Stranzini - 2/27/2006 4:16 AM I think the musical instrument crafting is not very developed, and it could be fun both to develope the crafting possibilities and increase the variety of instruments available to the bards. What we have now - as far as Sen can see anyway - is a crafting cycle that is rather repetitive: chimes, tambourine, harp, guitar, violin, change wood, rinse and repeat. The instruments do not seem to have tremendously interesting powers either - they don't look commensurate with the benefits that can be gotten from armor, belts, boots, and weapons especially with the various combinations of enchantments and enhancements available for weapons. I also notice hardly any bards actually using instruments except (a very few) as props...so they obviously don't think they are very useful. Obviously we don't want the horn of summoning an eighteenth level barbarian fighter on Layonara. But there are surely some moderate items that could be fun to use and not out of line. We can stay low-.magic, even no-magic, and still recognize that music can be its own magic...it has certain powers to stimulate, cheer, persuade, seduce... And...instruments can be made from many different materials. The crafting will be more stimulating if everything isn't a variation on a different wood plus spider silk.
Stranzini - 2/27/2006 8:05 AMHmmm...but given the way the dwarfs talk, perhaps they would use bagpipes instead of trumpets to go to war.
darkstorme - 7/26/2006 7:35 PM Well, the problem with most of these (admittedly fun) ideas is that they involve new model creation, whereas all the other instruments are adapted from their CEP models. Lots 'o work. If Talan says they are working on it, it may come to pass... but otherwise, best be working up the .erfs yourselves to submit to the team for consideration. (I would if I could, but I have no talent in such things.)