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Author Topic: Taunt action  (Read 3147 times)

Tobias

Taunt action
« on: September 08, 2019, 10:45:24 pm »
Not sure if this is a bug or not but, I’ve notice if I’m in combat and want to use the taunt action on an enemy it doesn’t work unless I stop attacking. The skill/action does queue but doesn’t execute. I thought it would function similar to knockdown.
 

davidhoff

Re: Taunt action
« Reply #1 on: September 08, 2019, 11:25:07 pm »
The only way i get it to work is to toolbar it and do it as my first attack...once you attack them or they attack you it wont work
 

Tobias

Re: Taunt action
« Reply #2 on: September 09, 2019, 08:49:34 am »
Yeah typically that is what I do as well but if more come I’d like to taunt my next target without coming out of combat.
 

Olme

Re: Taunt action
« Reply #3 on: September 11, 2019, 07:45:42 am »
I do not believe this is a bug at all

Taunt is a separate (not a combat action/mode.)

Therefore it is necessary to 'drop out of combat'  to complete the Taunt  action.
This has the consequence of immediately making the character 'flat-footed', with any inherent penalties, until you resume combat. (or another action)

 More details here :
 https://nwn.fandom.com/wiki/Taunt

 
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Script Wrecked

Re: Taunt action
« Reply #4 on: September 11, 2019, 08:20:08 am »
From the above link:

"Taunt counts as an offensive action but is not an attack per se."
 
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