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Author Topic: Firebomb detonation  (Read 935 times)

Pen N Popper

Firebomb detonation
« on: February 06, 2007, 05:05:28 am »
Your rogue, laden with a couple fire or acid bombs sneaks into the middle of the group of ogres. Carefully he sets the bombs in their midst (drops them from inventory and stays in stealth). Once the rogue makes his way back to the group, he notches a flint-tipped arrow and lets it fly. Flames erupt from the first bomb as it is triggered. Another arrow, another eruption. The ogres, seeing where the arrow came from, charge and the battle is on!
  Suggestion is to make fire and acid bombs triggerable by attack from a flint arrow. The new CNR item, oak flint arrow with raven feathers, would be level 9 to use (same as the bombs). If further limits needed to be placed, make it only usable by rogues and rangers. The bombs would go off with any amount of damage. (I beg of you not to make it like fish where there is damage reduction; some of us rogues are weak.)
  This is kind of the poor man's trap. The ingredients for acid bombs are easily acquirable by rogues. Fire bombs require coal which takes a bit more effort to get.
 
The following users thanked this post: SharpieF4i, Filatus, Stephen_Zuckerman

Witch Hunter

Re: Firebomb detonation
« Reply #1 on: February 06, 2007, 05:15:44 am »
I second that
 

Varka

Re: Firebomb detonation
« Reply #2 on: February 06, 2007, 07:06:18 am »
A good suggestion PnP, though if a bomb is not aimed on a creature (but the ground) it will only inflict 1 dmg - like the alchemist fire or acid flask (second targets).
In the old days the bombs “the splash effect” gave the same dmg to nearby standing creatures as the target creature.

Therefore I would even go so far and say – make the trap with the alchemist fire or acid flask.
What do you say PnP?
 

Weeblie

Re: Firebomb detonation
« Reply #3 on: February 06, 2007, 07:40:06 am »
One question, though: Do you believe anyone will use this?

I haven't even seen the "normal" NWN trap system been used... :)
 

Varka

Re: Firebomb detonation
« Reply #4 on: February 06, 2007, 07:42:25 am »
*shrugs* flasks maybe...bombs never... unless you change the dmg..
 

Pen N Popper

RE: Firebomb detonation
« Reply #5 on: February 06, 2007, 08:40:29 am »
Traps have been discussed many, many times. It seems that the general opinion is that they would be unbalancing if more were available. Let's save trap discussion for those threads, please.
  I did not realize the firebombs do just one point of damage. That indeed would not be worth doing.
 

Eight-Bit

Re: Firebomb detonation
« Reply #6 on: February 06, 2007, 09:29:31 am »
I use traps and firebombs on occassion. However, they are mostly for the situations where I cannot directly fight something, atleast when it is at its full hit points. So yes, I do use traps, and other Rogues and Rangers do as well.

I think this suggestion is one of the most creative I've seen in a while. I support it, and it would really only require an additional on-used property, if I am not mistaken, that places a small potion-appearing object (which is in the resources) that is trigged to explode with the Firebomb effect upon exploding.

I will note, however, that this is generally unnecessary and will really only have use in certain very specific situations where existing systems all ready work. A fire trap is usually easy to find, and not that hard to make with a little effort.

 

Ravemore

Re: Firebomb detonation
« Reply #7 on: March 02, 2007, 09:57:03 am »
I was just curious if there was some way to make multiple bombs go off in a chain reaction, ie the tracker places 3 bombs successfully, shoots 1 with the flint arrow, and all three go off in a chain reaction? Now, that would be cool.
 

Fatherchaos

Re: Firebomb detonation
« Reply #8 on: March 02, 2007, 01:55:11 pm »
*remembers fondly the many satchel charges placed in Myth by a Dwarven pathfinder, oh the fireworks to a well placed flame arrow*
 

Stephen_Zuckerman

Re: Firebomb detonation
« Reply #9 on: March 02, 2007, 06:03:39 pm »
This would be an even better idea if the silly things actually dealt any real damage to the area. Right now they just deal damage to one creature, with one(!) point of splash damage to everything around it.
 

SharpieF4i

Re: Firebomb detonation
« Reply #10 on: May 31, 2008, 03:05:48 pm »
I second that stephen! Indeed if they bombs actually did some decent damage nothing overpowered just more than 1hp it would be a very interesting idea.
 

Stug3

Re: Firebomb detonation
« Reply #11 on: May 31, 2008, 05:12:39 pm »
Balthazar has been working on some interesting ideas for fire bombs...seemed like the place to put his ideas. Would be interesting to get them IG.
 
 (page 2, entry 66-71)
 
 http://forums.layonara.com/development-journals-discussion/102695-balthazar-woll.html
 

Hellblazer

Re: Firebomb detonation
« Reply #12 on: May 31, 2008, 05:16:05 pm »
Quote from: Weeblie
One question, though: Do you believe anyone will use this?

I haven't even seen the "normal" NWN trap system been used... :)

you havent seen B use them from time to time then.;)

ShiffDrgnhrt

Re: Firebomb detonation
« Reply #13 on: May 31, 2008, 05:21:51 pm »
Quote from: Stephen_Zuckerman
This would be an even better idea if the silly things actually dealt any real damage to the area. Right now they just deal damage to one creature, with one(!) point of splash damage to everything around it.

Now I donno how much Damage they do normally, but lets say the one creature gets hit with 4d6 of Fire damage.  I would think those around it should get hit with 1d6 or 2d6 of damage
 

darkstorme

Re: Firebomb detonation
« Reply #14 on: May 31, 2008, 09:40:53 pm »
Damage dealt by a firebomb:

10d6 damage dealt to target, on a successful hit.
1 damage (and I'll agree, this is a bit low) to everything else within the blast radius
1d6 damage/round for anyone trapped in the ensuing firestorm

Now, I still don't much support the initial suggestion because it adds ammunition with "On Hit Cast Spell" to the palette.  Nowhere in the vast array of NWN items is there anything that induces more lag than this property - hence why such items are used so sparingly in-game.  (If they weren't, would I have a subdual damage system?  Yes, yes I would.)

I can't see a problem with punching up the firebomb's splash damage a bit, however.  The things are still blasted expensive to make, to create an effect that your average sorcerer can throw out a dozen times a day.  Boosting the splash damage to, say, 5d6, would still keep it a balanced item, I'd think.  (And in my mind, this falls in with the Poison Duration thread as a "one-line fix".. because it is.)

The script is x2_s3_bomb (from HoU).  The line:
Code: [Select]

DoGrenade(d6(10),1, VFX_IMP_FLAME_M, VFX_FNF_FIREBALL,DAMAGE_TYPE_FIRE,RADIUS_SIZE_HUGE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);

// to be changed to...

DoGrenade(d6(10),[B]d6(5)[/B], VFX_IMP_FLAME_M, VFX_FNF_FIREBALL,DAMAGE_TYPE_FIRE,RADIUS_SIZE_HUGE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);


Now, I realize that active development in NWN is slowing down/halting - but this seems a simple enough request.  (Acid bomb splash damage could use the same upgrade, of course.)

As usual, of course, if Layo uses a custom firebomb script, disregard anything I said about it being easy, and consider my support for the upgrade withdrawn. :)
 

LightlyFrosted

Re: Firebomb detonation
« Reply #15 on: May 31, 2008, 10:25:46 pm »
Of course, if we're mucking about with different designs, I might suggest a holy bomb?  A lot of holy water wrapped around something explosive...
 

Hellblazer

Re: Firebomb detonation
« Reply #16 on: June 01, 2008, 11:43:23 am »
Hum which movie did I see that from...

ShiffDrgnhrt

Re: Firebomb detonation
« Reply #17 on: June 01, 2008, 11:52:30 am »
The Holy Hand Grenade  ;)
 

Stephen_Zuckerman

Re: Firebomb detonation
« Reply #18 on: June 01, 2008, 01:41:57 pm »
I actually had a DM allow those in a campaign. I used it once or twice to clear out large groups of little zombies, and he never thought it was too overpowered...

Then lobbed a half-dozen at a team of powerful vampires. Smoked 'em.

He said I couldn't make any more. xD
 

 

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