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Author Topic: Smelting  (Read 195 times)

osxmallard

Smelting
« on: September 30, 2006, 12:50:14 pm »
I would like to see the number of ingots able to be smelted at a time raised from the current 4 to the level of 6.  This will allow smelting an entire box or bag at a time, especially for the trivial metals.
 

Leanthar

Re: Smelting
« Reply #1 on: September 30, 2006, 01:11:25 pm »
Sorry, this is not going to happen.
 

osxmallard

Re: Smelting
« Reply #2 on: September 30, 2006, 03:31:17 pm »
Understand decision.  Is there a reason driving this or just a personal preference/balance issue?

 

Leanthar

Re: Smelting
« Reply #3 on: September 30, 2006, 03:39:08 pm »
We used to have more and the world became flooded (even more than it is). We should have removed smelting entirely. I understand your reasoning and I understand why it makes more sense, but if I were to adjust this skill up (return more) I would make the decision to just remove it.
 

D Blaze

Re: Smelting
« Reply #4 on: September 30, 2006, 03:39:24 pm »
Does it honestly matter to smelt more faster of easier things?

I believe it was done this way to slow down bulk crafting.

You just need to take a few extra moments to make a few more crafting rolls if you are already so good at it.

All you need is a little more patience and you wouldn't have to give this little restriction a second thought :)
 

osxmallard

Re: Smelting
« Reply #5 on: September 30, 2006, 04:06:29 pm »
If you removed smelting how would the raw CNR metal for crafting be produced?

 

Leanthar

Re: Smelting
« Reply #6 on: September 30, 2006, 04:20:40 pm »
And therein lies another problem. Thus my reason of it is not going to change. Sorry.
 

D Blaze

Re: Smelting
« Reply #7 on: September 30, 2006, 04:46:20 pm »
Perhaps, something along this line?

add npc Blacksmiths that charge for thier services, rather than allowing Players to smelt:

The player talks to an NPC in the blacksmithing buildings (and remove the smelting stations from the normal crafthalls since i don't think they should be there anyhow)
The player is given a list of ingot options (they select the metal of their choice)
The player is given a list of numbers of ingots they want crafted at once (1-4 only, and only the numbers they have nuggets for will be highlighted green, otherwise red)
The player is told it will cost for the blacksmithing services a total of XX gold (based on metal and number of ingots chosen; since this could be a guarenteed success or maybe a permanent 85% or something big, the cost of services could be very very high)
Then they are asked if they have that amount of gold (yes or no)
They are asked if they are sure (yes or no)

Then the amount of ingots is taken out of the player's inventory, and the gold too, a little animation and waiting later, and the player will have ingots delivered directly into their inventory and told thank you for business done, or they will be apologized to for the failure and sent on their way.

This will make Armorcrafting and Weaponcrafting much more expensive (as it should be in my opinion). People can mine their hearts out, but it will still cost them, and if high lvl players pay lower lvls for large quantities of ingots or even nuggets, very little serious profit would be made, cuz someone will be paying quite a bit of gold regardless.
 

Dorganath

RE: Smelting
« Reply #8 on: September 30, 2006, 04:49:32 pm »
Or we could leave smelting as it is (i.e. no new systems developed) and simply activate the already-coded GP requirement per smelting attempt.
 

D Blaze

Re: Smelting
« Reply #9 on: September 30, 2006, 04:51:45 pm »
That works too :)
 

 

anything