Dorganath - 1/24/2007 12:02 PM If one is smarter, one would make a better enchanter, infuser or scribe. If one has nimble fingers, one would make a better jeweler. If one is stronger, one would make a better smelter, armor smith or weapon smith. These attributes make things easier for the crafter, and as such, it's less of a challenge. Less of a challenge means one learns less from the experience and therefore gets less XP.
ycleption - 1/24/2007 3:10 PMI don't agree with this, since, for the sake of argument, one could just as easily say that one's natural gifts mean that someone learns more quickly, and thus should gain more xp.
ycleption - 1/24/2007 5:10 PM I understand what you are saying generally, but from my (admittedly limited) time crafting, it seems that it doesn't balance, because an increase in probability incurs a proportionally greater decrease in xp (I don't know if this is true in all cases, but it has been every time I've experimented). Also, I think this invites abuse: one could get drunk or poisoned or diseased before crafting in order to gain xp faster. Clearly this doesn't make sense, but seems to be the analogue to magically increasing one's abilities. QuoteDorganath - 1/24/2007 12:02 PM If one is smarter, one would make a better enchanter, infuser or scribe. If one has nimble fingers, one would make a better jeweler. If one is stronger, one would make a better smelter, armor smith or weapon smith. These attributes make things easier for the crafter, and as such, it's less of a challenge. Less of a challenge means one learns less from the experience and therefore gets less XP. I don't agree with this, since, for the sake of argument, one could just as easily say that one's natural gifts mean that someone learns more quickly, and thus should gain more xp. I think that the way something is "easy" because it is routine in the hands of someone who is experienced (game mechanically, higher leveled), is different from the way something is "easy" to someone who is learning, but has natural ability (game mechanically, higher ability score). The current system, and your comments, treat both as the same, and maybe they really are, and I'm making this much more complicated than it needs to be, but just my two cents.