This thread is for documentation purposes for Raz's Ship, The Ravenwind. It will include statistics, special weapons, enchantments etc. when they become available and as needed. This thread is also to document the ships current ports and patrol routes for RP, Quest and GM purposes. In addition this is to record ship's crew, personal, any special passengers. Lastly this thread is to record any damages, repairs, costs and expenses.
The Ravenwind
Large ship constructed from yew wood. Plated and some reinforcement with Mithral. Golden sails, sails and rigging constructed from (that demon spider) silk. Light weight and durable for size.
Armaments: Moderately armed. Main weapon: Argali Trueaxe designed ballista made from mithral/demon spider silk on a pivoting mount on he fore-deck. Ballista head forged from adamant and mithril depending on use with explosive heads.
Captain: Razeriem
First Mate: to be determined
Ship's Mage: Zarianna
Officers: to be determined
Crew: to be specified
Home Port: Hurm (current)
Allies: to be determined likely, Hurm and Red Bear, possibly Llilwich.
Enemies: to be determined, pirates/slavers
Purpose: Patrolling waters, hunting pirates/slavers/anything resembling a Kuhl Warship.
Projects:: Build crew unity, drill and practice, cross-train (even if its basic function), familiarization with ship and abilities and use of magic in combat (Raz acting as ship's mage for time being in addition to Captain.)
Tactics: Magic familiarization focused on damage spells (evocations), defensive screens (gust of wind, shield, stoneskin), enchantments (ship weapons if possible-archers secondary), speed, unexpected nimbleness, working from positions not in favor of the wind to give false expectation to enemy ships and overcoming with magic (gust of wind.) Use unexpected speed and agility, magic and specialized ballista with unexpected punch.
Primary area of patrol. Area patrolled until indicated otherwise.
Sea of Fury, with refueling port being Sedera (hopefully-Raz was in the naval battle to defend them, figure they should allow him to spend money to port and refuel.) Current purpose: take any pirate/slaver vessels possible. Capture or sink anything resembling a Kuhl Warship-if they have any. Gather intelligence on movements through the Sea of Fury and from to the Kingdom of Kuhl. Sneak occasional peeks at the Kuhl ports and coastlines.