Good starts can sometimes belie hidden problems.
The pace of combat was fast. Much faster than just belting out orders while standing on the periphery. Being in combat was a whole new experience.
Jinn's connection to the Al'Noth was now realised. His voice was empowered to bolster the morale and abilities of his comrades. He was able to cast spells like he was some sort of sorcerer or something. This was most unnerving at first, but he took solace that he would be able to provide healing to his fellows, as they were lacking any sort of priest or cleric within their group.
Being in combat, Jinn's inclination from years of indoctrination at the war academy was to wear the heaviest armor he could, and additionally take a sturdy shield for further protection; "there's no armor like heavy armor" was a maxim drilled into the cadets.
But wearing armor interrupted Jinn's spell casting; the fickle nature of magick had revealed itself first hand.
Jinn endeavoured to work around this setback and show his worth to his friends. He would wait for a quiet moment in the fighting to put down his shield, remove his armor, apply his healing agency to his stricken comrades, and then reequip his armor and shield again. Except, by the time he had done this, they had already bound their own wounds, and were running into the next foray. They were even healing him!
This was not a good start.