One of the biggest complaints I have seen on IRC and on the forums is that the old locations for CNR gathering are too hard now for characters that are of the ideal level range to use it. This is true.
It's also true that it's not intended for them, and that there are other spots more appropriate to their level range.
This has been stated several times, but I still see complaints about Haven being a death trap for a poor crafter trying to get iron, or the Red Lights for a newbie to get his precious copper.
Whether or not these spawns need to be adjusted (I'm sure they will be looked at either way), I'm wondering if its better to just rip all of their CNR out completely, to get across the point of looking elsewhere. Miners should IC know to look elsewhere, but many players just think "this is where I always get it," see that there is still some present, and completely shut out other places.
This is not about whether spawns are too hard (whether in an old CNR place or the new appropriate ones), simply suggesting that perhaps if few people can get past that they've always gotten something in a certain place, it be taken out completely. As of now there is no doubt an overabundance of a few resources that are now considered a death trap to gather, because they are present in a) a new place b) the old place, and perhaps c) a smattering in some other place.
It's not that I want to get rid of it, it just seems like its presence is seriously confusing some people. Maybe scale them back and make them more quest dungeons instead of CNR dungeons to make it understood.