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Author Topic: druids and craftiing  (Read 667 times)

jonnytheshirt

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    druids and craftiing
    « on: January 31, 2005, 12:13:00 pm »
    I may have spotted this before -

    what is the stance on druids with weapon/woodcrafting?

    By default they cannot use the necessary implements for the gathering of raw materials. Granted a druid laying waste to a forest sounds a bit OOC, however we assume all resources are renewable and you just dont find fallen branches. the creed being take only what you need - after all there are many types of druid, somebody has to make their staffs/spears/cudgels/armour etc..?

    So is plain out of the question stick to alchemy and a bit of tailoring. baking and brewing -or is it within reason to take a martial feat and take up the axe and pick for arrows etc. Or perhaps the druid is just plained banned from heaving any axe at all?
     

    Dorganath

    RE: druids and craftiing
    « Reply #1 on: January 31, 2005, 12:52:00 pm »
    I think this is one of those instances where we run game mechanics up against creeds.

    Someon a while back posted that their druid character would "gather" fallen branches, but because of the mechanics of Layonara, he still had to use an axe to do that.  

    It's somewhat ludicrous to expect a druid to use what nature provides to fashion staves, clubs and whatnot without being able to "gather" the wood because of some bit about weapon feats.  That's a very real disconnect between the "reality" of the setting and the restrictions of the game mechanics themselves.

    So.....I would say that as long as a druid does not actually use the axe as a weapon, there is a rational and justifyable reason (though meta-gamed to some extent) to take that weapon feat and equip an axe in order to harvest...er...gather wood.

    That said, the "take only what you need" philosophy would seem to be at odds with the necessity of gathering a LOT of wood to become proficient at crafting one's own staves and clubs....something it seems that druids would be good at anyway.  A workaround would be to harvest your wood, then take it to an experienced woodcrafter.  Again, game mechanics vs. how it should really work.

    Kind of reversing this logic, elven druids, though they automatically get the feat to use bows, should not actually ever equip a bow as a weapon, because it flies in the face of their oaths.

    I suppose the important thing to keep in mind is that this is an RP server, and as such, many things are RPed that aren't really possible within the restrictions of the game engine and/or the Layonara system.  If you can find a way to reconcile the gathering of wood (seen in-game as chopping down a tree), then fly with it.

    Anyone more "official" want to chime in?
     

    Leanthar

    RE: druids and craftiing
    « Reply #2 on: January 31, 2005, 01:08:00 pm »
    Pretty much what Dorganath stated.  Just keep it reasonable and within RP limits of a Druid and it will be fine.  We are here to have fun after all...but we also need to always remember RP (classes, races, alignments, deities etc.)
     

    jonnytheshirt

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      RE: druids and craftiing
      « Reply #3 on: January 31, 2005, 01:29:00 pm »
      ok thanks -  

      my druid does use a bow sometimes however, being a follower of Kithairien the great hunter, you cant really throw the spear, just mini ones via a bow - but if this is deemed OOC please note.  

      good stuff i really do agree woodworking is certainly a druidish art. just got to geta a martial feat then.
       

      Dorganath

      RE: druids and craftiing
      « Reply #4 on: January 31, 2005, 01:37:00 pm »
      Quote
      jonnytheshirt - 1/31/2005  3:29 PM

      ok thanks -  

      my druid does use a bow sometimes however, being a follower of Kithairien the great hunter, you cant really throw the spear, just mini ones via a bow - but if this is deemed OOC please note.  

      good stuff i really do agree woodworking is certainly a druidish art. just got to geta a martial feat then.


      The problem here is that your druid is a druid above all else, even the dogma of your chosen diety.  Bows as weapons are a big no-no to druids.  If you want a missile weapon, use a sling.
       

      IceDragonDuvessa

      RE: druids and craftiing
      « Reply #5 on: January 31, 2005, 01:44:00 pm »
      I may be totally off on it but isn't it forbidden after going druid to take any more weapon feats?
       

      jonnytheshirt

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        RE: druids and craftiing
        « Reply #6 on: January 31, 2005, 02:08:00 pm »
        Yep that is the discussion..the problem being that game mechanicss prevent access to Crafts - the subject being that of woodcraft in particular see above.

        So is it impossible to take a feat in martial weapons?

        "Most layonarans have a stereotypical image of druids: druids are nature loving elven defenders of forest and worshippers of Katia. ..Do not be fooled , druids are an extraordinarily diverse group"..from the ol Layo hande booke.

        Part of the discussion is therefore thinking outside the box and RP..if martial is possible the char will only wield an axe for chopping wood and not be wandering around with greatswords and Dwarven Shield axes of Death.


         

        steverimmer

        RE: druids and craftiing
        « Reply #7 on: January 31, 2005, 03:31:00 pm »
        Actually I don't agree with elven druids not being able to use bows.  The fact is that there are many types of druid as the handbook states (I won't quote it here as the passage is too long and we all have a copy of the handbook right? :D ) needless to say that a druid who is concentrated on say a marine habitat or in the case of my druid a desert one will not have the same regard for trees as say a druid who's habitat is a forest.  It is true that he will revere them as a living thing but consider this; if a druid cannot use a bow as it comes from a tree which is a living thing how then can he wear leather armour or use a wooden shield, or use any weapon at all that is in NWN?  All of these things come from living things in this game...either plants or animals.  If this rule was enforced then we're about to see a lot of druids frolicking naked in the streets of Hlint I think :D
         

        Dorganath

        RE: druids and craftiing
        « Reply #8 on: January 31, 2005, 04:11:00 pm »
        From the 3rd Edition Player's Handbook, Page 34:

        "Druids are proficient with the following weapons: club, dagger, dart, halfspear, longspear, quarterstaff, scimitar, sickle, shortspear and sling. Their spiritual oaths prohibit them from using weapons other than these."

        Any questions? ;)

        So it's not a matter of desert druids having more or less regard for trees, or elves being naturally able to wield bows.  It has to do with the oaths of druids.

        Wood isn't the problem.  See clubs, spears, staves, etc.  The problem is the weapon.
         

        nabokov9

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          RE: druids and craftiing
          « Reply #9 on: January 31, 2005, 04:29:00 pm »
          agreed, and note that the v3.5 Player's Handbook has the same list.
           

          Pankoki

          RE: druids and craftiing
          « Reply #10 on: January 31, 2005, 04:41:00 pm »
          *wonders who's going to tell Rhizome the High Druid of Sielwood not to use his Yew Compound Bow and just laughs*
           

          jonnytheshirt

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            RE: druids and craftiing
            « Reply #11 on: January 31, 2005, 07:58:00 pm »
            aye i didnt want to get in the druid bow thing i only hinted with my quote..

            I agree with steve; rules there to be interpreted ;clerics now have weapons favoured by faith where as using anything other than a mace was a holy sin before ..though maces hurt just as much.

            a druid having used bows much in her tribe suddenly says oh I must use a sling..that deosnt make much sense, even less than the mages wandering around in full battle helms and great big swords.

            I agree with leathar above: rules are there to be worked with as long as RP'ed correctly.
             

            Dorganath

            RE: druids and craftiing
            « Reply #12 on: January 31, 2005, 09:13:00 pm »
            Hey...I'm just quoting the rules.  And according to the rules, a druid's oaths are very specific and very strict.  Breaking those oaths results in a loss of druidic powers.  

            3rd Edition allows for much greater flexibility in the druid class.  Prior to 3rd Ed., Druids HAD to be True Neutral in alignment.  Now they can be any Neutral.  And while the rules give a bonus racial bow feat to elves, other rules say elven druids cannot use those bows.

            But in the end, if the GM allows it (or in Layo, if the GM team and "Big L" allow it) then have at it.

            If they don't, it's quite pointless to argue whether or not the druid grew up using the bow or not.  Once the oaths are taken, that's it.  The druid's weapons aren't "prefered" like the clerics in Layo according to the diety's dogma.  Technically, the druid's weapons are explicitly restricted to those few weapons.
             

            Brutoss

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              RE: druids and craftiing
              « Reply #13 on: February 06, 2005, 09:28:00 pm »
              Version 3.5 of the D&D rules has removed the part about "spiritual oaths prohibit them from using weapons other than these".  In fact, under current D&D rules Druids can use any weapon that the become proficient in (Elveen druids using bows is accepted as standard).  The problem with the NWN engine is that Druids don't even seem to be offered the choice.  My druid just recently gained a new level and I wanted to be able to use simple weapons like the axe for wood chopping (i.e. gathering the fallen timber).  I couldn't take Simple or Martial Weapon Profiency because that option was just not offered. :-(

               

              Dorganath

              RE: druids and craftiing
              « Reply #14 on: February 06, 2005, 09:46:00 pm »
              Quote
              Brutoss - 2/6/2005  11:28 PM

              Version 3.5 of the D&D rules has removed the part about "spiritual oaths prohibit them from using weapons other than these".  In fact, under current D&D rules Druids can use any weapon that the become proficient in (Elveen druids using bows is accepted as standard).  The problem with the NWN engine is that Druids don't even seem to be offered the choice.  My druid just recently gained a new level and I wanted to be able to use simple weapons like the axe for wood chopping (i.e. gathering the fallen timber).  I couldn't take Simple or Martial Weapon Profiency because that option was just not offered. :-(



              NWN is not 3.5.  It's 3.0-ish.
               

              Thunder Pants

              RE: druids and craftiing
              « Reply #15 on: February 06, 2005, 10:03:00 pm »
              what i find odd is that druids are offered the armor proficiencies but not the weapon ones, but then thats just weird in my oppinion
               

              jonnytheshirt

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                RE: druids and craftiing -here we go off on a limb
                « Reply #16 on: February 07, 2005, 07:45:00 am »
                Perhaps it is the continuing tranmission of media to the now digital format, less attention is paid to detail cause you dont have spend hours rolling dice over something; when your treasured +1 was relished as you rolled a 12 and then could claim aha +1 hey thats thirteen!..well dunno if anybody is following me here..

                but anyhows its all in the background and happens quicker, and it seems to me now it simplifies the characters, I dont see as much of a difference between classes as in P&P..so you wear studded leather..well if you have 18 dex as many will do you if thats the plan you'll still get as good ac as full plate with no dex bonuse..youre a mage...i see many mages tearing headlong into full battle wielding swords spelled up to the hilt with stoneskin and equipped to death with all sorts of stuff.

                on the other hand you have some RP based characters that are simply technically weak (  the nwn combat engine does not make any concessions for weak characters IMO there are simply those who can fight and those who generally avoid it, as no matter what they have little advantage - theres little room for clever P&P like ideas ). A highlighted char here would be that excellent old lady Elindra true RP an dtop notch.

                so before even I loose track of what Im trying to say - for me the character idea, image (in my mind at least) is whats most important and with that the RP aspect comes as each little bit adds up..c

                sense should prevail..considering powergaming is a direct result of taking advantage of the rules, Rules should not be getting in the way of simple char RP aspects.NWN is only the medium.
                 

                • Guest
                RE: druids and craftiing
                « Reply #17 on: August 19, 2005, 02:56:00 pm »
                Playing a druid myself, it would be nice if wood crafting included bone. The premise to a druid is that nothing should go to waste. Thus I could see a druid having a craft that made use of ever type of plant, animal, element and nature. A druid could use an iron rod, but not one that has been sharpened. Though you could enchant the rod to have flame, be cold or what have you.
                It also depends on where your druid comes from, from whatever realm or part of Layonara. It all comes down to what the druid believes is their role in nature.
                I am finding the best course, is stick to the natural weapons. Even the weapons provided for by other animals is the best course. It would e great if there was slicer beetles, as that would give a druid a natural vorpal blade. Sword spiders are another such animal that give a druid a weapon that would be quite nasty.
                I often wondered about such things for the druid, as they should be able to use what ever weapons they can fashion from the remains of animals.
                Shark-tooth sword = fishing, woodcraft, leathercraft
                Jade Mace = has a moh of 5.5 to 6.5, would make short work of piece of plate mail, splinter splint mail, crush the individual rings of ring mail. My reasoning for this, the chinese used to use it for blacksmithing, for their hammers and anvils.
                crystal darts = gem crafting, not only would they be like shards, they could also be made hollow to have a poison. Probably you would need exotic weapon feat, as the delivery would have to be a blowgun.
                As a druid, you need to look where others miss, and as a player of a druid, you have to just hope that such creativity was written into the game mechanics.
                 

                Rhizome

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                RE: druids and craftiing
                « Reply #18 on: August 19, 2005, 03:09:00 pm »
                I should have commented on this long ago, when the discussion was more active and people might have actually read what I'm writing.  Thanks to the recent poster for bring it to my attention.  This is one of the many posts that somehow slipped through my click "New" forum reading machine.
                  My opinion on this is that Layonara uses the NWN game engine because it is the best game engine currently available to do what we are trying to do.  NWN is based on D&D, of course, in terms of the fundamental game play mechanics, though not entirely I understand.  However, that does not mean that Layonara is D&D and that the rules of D&D apply to Layonara across the board. 
                  When Layonara rules and conventions do align with D&D, it is specifically stated as such, as is the case with the planes, for example.  However, the handbook is spefically tailored to Layonara and is thus the ultimate reference guide in terms of understanding and interpreting just about every aspect of our world.  As such, in my opinion, the truly outstanding Layonara Handbook is the more approprate source for information regarding class, diety, and race based restrictions.
                  Thanks for reading.
                  Rhizome
                 

                Talan Va'lash

                RE: druids and craftiing
                « Reply #19 on: August 19, 2005, 10:00:00 pm »
                Quote
                Komoda - 8/19/2005  3:56 PM

                Playing a druid myself, it would be nice if wood crafting included bone. The premise to a druid is that nothing should go to waste. Thus I could see a druid having a craft that made use of ever type of plant, animal, element and nature. A druid could use an iron rod, but not one that has been sharpened. Though you could enchant the rod to have flame, be cold or what have you.
                It also depends on where your druid comes from, from whatever realm or part of Layonara. It all comes down to what the druid believes is their role in nature.
                I am finding the best course, is stick to the natural weapons. Even the weapons provided for by other animals is the best course. It would e great if there was slicer beetles, as that would give a druid a natural vorpal blade. Sword spiders are another such animal that give a druid a weapon that would be quite nasty.
                I often wondered about such things for the druid, as they should be able to use what ever weapons they can fashion from the remains of animals.
                Shark-tooth sword = fishing, woodcraft, leathercraft
                Jade Mace = has a moh of 5.5 to 6.5, would make short work of piece of plate mail, splinter splint mail, crush the individual rings of ring mail. My reasoning for this, the chinese used to use it for blacksmithing, for their hammers and anvils.
                crystal darts = gem crafting, not only would they be like shards, they could also be made hollow to have a poison. Probably you would need exotic weapon feat, as the delivery would have to be a blowgun.
                As a druid, you need to look where others miss, and as a player of a druid, you have to just hope that such creativity was written into the game mechanics.


                Komoda - Could you write up some ideas for natural armors/weapons?  I like the ideas you put out and more natural armors/weapons may be added in the future, especially since some of the new subraces really need different options (ex. shark hide armor for sea elves.)

                Basically if you could lay out your ideas listing base item type, and properties of each item, maybe a description and a suggestion of how they would be crafted.  Anything will need to be approved and or tweaked before it would get put in, but some ideas would be helpful, and you seem to have thought a bit about this topic.

                Keep in mind that blowguns probably wont get put in (as it would require creating a whole new class of weapon and ammunition) and anything Vorpal probably wont get put in.

                -TV

                 

                 

                anything