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Author Topic: Poison Crafting Suggestion  (Read 582 times)

Faldred

Re: Poison Crafting Suggestion
« Reply #40 on: March 20, 2006, 10:03:55 am »
That's possible too... I'm just riffing anyway, so I'm sure I'm missing lots of options.  8)

I guess what I was seeing is that the hollow tip would be filled with the poison/acid/whatever, and then sealed as a part of the assembly.  There's no real reason it couldn't be another step, though -- in fact, since poisoning is such a "shady" business, it makes for nice plausible deniablity for a fletcher to provide "unfilled" HP arrows/bolts that he can presume will be used for fire, acid, holy, etc. damage.  Of course, our friendly neighborhood poisoner can use those same "blanks" for his own, less reputable, uses.

(Obligitory disclaimer: as always, use of poison should be strongly subject to RP considerations for the character(s) involved.)

As for just doing "apply item" on the poison, etc., to the HP arrow/bolt, again, no reason it shouldn't be possible.  For balance reasons, however, I don't necessarily think one vial/flask/whatever should apply to an entire stack of 20.  4 or 5 per container is more reasonable if it's going to be a permanent property, so doing an "apply item" on a vial of poison to a stack of 20 HP arrows would give you maybe 4 poison arrows, and 16 "blanks" remaining.  Also, the strength of the enhancing item may be attenuated by the small amounts -- acid/fire/holy might be +1d2 damage rather than the standard 1d6 for using a full dose (since it is a smaller amount but still being delivered directly into the body), poison could be considered one category weaker than the original vial, or maybe have an easier DC, based on the smaller amount.
 

Yosemite Sam

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    Re: Poison Crafting Suggestion
    « Reply #41 on: March 20, 2006, 11:51:04 am »
    Alignment restrictions dont stop all people.  Perago does not have the alignment to even hold the poison exctractor, yet he seems to do quite well at it.  Side note.  He doesnt use it or sell it.  He says that he is researching a way to make anti-venom. Adding that would be pure sugar from his perspective.  Please add this.  And he would swoon at the thought of making arrows that do more damage, besides using the enhancement rods, which are far too expensive.  He would be making them within days of the implementaion.
     

    Thunder Pants

    Re: Poison Crafting Suggestion
    « Reply #42 on: March 20, 2006, 12:14:12 pm »
    perago can use it because he is a bard, and as such has UMD skill points, the only people other then those of the proper alignment that can use it are bards and rogues
     

    Yosemite Sam

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      Re: Poison Crafting Suggestion
      « Reply #43 on: March 20, 2006, 12:45:52 pm »
      I belive Hollow Wraith spiders were left from you list of poison sacs.  They are the hardest ones.

      And Perago does have to to do something with all those points he put into UMD, far more than he should have or needed to for Layo
       

      Stephen_Zuckerman

      Re: Poison Crafting Suggestion
      « Reply #44 on: March 20, 2006, 03:56:53 pm »
      Aye... Pyyran's a Rogue with quite a few ranks in UMD - having the poison table work for Ironguts and Antidote potions would be delicious, and actually show some results for his tinkering with poisons, also presumably after an antivenom.

      As for the ammunition... Ten bits of ammo per vial/flask, allowing either the poison properties, or 1 extra elemental/holy damage. It shouldn't be as powerful as an enchanting rod, after all, but you should still get a decent return on your investment of poison/fire/acid/water.
       

      Thunder Pants

      Re: Poison Crafting Suggestion
      « Reply #45 on: March 20, 2006, 05:23:12 pm »
      Quote
      Yosemite Sam - 3/20/2006  12:45 PM

      I belive Hollow Wraith spiders were left from you list of poison sacs.  They are the hardest ones.

      And Perago does have to to do something with all those points he put into UMD, far more than he should have or needed to for Layo


      hollow wraith spider sacks are not usable currently, and as such bastard sword spiders are the hardest right now
       

      Faldred

      Re: Poison Crafting Suggestion
      « Reply #46 on: March 21, 2006, 05:03:45 am »
      Quote
      Stephen_Zuckerman - 3/20/2006  6:56 PM

      As for the ammunition... Ten bits of ammo per vial/flask, allowing either the poison properties, or 1 extra elemental/holy damage. It shouldn't be as powerful as an enchanting rod, after all, but you should still get a decent return on your investment of poison/fire/acid/water.


      You may be right... I'm just throwing around numbers as a basis for discussion.  I expect that if these ideas were to be implemented, there would have to be a serious bit of tweaking and testing to make sure the new features are balanced.  It would need to be useful enough to be worthwhile, without being too overpowering.  Always a tricky line to walk.