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Author Topic: druids and craftiing  (Read 655 times)

lonnarin

RE: druids and craftiing
« Reply #20 on: August 19, 2005, 11:06:00 pm »
The limitations on weapon and armor types for druids in the Pen and Paper realm always irked me, as it is so black & white ridiculous that one would actually take an oath to use say, a scimitar instead of a longsword.  Yes yes, maybe the scimitar looks more like a machette than a regular sword, it is still made of metal.  Cannot wear metal armors?  Why is he swinging a metal weapon then?  whew...  the head is spinning...

If anything, I would assume that a class who could speak to animals would forsake wearing leathers as barbaric and turn to metal instead... much more humane to make armor from something that doesn't beg for its life to you when you harvest it.  Of course one could play devil's advocate and say that the druid is only harvesting the animals that his friends killed to make certain that they are not put to waste.  If I was hanging out with my friend Pelordaes, and he decided to say... storm a shopping mall full of people and slaughter them for meat... would I be an any better a person by wearing their skin?  More likely I would try to stop him or cease any friendship with him, having heard their screams in my own language.

In my opinion, druids should be able to wear and use whatever they can so long as they have a valid RP reason for it.  Oaths are things to be done with watching deities, not the sanctity of nature which is everywhere and everything, whether it's animal, vegetable or mineral.  D&D rulesets such as the one stated above in the Player's Handbook regarding proficiencies and oaths merely stereotype an entire class in large and do so with little logic or heed to variety.  It is my belief that we should pay more attention to the overall character development of a druid and what he does to protect nature rather than haggle with absolutes and stereotypical tradition.

Of course this is the opinion of one who has taken too many philosophy classes. :)

of course a wise man said it 1st... "Just keep it reasonable and within RP limits of a Druid and it will be fine.  We are here to have fun after all...but we also need to always remember RP (classes, races, alignments, deities etc.)"
 

  • Guest
RE: druids and craftiing
« Reply #21 on: August 20, 2005, 11:39:00 am »
A quick note on the bow use by druids, bows were used for the purpose of making fire, it takes no great leap to figure out that the first bow was no doubt used for this very purpose and it was probably by accident while making a fire that the rod snapped back and struck a hunting dog.
I would think arrows made by either carbon hardening the points or using flint heads or obsidian heads would be more appropriate for druids.
What I did find is that with crafting, many of the equipment required for crafting, a character needs to have the feat: martial weapons.
eg. Poison Extractor is a mace

Found that if you are either a warrior or a cleric, crafting tools are easily accessed.

Anyone else it is very much more difficult, unless of course you become dual-classed as warrior or cleric/ druid.

How does one aquire the feat needed to use some of the crafting tools? without dual classing at 5th to a class that you have really no interest in adding to your character's set path.
 

KageKeeper

RE: druids and craftiing
« Reply #22 on: August 21, 2005, 01:29:00 pm »
The not being able to use craft tools was quite problematic, especially if a druid wanted to gather some wood, since we can't equip the axe.

In an update or two ago, the Team made it so if you put a fire within a certain number of meters of a harvestable tree you would have the option of gathering wood.

I imagine something similar could be done for the other tools we cannot use. :)
 

  • Guest
RE: druids and craftiing
« Reply #23 on: August 21, 2005, 02:53:00 pm »
I would like to be able to use a poison extractor for my druid, it would not make him evil for using poison. As it is a natural weapon for all creatures, great and small, both a defensive and offensive weapon. Unfortunately, you require the feat: simple weapon, or you have to be of the rogue class to use it.
It would be nice, for my druid to be able to pack a bit of a punch to her use of darts.
Hollow darts to deliver either venom or poison, would be an asset to any druid, that really has to rely on a missile type weapon to deliver their attacks. Druids do not last long going toe to toe in melee.

Do not know if this is the place for such a posting, would not be logical for druids to have access to weapons that are either of natural occurence (animal parts) or found in a farmer's tool shed?

Still, bone and stone would be nice crafting materials.
And, I can only think of one wood that would require a quest for any druid worth their weight. That would be ironwood, and one would need to go where a druid would find not only lava flows, but a petrified forest. Druids should not like killing of anything living, monster or otherwise.

This is only a suggestion, there is but one craft that should be druid specific, to make up for the lack of weapon choices, domestic crafting. It would be a nice one, as animal empathy could be used in conjunction with this particular craft, for the purposes of animal husbandry. Also the cultivation of trees felled by those seeking the branches of various woods for weapon crafting. It could laso include the one aspect of the druid class that is missing and probably the most important, the druids creation of his own grove, glade, cairn or what have you.
I was disappointed, not knowing the mechanics of the game Layonara, that when a warrior felled an oak and stripped it of all its branches. Tree of course disappearing, the remains did not include seeds.
Domestic crafting would be a nice craft, as that would allow with the animal empathy, a druid the chance to lure wild animals back to their grove, pair them up and carry out the craft of husbandry. Personally, the animal companion you choose at first level, could be the animal the druid chooses for domestic crafting.
Imagine the druid that chooses spider as a companion, and has to go to the woods where spiders can be found and try to lure one back to his grove for domestication, a very tricky endeavor. More risk involved than a gabble full of goblins.
Just some thoughts for CNR.