00 pm »
[orange] That did it. Cast barkskin on myself and then I got the appropriate summon from the staff. Thankies.
 

orth

RE: Staff of the Woods - Summon Problem
« Reply #4 on: November 17, 2005, 05:04:00 pm »
I tried thinking of a way to get around this but there doesn't seem to be one with the hardcody goodness that goes with scrolls/items.  So I'm going to leave it be, I think it could be used with some interesting and fun results.