(Quenton's Mailed-In Story for Storyteller's Night)
So since I can't be there, I thought I'd send a bird to tell a story!
So... this one time I was hiking down a river playing with the fishes and skipping rocks, and all of a sudden a big ol' ogre jumped out of the bushes! He asked me if I knew where he left his club 'cause he was gonna use it to whack a deer for dinner. I'm not sure how he expected to sneak up on a deer, though... But I told him I hadn't seen his club, and then he got a bit mad at me and tried to grab me! But I was quick! I sprung off the rock and dove into a big pool but guess what?! The river was running into a waterfall! I floated closer to it while the ogre was throwing rocks at me. Fortunately, he was a bad aim. I can't expect him to ever hit a deer... So I wondered what he actually eats, but while I was thinking about that I got sucked into a cut of water and it was the best ride ever! I landed in a big pool at the bottom and found a cave behind the falls and turned out that's where the ogre lived! So I looked around and easily found his club in a pile of rat bones. I guess he really doesn't eat deer! I grabbed his club and swam out just in time to find him after he climbed down the side of the falls. I said, "HEY! I found your club!" He was happy then, so I gave him a roast I had wrapped up in my pack and was on my way. The End!
Organizations Past and Present
The Blackwatch:
Here the author turns to a description of one of the more notable groups of guardsmen, that of Trelania's northern city of Leringard.
...a hardy people, accustomed to danger from within as well as without, and the evolution of their own guardsmen appears to reflect this. Said simply, they keep the peace. Less simple is the means with which one chooses to keep it, and how peaceful is peaceful enough. In calmer times, issues of alleged brutality or extreme methods seem to crop up against the Watch, with the city’s poor and nobility alike muttering for different reasons.When dangers come from without or beneath, however, there appears to be in many quarters a perverse sort of pride in the Blackwatch, with a theme not unlike “they may be thugs, but they’re our thugs.” In a city that faces the sort of perils Leringard does, it seems that at least for some, a threateningly grim and black-clad force patrolling the streets is exactly what it requires...
The Many Faced:
In a section devoted to criminal alliances, the author spends a few pages describing one of the most infamous.
...a time when nearly everyone on Layonara knew the name of Sharina Shadowfang, infamous for commanding what seemed at the time to be the entire nefarious underground of Layonara across continents and into the Deep, the circumstances surrounding the decline of her power and eventual death are murky and less told. Less spoken still are the beliefs apparently held by no small number that she either never died, or ascended whether in her own right or as consort to the Black Hound.Though dangerous to seek information about, rumors have over time trickled out of the Gloom Woods of a sort of cult that worships Sharina herself, holding sacred the narcotics that she used, marking their skin as she did with piercings, scars, and tattoos...
The Cerlyn Wethrina:
In a section devoted to church-based groups, the author describes a less loudly spoken of ward in Lucinda's church prior to its reorganization.
...unspoken shadow ward of the the church, an organization cloaked in secrecy and known mostly in rumor. The Guardians, as they were known in Common, were expected to be skilled in stealth, diplomacy, and all matters arcane, and are thought to have watched the church itself for signs of corruption or compromise.It was once gossiped that there was strain between the Protectors and the Guardians, revolving around what each believed was necessary for the protection and championing of the Al’Noth. It is also speculated that several incidents within the Toranite church relating to the disappearance or destruction of arcane artifacts can be traced to this sect, but like the Guardians themselves, facts are hard to come by. Where did they go after the Reformation, and were they involved in it? No one knows…
Among others the to-do still consists of
Angels GuildVahkarBrothers of BattleProtectors of the Al'NothBlack WizardsPairsCrimson EaglesLove & MagicCrimson ShieldLight BringersMistone Alliance ScoutsThe NavesAl'Noth's TempestSisters of RebirthSSGEMPWolfswood RangersHeartsong ArchersThe Ravens GuildThe Dread Blade
A Set of Scrolls
"In times long past, great beasts of wing and scale did wage war upon the world. The destruction wrought was beyond measure, and the tides of war waxed grim until one rose up in mighty opposition. He would lead the people in victory against the wyrms of old. Seeing only death and defeat on each side, the war ended in treaty rather than might. He who brought such victories against the wyrms was banished from the world, and the wyrms themselves retreated in every way that mattered. Such was the price of peace.
The world rebuilt, and the ashes of war sank into the earth. In their youth as gods, the Six did look down upon the world, their memories of mortal life still fresh in their minds. They knew should the treaty ever be broken, the world would fall into war again, and they would not see the people of the world subjected to such a fate. They wished to protect the world, but such was not for their direct involvement. In secret, the Six would plan. In secret, they brought another into their fold to maintain peace among them. In secret, the Seven set their plan to motion.
Acting through agents, mortal and Heavenly, the Work began with the skies above giving witness to this alliance. A Source would be empowered. A Conduit would be made. The Five would be gathered and given the Spark, divine of all and none, to endure unabated through the lives of their progeny to ensure peace in a future time of strife. Yet despite their power, the Seven did not know the Mystery of the mortal existence, as the breath of life even to them was given by another. Such came from the One, and only the One could bind Mystery and Spark.
To the Conduit came the Five, in numbers sufficient to ensure continuance. From the Conduit went the Five, their fates and those of their progeny forever changed by the Spark, to live unnoticed among the people of the world. Only through words passed from parent to child would the Work be known as the Spark itself. Yet there is weakness in all things mortal. Lines will falter, memories will fade, stories will be forgotten and death will claim its toll. In their wisdom, the Seven and the One saw a need for a contingency: Two pieces of the Conduit would form the Failsafe. Each would seek the other. Either would seek the Spark. Both would seek the Conduit.
In the Time of Need, the Seven will gather once more. In this time, the Spark will light in the Five. In this time, the Work will come to fruition. In this time, the Five will find their place. Long live the Five. May they never falter."