NWN Discussions and Suggestions > CNR Suggestions/Discussion

CNR some love to those who love crafting!

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Guardian 452:
If I were level 1 character and able to access materials to become level 20 in 11 tradeskills that any player can do.... Smelting, Weapon Crafting, Armor Crafting, Alchemy, Tinkering, Woodcraft, Enchanting, Gem Crafting, Tailoring, Cooking, and Infusing[/i]....  The Player Experience tied to crafting alone would make me ONLY character level 9 (maybe 10?). So lets see how many hours, days, weeks, Months of work at crafting tables would that be? No idea... but LOTS. How much money would I have spent in broken tools, and ingredients like oils, acids, etc etc?  again... no idea but LOTS !!

Yes I know I left out Scribing, Fishing, Music Instruments, and Poison Making... Fishing cause no one is 20 the others because they are a bit limited in who can do them.


I do know I can reach player level 9 in a week or two (and that is a generous guess) of killing things, doing NPC quests and discovering POI's.


OK G.... so what's your point huh!?


My point is why is it so bleepin' hard to get CNR? It cant be because people are leveling too fast in crafting and becoming EPIC players just off crafting XP. It's gotta be economy yeah? If any Joe Roleplayer could walk into an area and pick up some emeralds and walk out, emeralds would cost Nothing cause anyone could get them. Since crafted items last FOREVER its bye bye economy. (yes I am aware that we cant fix the issue of attuned items inside NWN either, so keep reading and dont hit reply just yet! :) )



How to fix that?


Raise amount of XP rewarded on success...

But how much is too much? Clearly we dont went people "Going Epic" from just crafting. Although I do think some kind of Props to the high level crafters would be awesome (another topic I guess.. LOL)

or

Make CNR easier to get to...

Making CNR easier to get to by everyone will be the final nail in the coffin of the worlds economy IMO. So not sure that side can be fixed....it could be if we could attune items *laughs and ducks from whatever Dorg throws at him*


Maybe more of an idea for the direction CNR and Craftings takes in the next version of Layonara then.  :)

Gulnyr:

--- Quote ---My point is why is it so bleepin' hard to get CNR?
--- End quote ---



--- Quote ---How to fix that?

Raise amount of XP rewarded on success...
--- End quote ---

If the point is that it's too hard to get CNR, what does more experience on successful crafting attempts have to do with that?  Is it just supposed to make the player feel better because they got more payoff for their gathering time?

What CNR is too hard to get, and under what circumstances?  "It's too hard to get adamantium with a solo level 3 character."  "It's too hard to get cotton with a group of 4 level 15 characters."  Specifics would probably help make the point more clear.  Some CNR is harder to get in some places than others, too, so that could be a factor.


--- Quote ---Maybe more of an idea for the direction CNR and Craftings takes in the next version of Layonara then.
--- End quote ---

Check out the MMO section.  There's crafting stuff in there.  It'll be different.  Better.


--- Quote ---11 tradeskills that any player can do.... Smelting, Weapon Crafting, Armor Crafting, Alchemy, Tinkering, Woodcraft, Enchanting, Gem Crafting, Tailoring, Cooking, and Infusing
--- End quote ---

Not every character can do those, by the way.  Some require weapon feats that aren't automatic for every class, and some require spell casting.

Dorganath:
As I try to read between the lines here, what you're really asking for is to increase the "speed" of crafting. Is this a fair and correct assessment?

Guardian 452:
Speed as in how fast one levels in crafting? No I think that is not bad right now. I think my ramble was more asking for an increase to the XP that goes to your character level. Perhaps that isnt possible. Giving a different amount of crafting XP vs. Player XP.

DOnt worry this wasnt my first un popular idea and it most likely wont be my last.... I figure if I toss enough things at the wall something is bound to stick!

LOL ;)

Dorganath:
Oh I'm not worried. I'm just trying to understand your suggestion.

Greater XP (which was somewhat ambiguous) coupled with the idea for greater availability of CNR seem to suggest a faster rate of crafting advancement.

So you're essentially looking for greater character advancement from crafting?

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