Ar7 - 10/11/2005 7:18 PMSimilar topics have been started from time to time and I always remember that Ghost was against any restrictions, well so am I. You seem to forget why people come to Layonara and what do they seek here. People are here to have fun, for some it is the RP, for some it is the adventure and for others, like myself, Ghost and many others, it is crafting. We do it, because we enjoy it or due to some circumstances, like a nearly empty server during the time we play. Most of the time I am online, I craft, I do believe many others do the same thing. If you take it away from us, we will probably play a lot less, as you take the fun away.Ar7
Stephen_Zuckerman - 10/19/2005 12:02 PMMy opinion is summed up simply in this: Class-based bonuses.To elaborate, I am essentially agreeing with those who have said that instead of restrictions, certain classes should get bonuses to various crafting schools. In all honesty, I feel the system could be more realistic if each crafting skill were tied to an appropriate other skill, but not only would that be drastically tedious to implement for our GMs, that sort of thing is already somewhat displayed in the number of skill points per level each class gets. In other words, Fighters and the like (2+INT skill points per level?) would generally be the worst craftsmen, while Rogues (with a whopping 8+INT) would generally be the best. Admittedly, there would be some differences, including a greater inclination towards smithing than Rogues, for Fighters, but the general idea is reasonably apparent.Now, however, I've got to go get ready to leave. Adieu.
Harloff - 10/19/2005 1:17 PM*scratches his beard* I can't help but wonder why the existing crafters are the ones that defend the current system so agressively...
Wintersheart - 10/19/2005 1:32 PMQuoteHarloff - 10/19/2005 1:17 PM*scratches his beard* I can't help but wonder why the existing crafters are the ones that defend the current system so agressively...Because we are the ones who has put effort into it!
Harloff - 10/19/2005 1:42 PMQuoteWintersheart - 10/19/2005 1:32 PMQuoteHarloff - 10/19/2005 1:17 PM*scratches his beard* I can't help but wonder why the existing crafters are the ones that defend the current system so agressively...Because we are the ones who has put effort into it!*slaps his head* why didn't I think of that...
Harloff - 10/19/2005 7:17 AM*scratches his beard* I can't help but wonder why the existing crafters are the ones that defend the current system so agressively...But as one of the high level crafters with many different crafts as well i would hate to see all my work go down the drain as well. If the system should be made class dependend i think it should only have minor influence say figther and barbarians have 5 or 10 % extra chance on succes with weapon and armor crafting, rangers have 5-10 % extra on wood craftin etc.. no more than that.
Ar7 - 11/3/2005 11:12 AM*sighs* I would really like to know why some people try as hard as they can to limit CNR. Why? Some will say that it would balance the overall economy of the world. But if you look at the current situation, then the people who have reached a high level in a number of crafts are exactly those people that do not sell items for a low price or mass produce them. It is in their best interests to keep the economy stable. Do you really think that people like Plenarius, Gloin, Kobal, Harg, Andraia, Eldarwen, Xiao, Enzo are the ones ruining the economy? Others will say that it is too easy to become level 20 in all crafts and that ruins the feel of the world. We have hundreds of players, almost all of them craft, but how many master crafters like Gloin do you see? Examine the tradeskill page and you will see that those characters have been here for a long time and they spent most of their time crafting, don't you think they deserve it? And no, it is not possible to become a master in all crafts over night. So please, stop trying to fix what isn't broken. Our CNR is great, it is already class and race dependant ( as was already said ) and very difficult for a beginning player. If you do not craft, fine, if you do, once again, fine, but any kind of limitation ( especially if it doesn't bring anything good to the world ) always causes frustration and takes away the fun.