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Naldin

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Script Wrecked:
ID|Date|GM|Synopsis471484-10-10To be a knight481484-11-07An unfortunate accident at sea491484-11-27A moment of prayer501484-12-17Poison potential511485-01-09Armor521485-02-08A knight's power to act53.01485-03-02ReDragon Knights and Golden Nights53.1Maxamilian and Naldin are made Knights of the Wyrm541485-04-16Something odd55.01485-06-27Sh[THREAD=283988]Restocking Day[/THREAD]55.1Segemek, Halforc Priest of Grand mars restocking at Kelin Inn56.01486-01-05ShSerenity56.1The circus comes to Fort Wayfare571486-02-02Death 3 (PvP)57.1Justice and Naldin fall to (Nym'roos) in the Silkwood Spider Caves58.01487-04-14CaNaldin CDQ - The Letter of the Law58.1A missing woman leads Naldin into the darker activities of Vehl59.01487-07-14DiRaid!?59.1Orcs attack Center60.01487-04-14CaNaldin CDQ - The Letter of the Law (pt2)60.1Killers hunt Lord Rastimaud; Naldin misses his chance60.2Death 4 (94 vs. DC:11)611487-12-15WiLight at the end of the tunnel62.01488-02-18CaWerewolf Hunt62.1Death 5 (16 vs. DC:11)631488-05-18NiWhat to do with a drunken sailor641492-03-11CaAsylum651494-02-07TK,MaPower and Prestige (pt1)66.01494-05-28TK,MaPower and Prestige (pt2)66.1Death 6 (84 vs. DC:11)671494-09-21TK,MaPower and Prestige (pt3)681494-09-23ReRose Witch691495-01-14TK,MaPower and Prestige (pt4)701495-05-07TK,MaPower and Prestige (pt5)711495-12-22TKPower and Prestige (pt6)721496-02-25ReThe Path of Justice731496-05-01BrCleaning Up the Streets741496-08-07TK,MaPower and Prestige (pt7)751496-11-28TK,MaPower and Prestige (pt8)76.01497-03-21TK,MaPower and Prestige (pt9)76.1Death 7 (71 vs. DC:11)771497-07-14TK,MaPower and Prestige (pt10)781497-09-15DiThe Fire Within791498-05-01DiThe Destroyer's Curse: Weston801498-06-21TK,MaPower and Prestige (§2.1)811498-10-14TK,MaPower and Prestige (§2.2)821498-11-01BrThe Razorback Syndicate: High Tides and Dark Waters pt. 1831498-12-16Di,Ae,RoThe Destroyer's Curse: Spellgard841499-02-13DiThe Destroyer's Curse: Westerngate851499-02-22BrThe Razorback Syndicate: High Tides and Dark Waters pt. 2861499-04-11ReNaldin's CDQ - The path of justice, Choices86.1Naldin follows the trail the Katherian, meets Balga, murders slaver86.2(PrC approved)87.01499-05-28TK,MaPower and Prestige (§2.3)87.1OOC précis of Whitemouth Harbour881499-05-28Level 11, Assassin89.01499-09-28DiThe Destroyer's Curse: The Journey Begins89.1En route to Lor, apprehend pirate captain Pike90.01500-01-14TK,MaPower and Prestige (§2.4)90.1Government ball; Darin Yu, elven singer/dancer91.01500-01-20DiThe Destroyer's Curse: Sloren91.1Search and find Mboren lost in the desert (Good +1)92.01500-02-01BrThe Razorback Syndicate: High Tides and Dark Waters pt. 392.1Pirate Moot Island, pirate test and goblin homebrew, Duncan93.01500-05-13DiThe Destroyer's Curse: Audira93.1Coranthites stealing pregnant women93.2Death 8 (60 vs. DC:12)941500-05-13Level 1295.01500-09-15BrThe Razorback Syndicate: High Tides and Dark Waters pt. 495.1Ship to ship fighting with the Chumrunner and Duncan96.01500-12-21TK,MaPower and Prestige (§2.5)96.1Planning at Jimmi's97.01501-01-08BrThe Razorback Syndicate: High Tides and Dark Waters pt. 597.1Shipboard, Duncan, teeth, and into the Deep98.01501-04-14TK,MaPower and Prestige (§2.6)98.1Surveying the docks and sheep99.01501-04-21DiThe Destroyer's Curse: Megath99.1Finding the ancient Rofireinite clasp100.01501-05-01BrThe Razorback Syndicate: High Tides and Dark Waters pt. 6100.1In the Deep, free the slaves, kill the Deep Dwarf General1011501-05-01Level 13102.01501-08-07TK,MaPower and Prestige (§2.7)102.1Surveying the docks and sheep, part 2103.01501-10-09DiThe Destroyer's Curse: Crossing Paths103.1Meet up with other group; dilemna of the Coranthite father104.01501-11-28TK,MaPower and Prestige (§2.8)104.1Chapter finale; discussions at Jimmi's; letter to King Thomas Bydell105.01501-12-15BrThe Razorback Syndicate: Blackheart Family Reunion105.1Into Grue's Sanitarium; illithid slug children106.01502-08-02BrRazorback Syndicate: Web of Deceit106.1Capturing Bork107.01502-08-02Level 14108.01502-09-16DiThe Destroyer's Curse: Hanging in the Balance108.1Rescue the Coranthite's son; Sebair gets the amulet from mountain lady109.01502-10-05PrCatch if Catch Can109.1Undead and necromancer in Sagewald for Hermann von Trout100.01502-12-24PrAeridintes and Toranites urgently requested!100.1Undead rise from Sooth Moor; kill necromancer and slaad in tomb; Ryn the hero101.01503-03-16BrThe Razorback Syndicate: Agents of Fortune101.1Nose; prevent the poisoning of Mariners Hold101.2Death 9 (13 vs. DC: 15); Razorback Sniper at Mariners Hold; SS + reimbursement102.01503-04-02TK,MaPower and Prestige (§3.1)102.1To the Taur'en Hills and Luxaxen with Bertha Stoneforge103.01503-04-12PrTy Reid-Dragonheart CDQ103.1Undead under Fort Vehl; Ty's bluffing103.2Death 10 (48 vs. DC: 15); Broken Soul
Ae:Aether, Br:Brewmaster, Ca:Canislupis, Di:Diva, Ma:Master, Ni:Nimrod, No:Nova, Pr:praecurrere, Ra:Ravenmore, Re:Redeemer, Ro:Rowan, Sh:Shadow, TK:Troll King, Wi:Witchdoctor, ??

Script Wrecked:
Being a knight would require discipline, not just marital discipline, but mental discipline, emotional discipline. Each situation would have to be evaluated coolly, with a clear mind, not whilst being tossed about on a sea of emotion.

But there was a balance to this. A knight without any emotion would be... insipid. Compassion for your fellow man, outrage at injustice, hatred for wanton chaos. These were all worthy responses, provided the spur to take action. But the execution of such action should be done calmly, in a measured fashion, in proportion to the transgression.

It would be a tricky path to walk. Naldin was aware of his dwarven heritage. The impulse to go crashing in and trample all underfoot was strong amongst his kin. To act first and think after (if at all). These things he would have to be mindful of if he was to succeed as a knight.

Script Wrecked:
Naldin was on the dock of Fort Wailing on Caesin preparing to head back to Vehl when, ahead of him, in the crowd boarding the ship, he was surprised to see the [POST=1724745]gangster[/POST] from Vehl. He appeared to be in the company of two of his cronies.

Well, well, well, Naldin thought to himself. This was unexpected. He proceeded to board the vessel.

Out at sea, the weather had changed for the worse. The sea had turned rough, and the wind was blowing to match. Perhaps it was not to be unexpected that a lubberly Vehlian might find themselves at the rail dry retching over the side. There was something about being blasted by the wind that distracted from the dread feeling of nausea when it gripped. Well, unexpected had not a few drops of spider venom been introduced to his tankard earlier.

Naldin watched and waited from his vantage point. The two goons had been fairly dutiful initially, then took it in turns to be on deck, and finally had taken to keeping an eye from the doorway. Naldin just needed a few moments while they were distracted... Now. Naldin marched across, bent to take the gangster by the knees, straightened and speared him up and over the railing. He didn't stop to watch and see, but moved to cover again. He heard the muffled wail, and what would have been the splash, interweaved with the wind.

The two goons soon noticed their master was out of sight and came out into the weather. They looked up and down the deck with some concern, before heading back below to check for him. A while later they returned, this time peering over the sides. It did not look good. It did not look good for them. They would have to make themselves scarce on return to Vehl.

Script Wrecked:
Naldin knelt at the pew in the Temple of Rofirein in Vehl, full of contemplation and reflection and... penance since the incident on the Caesin ship. It had been a year, a whole year, since the waiter had been drowned. In that time, the gangster had made steady progress, increased his prestige, and perpetrated who knows what acts in his endeavours of self advancement.

Naldin sighed. He prayed for all the innocent victims that had suffered at the gangster's hand during this time. He apologized to them and to the Great Gold for his own short coming.

Naldin snorted at the bitter irony. He had taken months, almost a year, to become versed at making lethal strikes, ready to take out the gangster, and in the end had thrown him up and over the railing.

But now, now he was ready. He pledged to the All-Seeing enact justice in a more timely fashion, that innocents would no longer be held to suffer while justice prevailed.

Script Wrecked:
It had been fortuitous that Naldin had available the vial of poison he used to spike the gangster's [POST=1725764]tankard[/POST]. Usually he carried a bottle of the weak solution with him, which was normally enough for several days. However, when he travelled further afield, such as overseas to Caesin, he would bring a vial to make up a new bottle. But it was only for his own use.

Now, he considered the potential for poison to be a tool. It might be used to weaken a tough or resilient opponent such that Naldin would be able to best them. The foes of justice were often stronger and more capable than the agents Justice was able to field. This "tool" might have the potential to level the playing field, as it were.

Naldin also considered his own mithridatism. Another year had passed. He would partake of the venom of the giant spider.

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