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Author Topic: Trap Crafting  (Read 544 times)

darkstorme

Re: Trap Crafting
« Reply #20 on: August 14, 2006, 07:10:56 am »
No can do - the henchman property cannot be set on a trap.  I know that one for sure.  I'm still working on a finite bound on traps deployed at any one time, though.